So using this skill block
Code: Select all
attackSkillSlot Double Strafing {
sp >= 12
monsters Poring
}
Makes more sense than the current way it is, if lvl is not set use skill lvl 1. Also useSelf_skill, partySkill could be changed too.
Moderators: Moderators, Developers
Code: Select all
attackSkillSlot Double Strafing {
sp >= 12
monsters Poring
}
Code: Select all
attackSkillSlot AC_DOUBLE {
sp >= 82
timeout 1
maxUses 4
}
You are now attacking Monster Savage (1)
You use Double Strafe (Lv: 10) on Monster Savage (1)
You use Double Strafe (Lv: 10) on Monster Savage (1)
Code: Select all
##
# Self Increase AGI
useSelf_skill Increase Agility {
sp >= 45
whenStatusInactive Increase Agility
notWhileSitting 1
}
##
# Self Blessing
useSelf_skill AL_BLESSING {
sp >= 64
notWhileSitting 1
whenStatusInactive EFST_BLESSING
}
You use Increase Agility on yourself (Lv: 1)
You use Blessing on yourself (Lv: 1)