Technology wrote:I could run 134 at home then, doubling up koreRO's active population.

(3 PC's respectively 1,2,4 core's)
kLab and I have discussed multi-botting and to not allow it proved to be better for the community.
Imagine the load (bandwidth, imba eco, mayhem, ...) on a server with a few people multi-botting like 100 bots.
Servers will have to counter this move by enforcing zero-tolerance vs bots because those that can't will cease to exist.
Conclusion, multi-botting means the end of all bots.
The alternative to allow for some sort of master AI is by using the BUS system, interconnecting multiple bot clients.
That would consume more processor power than their multi-bot equivalent, thereby limiting power and no exodus for bots (yet).
Keeping the community alive is the essence of all Openkore bot ethics. (no ks, no multi-bot, ...)
Multi-botting is still possible without any kind of "grouping" stuff, like you said in your first sentence, so, in any cases this wouldn't make any difference; if you wanna run 134 bots and the multi-botting stuff takes too much resources you can just run them by the "ol' way". Anyways I understand your point, but I'd love to be able to at least run a group of 6~8 bots, that were able to develop some group strategies other than "follow" and "heal".
So, what I mean, is that the group-managing mechanics for OK don't seem to have much to do for the reasons you posted, I mean, why youd you make 100+ bots to run together killing monsters like a crowd? That would make sense, in any case, to kill a Bio Lab boss or a Beelzebup, but with a party of 4~6 bots you have more than enough to deal against any mob that currently is on RO.
I could care less if you make intentionally OK to use a shitload of resources, but I believe group-managing mechanics for OK wouldn't hurt the community, in fact, it would make it better, because it could make people to think about smart strategies for bot grouping, good parties, giving more room to develop OK.
RO is a MMO, a MULTIPLAYER game. I can't imagine why being able to ontrol a group of bots in an efficient way would actually hurt OK community.
In fact, if you ask me, I see more damage in the "I run 134 bots at home" hunting for different things, than the possibility of an intelligent group bot mechanics. The idea of bot grouping is for example, to make a party of a Crusader, Wizard, Bard and Priest to be able to develop an strategy in a better way that relying on long and complex macros or blocks, so, you can make the Crusader to tank a huge mob while the Priest heals it and the Bard helps the Wizard to cast faster.
to intelligently make a group of bots to work as one. That is not "bad" for the game, what is "bad" is to put 100+ bots on a field all of them killing Sohees to get slotted Mufflers so nobody else can't even see a Sohee around. And that is actually possible for anybody at this moment with a good computer.