
and in that server , they both use the method 4 and that one on the picture with numbers jumbled with letters.
Thanks in advance.
Moderators: Moderators, Documentation Writers
Code: Select all
ASCIInumberKiller {
lengthCharNumber 4
BgColor ^[FF0000][000000]{3}
}
#Use this when you need to answer a number
reactOnNPC ASCIInumberKiller talk num {
type number
msg_0 /.*/
msg_1 /.*/
msg_2 /.*/
msg_3 /.*/
}
debug 1
logConsole 1
Code: Select all
[Apr 1 21:02:42 2011.91] Unknown #110196566: ###################################
[Apr 1 21:02:42 2011.91] [reactOnNPC] NPC message saved (0): "#############^83F52C#######^000000###############".
[Apr 1 21:02:42 2011.91] [Convert NPC message] to : ===============================================
[Apr 1 21:02:42 2011.92] Received packet: 00B4 Handler: npc_talk
[Apr 1 21:02:42 2011.92] Unknown #110196566: ###################################
[Apr 1 21:02:42 2011.92] [reactOnNPC] NPC message saved (1): "############^83F52C##^000000#####^83F52C##^000000##############".
[Apr 1 21:02:42 2011.92] [Convert NPC message] to : ===========================================================
[Apr 1 21:02:42 2011.93] Received packet: 00B4 Handler: npc_talk
[Apr 1 21:02:42 2011.93] Unknown #110196566: ###################################
[Apr 1 21:02:42 2011.93] [reactOnNPC] NPC message saved (2): "###################^83F52C##^000000##############".
[Apr 1 21:02:42 2011.93] [Convert NPC message] to : ===============================================
[Apr 1 21:02:42 2011.93] Received packet: 00B4 Handler: npc_talk
[Apr 1 21:02:42 2011.94] Unknown #110196566: ###################################
[Apr 1 21:02:42 2011.94] [reactOnNPC] NPC message saved (3): "#############^83F52C#######^000000###############".
[Apr 1 21:02:42 2011.94] [Convert NPC message] to : ===============================================
[Apr 1 21:02:42 2011.94] Received packet: 00B4 Handler: npc_talk
[Apr 1 21:02:42 2011.94] Unknown #110196566: ###################################
[Apr 1 21:02:42 2011.95] [reactOnNPC] NPC message saved (4): "###################^83F52C##^000000##############".
[Apr 1 21:02:42 2011.95] [Convert NPC message] to : ===============================================
[Apr 1 21:02:42 2011.95] Received packet: 00B4 Handler: npc_talk
[Apr 1 21:02:42 2011.95] Unknown #110196566: ###################################
[Apr 1 21:02:42 2011.95] [reactOnNPC] NPC message saved (5): "############^83F52C##^000000#####^83F52C##^000000##############".
[Apr 1 21:02:42 2011.96] [Convert NPC message] to : ===========================================================
[Apr 1 21:02:42 2011.96] Received packet: 00B4 Handler: npc_talk
[Apr 1 21:02:42 2011.96] Unknown #110196566: ###################################
[Apr 1 21:02:42 2011.96] [reactOnNPC] NPC message saved (6): "#############^83F52C#######^000000###############".
[Apr 1 21:02:42 2011.97] [Convert NPC message] to : ===============================================
Agora você está no jogo
Suas coordenadas: 53, 111
Seja Bem Vindo ao RagnaMight Golden Times
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Existe um NPC: Zion#nv1 (53, 114) (ID 110003777) - (0)
Existe um NPC: Quadro de avisos#nv (66, 114) (ID 110003773) - (1)
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Unknown #110005084: Conversa Finalizada
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Invisibilidade: Ligada
Unknown #110005096: [ Anti-Bot ]
Unknown #110005096: Olá Jogador, desculpe o transtorno.
Unknown #110005096: Vamos checar se você é um Bot, é para segurança do
servidor.
Unknown #110005096: auto-continuando a conversa
Unknown #110005096: [Anti-Bot]
Unknown #110005096: O sistema é simples, basta você me dizer qual é a cor desta
conversa!
Existe um NPC: anti_bot (53, 111) (ID 110005096) - (2)
----------Respostas-----------
# Resposta
0 Esta Cor
1 Esta Cor
2 Esta Cor
3 Esta Cor
4 Cancel Chat
-------------------------------
anti_bot: Digite 'talk resp #' para escolher uma resposta.