processAutoStatsRaise/processAutoSkillsRaise & teleport

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Shadow7
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Re: processAutoStatsRaise/processAutoSkillsRaise & teleport

#21 Post by Shadow7 »

Code: Select all

Index: functions.pl
===================================================================
--- functions.pl	(revision 6803)
+++ functions.pl	(working copy)
@@ -520,6 +520,8 @@
 	$elasped = 0;
 	$totalelasped = 0;
 	$statChanged = 0;
+	$statChanged2 = 0;
+	$statVal = 0;
 	$skillChanged = 0;
 }
 
4 patches...
Sorry it took a while... Need a tester. I downloaded a fresh copy of Openkore 2 or 3 days ago and applied the changes there :D
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Shadow7
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Re: processAutoStatsRaise/processAutoSkillsRaise & teleport

#22 Post by Shadow7 »

BUMP
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kLabMouse
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Re: processAutoStatsRaise/processAutoSkillsRaise & teleport

#23 Post by kLabMouse »

Up.

Technology
Please, Finish up the Auto Skill/Stat Task.
EternalHarvest
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Re: processAutoStatsRaise/processAutoSkillsRaise & teleport

#24 Post by EternalHarvest »

statsAddAuto processing moved to Task::RaiseStat.

Skills & stats auto raising needs testing.
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kLabMouse
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Re: processAutoStatsRaise/processAutoSkillsRaise & teleport

#25 Post by kLabMouse »

EternalHarvest wrote:statsAddAuto processing moved to Task::RaiseStat.

Skills & stats auto raising needs testing.
Skill's and Stat's need a good algo, to check if we lvl up.
I suggest to check and fetch these packets on official and KoreROv2 servers.

to check condition do:
party
send stat/skill raise just before party member/you kill a mob.

to simulate this do:
modify attack packet to be in 'ctrl up' (just one shout).
bind stat/skil raise to attack packet so it could be sent before/after attack packet.
check results, fetch packets.