responseOnNPCImage "response base on NPC Image" by abt123

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Cloud
Plain Yogurt
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Re: responseOnNPCImage "response base on NPC Image" by abt123

#51 Post by Cloud »

install perl
EternalHarvest
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Re: responseOnNPCImage "response base on NPC Image" by abt123

#52 Post by EternalHarvest »

oOmYuOo wrote:how to make a .pl format
RENAME
Melodya
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Re: responseOnNPCImage "response base on NPC Image" by abt123

#53 Post by Melodya »

Guys, I still dont see any solution for NPC image case like myRo. Im learning for 3hours now..and jailed xD Response guys
twinzero
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Re: responseOnNPCImage "response base on NPC Image" by abt123

#54 Post by twinzero »

I'm new in this, since I never experience botting in a server with antibot. They're using images, mentioned in the previous posts the bkd0 to bkd9 in bmp format.
here's the log of botcheck detected on mine:

Code: Select all

[Jan 13 09:20:08 2010.47] You have look: GM Perfect Hide.
[Jan 13 09:20:08 2010.47] You have look: Ruwach.
[Jan 13 09:20:08 2010.47] You are in Frozen state.
[Jan 13 09:20:08 2010.47] Show NPC image: mets_alpha.bmp
[Jan 13 09:20:08 2010.47] [responseOnNPCImage] Image name >> "mets_alpha.bmp"
[Jan 13 09:20:08 2010.47] guitar.wav 0 0 £ 
[Jan 13 09:20:08 2010.48] [GM] Police: I really sorry but i need to know if you are Playing or Boting.
[Jan 13 09:20:08 2010.48] Unknown #110011533: [Police]
[Jan 13 09:20:08 2010.48] [reactOnNPC] NPC message saved (0): "[^0000FFPolice^000000]".
[Jan 13 09:20:08 2010.48] Unknown #110011533: Input this number:
[Jan 13 09:20:08 2010.48] [reactOnNPC] NPC message saved (1): "Input this number:".
[Jan 13 09:20:08 2010.48] Unknown #110011533:  
[Jan 13 09:20:08 2010.48] [reactOnNPC] NPC message saved (2): " ".
[Jan 13 09:20:08 2010.49] Unknown #110011533: one of  
[Jan 13 09:20:08 2010.49] [reactOnNPC] NPC message saved (3): "^A8C797^586257one^000000 of ^3D7FA8 

^210E21^000000".
[Jan 13 09:20:08 2010.50] Unknown #110011533:  one Hundred twênty  seconds to respond
[Jan 13 09:20:08 2010.50] [reactOnNPC] NPC message saved (4): "^B5B675 ^547D10^265B04one ^C05D54Hundred 

^1C8F91^9E8848twênty ^990919^000000^9B3C1A seconds to respond".
[Jan 13 09:20:08 2010.51] NPC image: bkd9.bmp (0)
[Jan 13 09:20:08 2010.51] [responseOnNPCImage] Image name >> "bkd9.bmp"
[Jan 13 09:20:08 2010.51] Unknown #110011533: Type 'talk cont' to continue talking
[Jan 13 09:20:08 2010.51] [reactOnNPC] onNPCAction type is: continue.
[Jan 13 09:20:20 2010.72] anolian_die.wav 0 0 £ 
[Jan 13 09:20:20 2010.72] [GM] Police: I really sorry but i need to know if you are Playing or Boting.
[Jan 13 09:20:20 2010.72] Unknown #110011533: [Police]
[Jan 13 09:20:20 2010.72] [reactOnNPC] NPC message saved (0): "[^0000FFPolice^000000]".
[Jan 13 09:20:20 2010.73] Unknown #110011533: Input this number:
[Jan 13 09:20:20 2010.73] [reactOnNPC] NPC message saved (1): "Input this number:".
[Jan 13 09:20:20 2010.74] Unknown #110011533:  
[Jan 13 09:20:20 2010.74] [reactOnNPC] NPC message saved (2): " ".
[Jan 13 09:20:20 2010.74] Unknown #110011533: one of  
[Jan 13 09:20:20 2010.74] [reactOnNPC] NPC message saved (3): "^8B1A07^62701Cone^000000 of ^3F2AC2 

^750C3E^000000".
[Jan 13 09:20:20 2010.74] Unknown #110011533:  one Hundred eïght seconds to respond
[Jan 13 09:20:20 2010.74] [reactOnNPC] NPC message saved (4): "^32ADA1 ^B3578D^091217one ^258123Hundred 

^3F8885^467890eïght^000000^7EA55E seconds to respond".
[Jan 13 09:20:20 2010.74] NPC image: bkd5.bmp (1)
[Jan 13 09:20:20 2010.74] [responseOnNPCImage] Image name >> "bkd5.bmp"
[Jan 13 09:20:20 2010.74] Unknown #110011533: Type 'talk cont' to continue talking
[Jan 13 09:20:20 2010.75] [reactOnNPC] onNPCAction type is: continue.
[Jan 13 09:20:21 2010.60] obeaune_die.wav 0 0 £ 
[Jan 13 09:20:21 2010.60] [GM] Police: I really sorry but i need to know if you are Playing or Boting.
[Jan 13 09:20:21 2010.61] Unknown #110011533: [Police]
[Jan 13 09:20:21 2010.61] [reactOnNPC] NPC message saved (0): "[^0000FFPolice^000000]".
[Jan 13 09:20:21 2010.62] Unknown #110011533: Input this number:
[Jan 13 09:20:21 2010.62] [reactOnNPC] NPC message saved (1): "Input this number:".
[Jan 13 09:20:21 2010.62] Unknown #110011533:  
[Jan 13 09:20:21 2010.62] [reactOnNPC] NPC message saved (2): " ".
[Jan 13 09:20:21 2010.62] Unknown #110011533: one of  
[Jan 13 09:20:21 2010.62] [reactOnNPC] NPC message saved (3): "^795D15^BE983Aone^000000 of ^8B86A0 

^A19355^000000".
[Jan 13 09:20:21 2010.62] Unknown #110011533:  one Hundred sêvên seconds to respond
[Jan 13 09:20:21 2010.62] [reactOnNPC] NPC message saved (4): "^B2C885 ^16971A^C4BF28one ^7E1584Hundred 

^12C179^A2A08Fsêvên^000000^783364 seconds to respond".
[Jan 13 09:20:21 2010.62] Show NPC image: bkd0.bmp
[Jan 13 09:20:21 2010.63] [responseOnNPCImage] Image name >> "bkd0.bmp"
[Jan 13 09:20:21 2010.63] Unknown #110011533: Type 'talk cont' to continue talking
[Jan 13 09:20:21 2010.63] [reactOnNPC] onNPCAction type is: continue.
[Jan 13 09:20:22 2010.53] NPC Exists: Unknown #110011533 (85, 195) (ID 110011533) - (0)
[Jan 13 09:20:22 2010.53] Unknown #110011533: Type 'talk num <number #>' to input a number.
[Jan 13 09:20:22 2010.54] [reactOnNPC] onNPCAction type is: number.
[Jan 13 09:20:24 2010.36] Hide NPC image: 
[Jan 13 09:20:24 2010.37] Unknown #110011533: [Police]
[Jan 13 09:20:24 2010.37] [reactOnNPC] NPC message saved (0): "[^0000FFPolice^000000]".
[Jan 13 09:20:24 2010.37] Unknown #110011533: Thank you for your time.
[Jan 13 09:20:24 2010.37] [reactOnNPC] NPC message saved (1): "Thank you for your time.".
so, based on the guide. I've come out with this conclusion :

Code: Select all

reactOnNPC talkImage num {
       type number
       msg_0 [Police]
       msg_1 Input this number:
       msg_2  (this one is blank, since the log shows " ".)
       msg_3 one of  --> the color code makes me confuse, is it needed?  :roll: 

What I want to ask is how to deal with the last 2 NPC message saved ? (the blank and the "one of" line)
also, what about the time limit lines? (it displays "one hundred twenty seconds to respond" at first, but then changed accordingly in the 2nd and 3rd). Should I include the time limit lines? and how to do that, since it's changing? :roll:
twinzero
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Re: responseOnNPCImage "response base on NPC Image" by abt123

#55 Post by twinzero »

alright, I've tested it and it's only working on the last number shown.
I think this plugin is used to deal with botcheck where 1 image shown, then we input something. So, it's not working with the system where 3 image shown and we have to input them together.

I guess we're stuck here. I know nothing about creating the plugin system. :?
kayuputih
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Re: responseOnNPCImage "response base on NPC Image" by abt123

#56 Post by kayuputih »

Yeah, we got the exact same problem since last year :).
I tried to add

Code: Select all

['packet_pre/npc_talk_continue', \&onNPCTalkInput],
to the Plugin, still
didn't work..
wubin
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Re: responseOnNPCImage "response base on NPC Image" by abt123

#57 Post by wubin »

is there any solution here?

@edswin
can you send me your solution here at my email?
ugatzki04@yahoo.com, i will gave you a load if you sent a correct one
-Saint Seiya-
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Re: responseOnNPCImage "response base on NPC Image" by abt123

#58 Post by -Saint Seiya- »

Code: Select all

reactOnNPC talkImage num {
type number
msg_0 /.*/
msg_1 /.*/
msg_2 /.*/
msg_3 /.*/
msg_4 /.*/
}
im using this, and it only answer the last number why is that so? any 1 mind teaching?
kayuputih
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Re: responseOnNPCImage "response base on NPC Image" by abt123

#59 Post by kayuputih »

-Saint Seiya- wrote:

Code: Select all

reactOnNPC talkImage num {
type number
msg_0 /.*/
msg_1 /.*/
msg_2 /.*/
msg_3 /.*/
msg_4 /.*/
}
im using this, and it only answer the last number why is that so? any 1 mind teaching?
We're in the exact same boat.. :roll:
ViewSonic
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Re: responseOnNPCImage "response base on NPC Image" by abt123

#60 Post by ViewSonic »

does this work for a captcha?
just like:
in put the following numbers/letters: df2d2d
then you have to put df2d2d