At the bottom of the page.sofax222 wrote: Where is the "Quick-mod tools" should be shown ?
I can not find it !
So, I has no this function !?
When I get home, I will check your rights.
Moderators: Moderators, Developers
At the bottom of the page.sofax222 wrote: Where is the "Quick-mod tools" should be shown ?
I can not find it !
So, I has no this function !?
Thank you very much !kLabMouse wrote:At the bottom of the page.sofax222 wrote: Where is the "Quick-mod tools" should be shown ?
I can not find it !
So, I has no this function !?
When I get home, I will check your rights.
Actially, I can not figure out the original code "timeOut($args->{ai_attack_giveup}, 0.5)" what for.EternalHarvest wrote:So, why it got reversed and using default ai_attack_giveup timeout now?
AI::Attack::shouldGiveUp already checks timeOut($args->{ai_attack_giveup}) (disregarding special options and bug position countermeasures), so !timeOut($args->{ai_attack_giveup}) will usually be true anyway.
It looks like original idea was something like "if there was no damage in either direction for 0.5 seconds and monster is too far, move", no?
It looks like the intention was to dosofax222 wrote:I can not figure out the original code "timeOut($args->{ai_attack_giveup}, 0.5)" what for.
Code: Select all
timeOut($args->{ai_attack_giveup}{time}, 0.5)
What version you update to ?zCasanova wrote:After the last update, my characters have been getting stuck again.