Support for unpacking valexe(pRO Valkyrie)

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makibaoh010
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Re: Support for unpacking valexe(pRO Valkyrie)

#21 Post by makibaoh010 »

anu po ung hex codes n gnmit mo?
benj1320
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Re: Support for unpacking valexe(pRO Valkyrie)

#22 Post by benj1320 »

Here's the thread where you can download the Unpacked Clients of Ragnarok...

remember.. these are UNPACKED CLIENTS ... not Hexed Clients.... although I included the hex strings for Gameguard Disabling.

http://forums.openkore.com/viewtopic.php?f=55&t=11659
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agms
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Re: Support for unpacking valexe(pRO Valkyrie)

#23 Post by agms »

Hi guys! Seems that almost all of you play on Valkyrie and Valhalla.

I am also planning on creating accounts for those servers.

Is it really that difficult to use BOTS for the your servers?
TruFlip1011
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Re: Support for unpacking valexe(pRO Valkyrie)

#24 Post by TruFlip1011 »

ENGLISH PLEASE!!
NOT EVERYONE SPEAK TAGALOG HERE..
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ryanblonna3
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Re: Support for unpacking valexe(pRO Valkyrie)

#25 Post by ryanblonna3 »

@agms Well, I think botting on our server is easier than botting on some private servers, like XiLERO, which I think is based in England. Botters get banned permanently there; and I know, I've played there. In our server, on the other hand, The GM's don't pay much attention to botters, except when the bots go haywire and start sending out all kinds of packets that slow down the entire server. There are also GM summons (like Ifrit, Owl Baron, etc.) on some maps (including towns) with many bots, so if your bot isn't smart enough and you happen to be botting in those maps, botting would be counter-productive. Also, our client comes with gameguard, which never fails to piss us off every once in while... :oops:
Belladonna
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Re: Support for unpacking valexe(pRO Valkyrie)

#26 Post by Belladonna »

nenuco wrote:
ryanblonna3 wrote:Ok, I unpacked the valexe.exe file. Pano mag-repack? tntry ko UPX, parang ayaw gumana.
so apart from stripper to unpack, w32dasm to disassemble and a hex editor, a repack program is still needed? sorry for the question... i am new at hexing.
no need to repack the unpacked ragexe.exe or in your case, valexe.exe (sa new chaos lang po ako nagpplay so yan lang unpack and hex ko)

after you unpack and hex, you can just use it right away

don't forget to make a copy of the orig ragexe (yung packed) for use during woe time
Belladonna
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Re: Support for unpacking valexe(pRO Valkyrie)

#27 Post by Belladonna »

ryanblonna3 wrote:pRO Valkyrie just patched today, no? I tried every tutorial in gameguard hex editing, and the freakin' gameguard error message just keeps popping up...One of the articles I used was this: http://forums.openkore.com/viewtopic.ph ... +gameguard (another was a google-cached article by darkmoon which doesn't exist anymore), and followed every step to the dot. Ten times. I found the hex string E8 CB 44 E9 FF and replaced that with 90 90 90 90 90. Nadda. I even edited the hex string right before that, just in case they changed the call order. Anybody got an idea? Maybe somebody can post a guide on how to read assembly language. This is sucking big time. Thanks for any help.
Please try the guide I made (click the link on my signature). Never tried it for Valkyrie server since I only play in New Chaos but hopefully it will work for you.
j0wjen
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Re: Support for unpacking valexe(pRO Valkyrie)

#28 Post by j0wjen »

I tried your method in Valk. but its not working
Belladonna
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Re: Support for unpacking valexe(pRO Valkyrie)

#29 Post by Belladonna »

j0wjen wrote:I tried your method in Valk. but its not working
sorry to hear that, hopefully someone who hexes the ragexe for Valkyrie server will be able to help you out
dezimal
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Re: Support for unpacking valexe(pRO Valkyrie)

#30 Post by dezimal »

is there any other program other than stripper(which only works in xp), that works for vista? :?: