Create Elemental Converter Skill
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- Noob
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- Joined: 14 Sep 2008, 18:06
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Re: Create Elemental Converter Skill
because i used arrowcraft too and it just isn't the right option to use.
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- Noob
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- Joined: 20 Apr 2010, 05:50
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Re: Create Elemental Converter Skill
works a charm thanks alot 

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- Noob
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- Joined: 10 Apr 2010, 03:28
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Re: Create Elemental Converter Skill
tq it works 

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- Noob
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Re: Create Elemental Converter Skill
help_us wrote:try mine macro scroll converter.Code: Select all
automacro create { hook AI_pre eval !$::storage{opened} sp >= 10% #inventory "Rainbow Shell" > 3 inventory "Scorpion Tail" > 3 #inventory "Snail's Shell" > 3 #inventory "Horn" > 3 inventory "Blank Scroll" > 1 #inventory "Scell" > 0 #inventory "Blue Herb" > 0 #inventory "Poison Spore" > 4 #inventory "Stem" > 4 #inventory "Empty Potion Bottle" > 0 timeout 2 call pharmacy run-once 1 } macro pharmacy { do ss 1007 1 pause 1 $ID = 12114 ################ $ID #################### # 970 alcohol # 7135 bottle gerande # 7136 acid bottle # 545 condensed red # 546 condensed yellow # 547 condensed white # 505 Blue Potion # 12114 Flame Elemental Converter # 12115 Frost Elemental Converter # 12116 Earth Elemental Converter # 12117 Lightning Elemental Converter ######################################### do eval $::messageSender->sendForgeItem($ID); release $.caller }
change $ID if you what to create another item.
anyone to add a hook to use the pront inn for sp when <1%?
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- Noob
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Re: Create Elemental Converter Skill
Would someone please post a working Macro for create elemental converter because these things you posted doesnt work for me. I even tried to edit it, but i failed 

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- Noob
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- Joined: 14 Sep 2008, 18:06
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Re: Create Elemental Converter Skill
Hi, i created this macro.
is the original one working in the later version of OpenKore or do i have to modify and put up a new one.
just enquiring.
is the original one working in the later version of OpenKore or do i have to modify and put up a new one.
just enquiring.
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- Noob
- Posts: 4
- Joined: 25 Feb 2009, 17:50
- Noob?: No
Re: Create Elemental Converter Skill
This line:
Gives me:
Code: Select all
do eval $::messageSender->sendForgeItem($ID);
Code: Select all
Can't locate object method "sendForgeItem" via package "Network::Send::iRO" at (eval 383) line 1.
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- Developers
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Re: Create Elemental Converter Skill
It's now sendProduceMix.
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- Testers Team
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- Location: Asia
Re: Create Elemental Converter Skill
Code: Select all
do eval $::messageSender->sendProduceMix($ID);


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- Noob
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- Joined: 07 Apr 2009, 10:26
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Re: Create Elemental Converter Skill
automacro FIEC {
sp > 50
macro_delay 0.01
exclusive 1
call {
$a = 300
# 肯貝特一次製作數量
$b = 水 肯貝特
# 肯貝特製作名稱
$c = 蝸牛殼
# 肯貝特製作材料
$d = 282 200
# 卡普拉座標
do talknpc $d c r1 n
pause 2
do storage add $b
do storage add 大捲軸
if (@storamount (大捲軸) < @eval($a + 10)) goto Over
if (@storamount ($c) < @eval($a * 3 + 10)) goto Over
# 倉庫的大捲軸小於($a)時終止
do storage get $b 1
do storage get 大捲軸 $a
do storage get $c @eval(@eval($a * 3) - @invamount ($c))
do ss 1007
:Top
do arrowcraft 0
do arrowcraft 0
do arrowcraft 0
do arrowcraft 0
do arrowcraft 0
if (@invamount (大捲軸) > 0) goto Top
stop
:Over
do p ◇◇ 製肯完畢 ◇◇
do relog 10
# 習慣用 relog 方便要做其他東西時 reload 就好,你也可以用 quit
}
}
Above is my macro for element converter. however, sometime it will fail and you just need to re-ON it. quick and easy
sp > 50
macro_delay 0.01
exclusive 1
call {
$a = 300
# 肯貝特一次製作數量
$b = 水 肯貝特
# 肯貝特製作名稱
$c = 蝸牛殼
# 肯貝特製作材料
$d = 282 200
# 卡普拉座標
do talknpc $d c r1 n
pause 2
do storage add $b
do storage add 大捲軸
if (@storamount (大捲軸) < @eval($a + 10)) goto Over
if (@storamount ($c) < @eval($a * 3 + 10)) goto Over
# 倉庫的大捲軸小於($a)時終止
do storage get $b 1
do storage get 大捲軸 $a
do storage get $c @eval(@eval($a * 3) - @invamount ($c))
do ss 1007
:Top
do arrowcraft 0
do arrowcraft 0
do arrowcraft 0
do arrowcraft 0
do arrowcraft 0
if (@invamount (大捲軸) > 0) goto Top
stop
:Over
do p ◇◇ 製肯完畢 ◇◇
do relog 10
# 習慣用 relog 方便要做其他東西時 reload 就好,你也可以用 quit
}
}
Above is my macro for element converter. however, sometime it will fail and you just need to re-ON it. quick and easy