14.2 maintenance: unknown packet and homunculus not detected

International

Moderator: Moderators

handspoof
Plain Yogurt
Plain Yogurt
Posts: 59
Joined: 23 Dec 2012, 23:11
Noob?: Yes

14.2 maintenance: unknown packet and homunculus not detected

#1 Post by handspoof »

screenshots, cutting few parts to avoid my character name

it's still few hours ago I run my homunculus fine and that's happen after maintenance update. I'm using homun s command as well, not detected...

Here is what happen when you logged in
Image

Image

then the characters stupidly cast homun res pretending it's dead, but in-game client the homun obviously stand near genetic...
Image
Yavi
Noob
Noob
Posts: 6
Joined: 28 May 2013, 00:22
Noob?: Yes

Re: 14.2 maintenance: unknown packet and homunculus not detected

#2 Post by Yavi »

Yea, my client is doing the same thing with my Homun. It's also not detecting a bunch of NPCS. Mainly the Tool Dealers, any of them. It goes to them and then they don't show up.

Edit: It seems it's random as to whether or not it can detect the NPCs. ATM my script is set to autobuy/sell in ra_in01, sometimes it goes in and there are no npcs, other times it goes in and it sees all the npcs just fine. If it goes in and doesn't find the npc, it just sits there trying to auto buy/sell over and over until I do something about it.
Last edited by Yavi on 05 Jun 2013, 20:32, edited 1 time in total.
icetea813
Noob
Noob
Posts: 1
Joined: 05 Jun 2013, 20:09
Noob?: Yes

Re: 14.2 maintenance: unknown packet and homunculus not detected

#3 Post by icetea813 »

This might not be related but there seems to be a problem with auto storage also. It just talks to the kafra over and over again without storing anything. It used to work fine before the patch. Here is my storage config:

storageAuto 1
storageAuto_npc comodo 195 150
storageAuto_distance 5
storageAuto_npc_type 3
storageAuto_npc_steps c r1 c r0 n
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50

Another note would be when I try re-logging it cant seem to find the npc. [s]I was using start.exe when this problems occurred, then I tried wxstart.exe and it was able to use storage fine with wxstart with wx npc talk enabled.[/s]

edit:
The wxstart has nothing to do with it working when I tested it out again. It seems that it is able to detect the npc again when moving away (to the point where you cant see the npc in game) and moving back towards it again. I guess the missing npc triggers when you spawn on the location, but not while walking towards it.
inv
Plain Yogurt
Plain Yogurt
Posts: 58
Joined: 18 Sep 2009, 01:28
Noob?: Yes

Re: 14.2 maintenance: unknown packet and homunculus not detected

#4 Post by inv »

handspoof wrote:screenshots, cutting few parts to avoid my character name

it's still few hours ago I run my homunculus fine and that's happen after maintenance update. I'm using homun s command as well, not detected...

Here is what happen when you logged in
Image

Image

then the characters stupidly cast homun res pretending it's dead, but in-game client the homun obviously stand near genetic...
Image
Same here. Don't know about homunculus bugs. But still playable.
Pitbull
Noob
Noob
Posts: 2
Joined: 05 Jun 2013, 23:11
Noob?: Yes

Re: 14.2 maintenance: unknown packet and homunculus not detected

#5 Post by Pitbull »

Good day!

My name is Pit, I am kinda returning warrior of Rune Midgard =D. To be very honest I am noob in OpenKore however, I was once an advance user of modKore seven years ago.

I have been using OK to bot several account, some for vending, some for leveling and I noticed there has been some post-patch issue this morning. I have no idea how to fix it, I was about to update the recvpacket.txt to fix the first problem listed below but then I am afraid that I might stuffed up something if not everything (/heh). So here goes the list:

1. Packet Tokenizer: Unknown Switch: 099B
2. "Could not find npc at location ......." whilst has been checked the npc is exactly there..
3. Disconnected by itself
4. Attempt to delete char by itself (Luckily it doesn't know my email address)

If someone would spend their precious time to teach me a couple of basic - advance technique to solve this sort of problems, I really appreciate it and I will be more than happy to learn and teach other noobs like me or simply posting important update on this forum as regularly as needed. I have done similar role in the past within the modKore community and I am looking forward to start contributing for OK community.

Regards,
PITBULL
EternalHarvest
Developers
Developers
Posts: 1798
Joined: 05 Dec 2008, 05:42
Noob?: Yes

Re: 14.2 maintenance: unknown packet and homunculus not detected

#6 Post by EternalHarvest »

Yavi wrote:It seems it's random as to whether or not it can detect the NPCs. ATM my script is set to autobuy/sell in ra_in01, sometimes it goes in and there are no npcs, other times it goes in and it sees all the npcs just fine. If it goes in and doesn't find the npc, it just sits there trying to auto buy/sell over and over until I do something about it.
icetea813 wrote:Another note would be when I try re-logging it cant seem to find the npc.
...
It seems that it is able to detect the npc again when moving away (to the point where you cant see the npc in game) and moving back towards it again. I guess the missing npc triggers when you spawn on the location, but not while walking towards it.
Pitbull wrote:2. "Could not find npc at location ......." whilst has been checked the npc is exactly there..
3. Disconnected by itself
4. Attempt to delete char by itself (Luckily it doesn't know my email address)
As random as promised in FAQ for "packet tokenizer - unknown switch" warnings.
hihi12345
Noob
Noob
Posts: 1
Joined: 06 Jun 2013, 03:04
Noob?: No

Re: 14.2 maintenance: unknown packet and homunculus not detected

#7 Post by hihi12345 »

I'm not sure I understand what you're saying there EternalHarvest?
summerkidzz
Human
Human
Posts: 23
Joined: 20 Dec 2012, 23:58
Noob?: Yes

Re: 14.2 maintenance: unknown packet and homunculus not detected

#8 Post by summerkidzz »

i also not understand...now my bot still cant use the npc to buy/sell item
unkoman
Noob
Noob
Posts: 1
Joined: 06 Jun 2013, 16:19
Noob?: No

Re: 14.2 maintenance: unknown packet and homunculus not detected

#9 Post by unkoman »

\tables\iRO\recvpackets.txt
+099B 8 8 1

My client still has packet error,
but it can detect the NPCs :)
mastermind66
Noob
Noob
Posts: 2
Joined: 17 May 2013, 16:49
Noob?: No

Re: 14.2 maintenance: unknown packet and homunculus not detected

#10 Post by mastermind66 »

^
thanks! :)