reactOnNPC v.2.0.2 by hakore

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Zealtous
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Re: reactOnNPC v.2.0.0 by hakore

#221 Post by Zealtous »

The delay works great now, doesn't freeze the console anymore :)

Btw, here's the result:

Code: Select all

Unknown #110264398: [Polisi]
[reactOnNPC] NPC message saved (0): "[^0000FFPolisi^000000]".
Unknown #110264398: Masukkan angka ini:
[reactOnNPC] NPC message saved (1): "Masukkan angka ini:".
Unknown #110264398:  
[reactOnNPC] NPC message saved (2): " ".
Unknown #110264398: qsëmbïlán~mpülûhy jenãm
[reactOnNPC] NPC message saved (3): "^B95405^9F8453qsëmbïlán~^80A304mpülûhy ^4003A0jenãm^000000".
Unknown #110264398: såtu dari lïma
[reactOnNPC] NPC message saved (4): "^5A39BA^7E618Csåtu^000000 dari ^3C65BFlïma^000000".
Unknown #110264398:  sëmbïlánpülûh  detik untuk merespon
[reactOnNPC] NPC message saved (5): "^3A4C2E ^23789A^4F314Esëmbïlán^931D50pülûh ^71C01F^000000^A70F0F detik untuk merespon".
Unknown #110264398: Auto-continuing talking
[reactOnNPC] onNPCAction type is: continue.
[reactOnNPC] React to NPC with delay. Execute command "talk num " after 5 seconds.
NPC Exists: Unknown #110264398 (147, 180) (ID 110264398) - (14)
Unknown #110264398: Type 'talk num <number #>' to input a number.
[reactOnNPC] onNPCAction type is: number.
[reactOnNPC] Conditions for reactOnNPC_0 not met.
[reactOnNPC] Conditions for reactOnNPC_1 not met.
[reactOnNPC] Reacting to NPC. Executing command "talk num ".
Error in function 'talk num' (Respond to NPC)
You must specify a number.
talk num 96
Police: *** passed the test
NPC image:  (0)
You are out of look: Ruwach
You are out of Frozen state
You are out of look: GM Perfect Hide
BotKillerFnc1: [Polisi]
[reactOnNPC] NPC message saved (0): "[^0000FFPolisi^000000]".
BotKillerFnc1: Terima kasih atas waktunya.
[reactOnNPC] NPC message saved (1): "Terima kasih atas waktunya.".
BotKillerFnc1: Done talking
[reactOnNPC] onNPCAction type is: close.
[reactOnNPC] Conditions for reactOnNPC_0 not met.
[reactOnNPC] Conditions for reactOnNPC_1 not met.
NPC Disappeared: BotKillerFnc1 (110264398)
And for more - I manually entered wrong number to give more examples :)

Code: Select all

Unknown #110264398: [Polisi]
[reactOnNPC] NPC message saved (0): "[^0000FFPolisi^000000]".
Unknown #110264398: Masukkan angka ini:
[reactOnNPC] NPC message saved (1): "Masukkan angka ini:".
Unknown #110264398: serätüs sëmbïlánpülûh bsåtu
[reactOnNPC] NPC message saved (2): "^B03D6F^6F8DA7se^C07F2Brätüs^A3B44F ^A39E4Esëmbïlán^3F679Apülûh ^217CA1bsåtu^000000".
Unknown #110264398:  
[reactOnNPC] NPC message saved (3): " ".
Unknown #110264398: såtu dari lïma
[reactOnNPC] NPC message saved (4): "^178C99^38BD84såtu^000000 dari ^7D2B7Dlïma^000000".
Unknown #110264398:  sëmbïlánpülûh  detik untuk merespon
[reactOnNPC] NPC message saved (5): "^093F92 ^15A433^50A9C3sëmbïlán^147436pülûh ^149611^000000^929F6C detik untuk merespon".
Unknown #110264398: Auto-continuing talking
[reactOnNPC] onNPCAction type is: continue.
[reactOnNPC] React to NPC with delay. Execute command "talk num " after 5 seconds.
[reactOnNPC] Reacting to NPC. Executing command "talk num ".
Error in function 'talk num' (Respond to NPC)
You must specify a number.
NPC Exists: BotKillerFnc1 (147, 180) (ID 110264398) - (14)
BotKillerFnc1: Type 'talk num <number #>' to input a number.
[reactOnNPC] onNPCAction type is: number.
[reactOnNPC] Conditions for reactOnNPC_0 not met.
[reactOnNPC] Conditions for reactOnNPC_1 not met.
talk num 0
Police: *** wrong answer  (1 of 5)
BotKillerFnc1: [Polisi]
[reactOnNPC] NPC message saved (0): "[^0000FFPolisi^000000]".
BotKillerFnc1: Salah, jawaban yang benar adalah: 191
[reactOnNPC] NPC message saved (1): "^F51200Salah, jawaban yang benar adalah: ^00571E191^000000".
BotKillerFnc1:  
[reactOnNPC] NPC message saved (2): " ".
BotKillerFnc1: Jika kamu gagal 5 kali... kamu akan saya masukkan Penjara!
[reactOnNPC] NPC message saved (3): "Jika kamu gagal 5 kali... kamu akan saya masukkan Penjara!".
BotKillerFnc1:  80 detik untuk merespon
[reactOnNPC] NPC message saved (4): " ^0000FF80^000000 detik untuk merespon".
BotKillerFnc1: Auto-continuing talking
[reactOnNPC] onNPCAction type is: continue.
[reactOnNPC] React to NPC with delay. Execute command "talk num " after 5 seconds.
[reactOnNPC] Reacting to NPC. Executing command "talk num ".
Error in function 'talk num' (Respond to NPC)
You must specify a number.
NPC image: mets_alpha.bmp (0)
BotKillerFnc1: [Polisi]
[reactOnNPC] NPC message saved (0): "[^0000FFPolisi^000000]".
BotKillerFnc1: Masukkan angka ini:
[reactOnNPC] NPC message saved (1): "Masukkan angka ini:".
BotKillerFnc1: düa!kpülûht düa_
[reactOnNPC] NPC message saved (2): "^4FAA74^C33037düa!^B6816Ekpülûht ^236BACdüa_^000000".
BotKillerFnc1: düa dari lïma
[reactOnNPC] NPC message saved (3): "^52253D^2C579Edüa^000000 dari ^247100lïma^000000".
BotKillerFnc1:  dêlâpånpülûh  detik untuk merespon
[reactOnNPC] NPC message saved (4): "^1C2095 ^AF1942^79256Edêlâpån^213319pülûh ^283257^000000^BD4F66 detik untuk merespon".
BotKillerFnc1: Auto-continuing talking
[reactOnNPC] onNPCAction type is: continue.
[reactOnNPC] React to NPC with delay. Execute command "talk num " after 5 seconds.
[reactOnNPC] Reacting to NPC. Executing command "talk num ".
Error in function 'talk num' (Respond to NPC)
You must specify a number.
BotKillerFnc1: Type 'talk num <number #>' to input a number.
[reactOnNPC] onNPCAction type is: number.
[reactOnNPC] Conditions for reactOnNPC_0 not met.
[reactOnNPC] Conditions for reactOnNPC_1 not met.
talk num 0
Police: *** wrong answer  (2 of 5)
BotKillerFnc1: [Polisi]
[reactOnNPC] NPC message saved (0): "[^0000FFPolisi^000000]".
BotKillerFnc1: Salah, jawaban yang benar adalah: 22
[reactOnNPC] NPC message saved (1): "^F51200Salah, jawaban yang benar adalah: ^00571E22^000000".
BotKillerFnc1:  
[reactOnNPC] NPC message saved (2): " ".
BotKillerFnc1: Jika kamu gagal 5 kali... kamu akan saya masukkan Penjara!
[reactOnNPC] NPC message saved (3): "Jika kamu gagal 5 kali... kamu akan saya masukkan Penjara!".
BotKillerFnc1:  79 detik untuk merespon
[reactOnNPC] NPC message saved (4): " ^0000FF79^000000 detik untuk merespon".
BotKillerFnc1: Auto-continuing talking
[reactOnNPC] onNPCAction type is: continue.
[reactOnNPC] React to NPC with delay. Execute command "talk num " after 5 seconds.
[reactOnNPC] Reacting to NPC. Executing command "talk num ".
Error in function 'talk num' (Respond to NPC)
You must specify a number.
NPC image: mets_alpha.bmp (0)
BotKillerFnc1: [Polisi]
[reactOnNPC] NPC message saved (0): "[^0000FFPolisi^000000]".
BotKillerFnc1: Masukkan angka ini:
[reactOnNPC] NPC message saved (1): "Masukkan angka ini:".
BotKillerFnc1: ylïmarätüs sêmbïlãnbëläs*
[reactOnNPC] NPC message saved (2): "^8AB4A6^A5B502ylïma^966A2Arätüs^2A71BF ^2B567Asêmbïlãnbëläs*^000000".
BotKillerFnc1: tìga dari lïma
[reactOnNPC] NPC message saved (3): "^64C0B9^341406tìga^000000 dari ^2040C1lïma^000000".
BotKillerFnc1:  
[reactOnNPC] NPC message saved (4): " ".
BotKillerFnc1:  tüjûhpülûh sëmbïlán detik untuk merespon
[reactOnNPC] NPC message saved (5): "^C06361 ^26929B^46C7A9tüjûh^4AC19Bpülûh ^70214Asëmbïlán^000000^A7AD1E detik untuk merespon".
BotKillerFnc1: Auto-continuing talking
[reactOnNPC] onNPCAction type is: continue.
[reactOnNPC] React to NPC with delay. Execute command "talk num " after 5 seconds.
[reactOnNPC] Reacting to NPC. Executing command "talk num ".
Error in function 'talk num' (Respond to NPC)
You must specify a number.
BotKillerFnc1: Type 'talk num <number #>' to input a number.
[reactOnNPC] onNPCAction type is: number.
[reactOnNPC] Conditions for reactOnNPC_0 not met.
[reactOnNPC] Conditions for reactOnNPC_1 not met.
talk num 519
Police: *** passed the test
NPC image:  (0)
You are out of look: Ruwach
You are out of Frozen state
You are out of look: GM Perfect Hide
BotKillerFnc1: [Polisi]
[reactOnNPC] NPC message saved (0): "[^0000FFPolisi^000000]".
BotKillerFnc1: Terima kasih atas waktunya.
[reactOnNPC] NPC message saved (1): "Terima kasih atas waktunya.".
BotKillerFnc1: Done talking
[reactOnNPC] onNPCAction type is: close.
[reactOnNPC] Conditions for reactOnNPC_0 not met.
[reactOnNPC] Conditions for reactOnNPC_1 not met.
NPC Disappeared: BotKillerFnc1 (110264398)
Funky
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Re: reactOnNPC v.2.0.0 by hakore

#222 Post by Funky »

Help me plz! i don't understund

reactOnNPC talk num @eval (my $color = '#1~1';my $color2 = '#1~2';my $number1 = #2~2;my $number2 = #2~4;my $number3 = #2~6;my $number4 = #2~8;my $number5 = #2~11;my $number6 = #2~13;my $numberout1 = 0;my $numberout2 = 0;if ($color1 == '#2~1'@) {$numberout1 = $number1;} if ($color1 == '#2~3'@) {$numberout1 = $number2;} if ($color1 == '#2~5'@) {$numberout1 = $number3;} if ($color1 == '#2~7'@) {$numberout1 = $number4;} if ($color1 == '#2~10'@) {$numberout1 = $number5;} if ($color1 == '#2~12'@) {$numberout1 = $number6;} if ($color2 == '#2~1'@) {$numberout2 = $number1;} if ($color2 == '#2~3'@) {$numberout2 = $number2;} if ($color2 == '#2~5'@) {$numberout2 = $number3;} if ($color2 == '#2~7'@) {$numberout2 = $number4;} if ($color2 == '#2~10'@) {$numberout2 = $number5;} if ($color2 == '#2~12'@) {$numberout2 = $number6;} return ($numberout1 + $numberout2@);)
type number
useColors 1
msg_0 /\[Anti-Bot\]/i
msg_1 /\^([0-9a-fA-F]{6})\w+\^[0-9a-fA-F]{6}\s+plus\s+\^([0-9a-fA-F]{6})\w+\^[0-9a-zA-Z]/i
msg_2 /\[\s*\^([0-9a-fA-F]{6})(\d)\^[0-9a-fA-F]{6}\s*\] \s*\[\s*\^([0-9a-fA-F]{6})(\d)\^[0-9a-fA-F]{6}\s*\] \s*\[\s*\^([0-9a-fA-F]{6})(\d)\^[0-9a-fA-F]{6}\s*\] \s*\[\s*\^([0-9a-fA-F]{6})(\d)\^[0-9a-fA-F]{6}\s*\]( \s*\[\s*\^([0-9a-fA-F]{6})(\d)\^[0-9a-fA-F]{6}\s*\]|)( \s*\[\s*\^([0-9a-fA-F]{6})(\d)\^[0-9a-fA-F]{6}\s*\]|)/i
}

I use this.... but don't work

BotKillerFnc1: [Police]
BotKillerFnc1: Input this number:
BotKillerFnc1:
BotKillerFnc1: two of fпve
BotKillerFnc1:
BotKillerFnc1: eightя sкvкn seconds to respond
BotKillerFnc1: Auto-continuing talking
BotKillerFnc1: 00000000000000000000000000000
BotKillerFnc1: 00000000000000000000000000000
BotKillerFnc1: 00000000000000000000000000000
BotKillerFnc1: 00000000000000000000000000000
BotKillerFnc1: 00000000000000000000000000000
BotKillerFnc1: 00000000000000000000000000000
BotKillerFnc1: 00000000000000000000000000000
BotKillerFnc1: Auto-continuing talking
BotKillerFnc1: Type 'talk num <number #>' to input a number.
[reactOnNPC] Reacting to NPC. Executing command "ASCIInumberKiller num".
[1] : ########
[2] : ############################
[3] : #
[4] : ##########################################
[5] : ######################
[6] : ########
[7] : ##################
[8] : #
[9] : ###########
[10] : #
[11] : ################################
[12] : =========================####
[13] : =########==============######
[14] : =##====##==######====####==##
[15] : ===####======######==########
[16] : =####========######==####==##
[17] : =########==##==##============
[18] : ===========########==========
[ASCIInumber v2.2.1(fix)] Executing command "talk num ".
[ASCIInumber v2.2.1(fix)] *** Delay 1-3 sec. before talk num ***.
Error in function 'talk num' (Respond to NPC)
You must specify a number.

Help me! PlZ!
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Mimihots01
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Re: reactOnNPC v.2.0.0 by hakore

#223 Post by Mimihots01 »

can i ask wer can i go for bot check i do not know were to go this or another topic
kogare
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Re: reactOnNPC v.2.0.0 by hakore

#224 Post by kogare »

reactOnNPC talk num @eval(my $numerotxt = #2~1;my $answer;message "[reactOnNPC] Text to translate: \"$numerotxt\".\n", "success";if ($numerotxt =~ /s[èéêëe].?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=1;} elsif ($numerotxt =~ /d[ùúûüu][àáâãäåa].?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=2;} elsif ($numerotxt =~ /t[ìíîïi]g[àáâãäåa].?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=3;} elsif ($numerotxt =~ /[èéêëe]mp[àáâãäåa]t.?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=4;} elsif ($numerotxt =~ /l[ìíîïi]m[àáâãäåa].?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=5;} elsif ($numerotxt =~ /[èéêëe]n[àáâãäåa]m.?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=6;} elsif ($numerotxt =~ /t[ùúûüu]j[ùúûüu]h.?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=7;} elsif ($numerotxt =~ /d[èéêëe]l[àáâãäåa]p[àáâãäåa]n.?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=8;} elsif ($numerotxt =~ /s[èéêëe]mb[ìíîïi]l[àáâãäåa]n.?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=9;}message "[reactOnNPC] First code to answer: \"$answer\".\n", "success";if ($numerotxt =~ /s[èéêëe].?.?p[ùúûüu]l[ùúûüu]h|b[èéêëe]l[àáâãäåa]s/@) {$answer.=1;} elsif ($numerotxt =~ /d[ùúûüu][àáâãäåa].?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=2;} elsif ($numerotxt =~ /t[ìíîïi]g[àáâãäåa].?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=3;} elsif ($numerotxt =~ /[èéêëe]mp[àáâãäåa]t.?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=4;} elsif ($numerotxt =~ /l[ìíîïi]m[àáâãäåa].?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=5;} elsif ($numerotxt =~ /[èéêëe]n[àáâãäåa]m.?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=6;} elsif ($numerotxt =~ /t[ùúûüu]j[ùúûüu]h.?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=7;} elsif ($numerotxt =~ /d[èéêëe]l[àáâãäåa]p[àáâãäåa]n.?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=8;} elsif ($numerotxt =~ /s[èéêëe]mb[ìíîïi]l[àáâãäåa]n.?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=9;} elsif ($answer neq ''@) {$answer.=0;}message "[reactOnNPC] 2nd code to answer: \"$answer\".\n", "success";if ($numerotxt =~ /s[àáâãäåa]t[ùúûüu].{0,3}$|s[èéêëe].?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=1;} elsif ($numerotxt =~ /d[ùúûüu][àáâãäåa].{0,3}$|d[ùúûüu][àáâãäåa].?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=2;} elsif ($numerotxt =~ /t[ìíîïi]g[àáâãäåa].{0,3}$|t[ìíîïi]g[àáâãäåa].?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=3;} elsif ($numerotxt =~ /[èéêëe]mp[àáâãäåa]t.{0,3}$|[èéêëe]mp[àáâãäåa]t.?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=4;} elsif ($numerotxt =~ /l[ìíîïi]m[àáâãäåa].{0,3}$|l[ìíîïi]m[àáâãäåa].?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=5;} elsif ($numerotxt =~ /[èéêëe]n[àáâãäåa]m.{0,3}$|[èéêëe]n[àáâãäåa]m.?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=6;} elsif ($numerotxt =~ /t[ùúûüu]j[ùúûüu]h.{0,3}$|t[ùúûüu]j[ùúûüu]h.?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=7;} elsif ($numerotxt =~ /d[èéêëe]l[àáâãäåa]p[àáâãäåa]n.{0,3}$|d[èéêëe]l[àáâãäåa]p[àáâãäåa]n.?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=8;} elsif ($numerotxt =~ /s[èéêëe]mb[ìíîïi]l[àáâãäåa]n.{0,3}$|s[èéêëe]mb[ìíîïi]l[àáâãäåa]n.?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=9;} else {$answer.=0;}}message "[reactOnNPC] Last code to answer: \"$answer\".\n", "success";return $answer;) {
type number
useColors 0
delay 5
msg_0 [Polisi]
msg_1 Masukkan angka ini:
msg_2 /(.+)/
}
Still can't get this working, i was wondering if the accent is correct because sometimes the police put numbers in the question.
darkangell
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Re: reactOnNPC v.2.0.0 by hakore

#225 Post by darkangell »

Mucilon wrote:
darkangell
Men, you did almost all wrong!
Try this one:

Code: Select all

reactOnNPC talk text #1~1 {
type text
msg_0 [Penjaga]
msg_1 /.*(\d+).*/
}
haha.. sorry :oops:
hmm.. why it only enter the last number,
ex.
Unknown #60356: [Penjaga]
Unknown #60356: nomormu adalah 129537 !
Unknown #60356: jangan sampai salah
Unknown #60356: Auto-continuing talking
Unknown #60356: Type 'talk text' (Respond to NPC)
[reactOnNPC] Reacting to NPC. Executing command "talk text 7".
sry my en..
kyoko880817
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Re: reactOnNPC v.2.0.0 by hakore

#226 Post by kyoko880817 »

sry i found it :D
Mimihots01
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Re: reactOnNPC v.2.0.0 by hakore

#227 Post by Mimihots01 »

ImageImage

where can i get a config or a topic to go

or what i nid to do
Mochi-San
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Re: reactOnNPC v.2.0.0 by hakore

#228 Post by Mochi-San »

Goin' To check it now. Im sorry for the trouble..
I was doin my exam, and now just finish. So now testing time.

Ok, unfortunately the result is different from Zealotus. However, i think it look better then the first config... T_T
I'm really clueless about the coding this things. Thus, Sorry >.<
Last edited by Mochi-San on 21 Nov 2008, 13:01, edited 1 time in total.
jozon
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Re: reactOnNPC v.2.0.0 by hakore

#229 Post by jozon »

will this work for a non-'forced' npc conversation?

like when i want to use the npc to warp to a certain map but before

it warps me there it asks me to type a random number using 'talk text'?

thanks :)
Mochi-San
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Re: reactOnNPC v.2.0.0 by hakore

#230 Post by Mochi-San »

Sry for the double posting...
Problem 1.JPG
reactOnNPC talk num @eval(my $numerotxt = #2~1;my $answer;message "[reactOnNPC] Text to translate: \"$numerotxt\".\n", "success";if ($numerotxt =~ /s[èéêëe].?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=1;} elsif ($numerotxt =~ /d[ùúûüu][àáâãäåa].?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=2;} elsif ($numerotxt =~ /t[ìíîïi]g[àáâãäåa].?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=3;} elsif ($numerotxt =~ /[èéêëe]mp[àáâãäåa]t.?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=4;} elsif ($numerotxt =~ /l[ìíîïi]m[àáâãäåa].?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=5;} elsif ($numerotxt =~ /[èéêëe]n[àáâãäåa]m.?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=6;} elsif ($numerotxt =~ /t[ùúûüu]j[ùúûüu]h.?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=7;} elsif ($numerotxt =~ /d[èéêëe]l[àáâãäåa]p[àáâãäåa]n.?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=8;} elsif ($numerotxt =~ /s[èéêëe]mb[ìíîïi]l[àáâãäåa]n.?.?r[àáâãäåa]t[ùúûüu]s/@) {$answer=9;}message "[reactOnNPC] First code to answer: \"$answer\".\n", "success";if ($numerotxt =~ /s[èéêëe].?.?p[ùúûüu]l[ùúûüu]h|b[èéêëe]l[àáâãäåa]s/@) {$answer.=1;} elsif ($numerotxt =~ /d[ùúûüu][àáâãäåa].?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=2;} elsif ($numerotxt =~ /t[ìíîïi]g[àáâãäåa].?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=3;} elsif ($numerotxt =~ /[èéêëe]mp[àáâãäåa]t.?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=4;} elsif ($numerotxt =~ /l[ìíîïi]m[àáâãäåa].?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=5;} elsif ($numerotxt =~ /[èéêëe]n[àáâãäåa]m.?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=6;} elsif ($numerotxt =~ /t[ùúûüu]j[ùúûüu]h.?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=7;} elsif ($numerotxt =~ /d[èéêëe]l[àáâãäåa]p[àáâãäåa]n.?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=8;} elsif ($numerotxt =~ /s[èéêëe]mb[ìíîïi]l[àáâãäåa]n.?.?p[ùúûüu]l[ùúûüu]h/@) {$answer.=9;} elsif ($answer neq ''@) {$answer.=0;}message "[reactOnNPC] 2nd code to answer: \"$answer\".\n", "success";if ($numerotxt =~ /s[àáâãäåa]t[ùúûüu].{0,3}$|s[èéêëe].?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=1;} elsif ($numerotxt =~ /d[ùúûüu][àáâãäåa].{0,3}$|d[ùúûüu][àáâãäåa].?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=2;} elsif ($numerotxt =~ /t[ìíîïi]g[àáâãäåa].{0,3}$|t[ìíîïi]g[àáâãäåa].?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=3;} elsif ($numerotxt =~ /[èéêëe]mp[àáâãäåa]t.{0,3}$|[èéêëe]mp[àáâãäåa]t.?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=4;} elsif ($numerotxt =~ /l[ìíîïi]m[àáâãäåa].{0,3}$|l[ìíîïi]m[àáâãäåa].?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=5;} elsif ($numerotxt =~ /[èéêëe]n[àáâãäåa]m.{0,3}$|[èéêëe]n[àáâãäåa]m.?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=6;} elsif ($numerotxt =~ /t[ùúûüu]j[ùúûüu]h.{0,3}$|t[ùúûüu]j[ùúûüu]h.?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=7;} elsif ($numerotxt =~ /d[èéêëe]l[àáâãäåa]p[àáâãäåa]n.{0,3}$|d[èéêëe]l[àáâãäåa]p[àáâãäåa]n.?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=8;} elsif ($numerotxt =~ /s[èéêëe]mb[ìíîïi]l[àáâãäåa]n.{0,3}$|s[èéêëe]mb[ìíîïi]l[àáâãäåa]n.?.?b[èéêëe]l[àáâãäåa]s/@) {$answer.=9;} else {$answer.=0;}}message "[reactOnNPC] Last code to answer: \"$answer\".\n", "success";return $answer;) {
type continue
useColors 0
delay 5
msg_0 [Polisi]
msg_1 Masukkan angka ini:
msg_2 /(.+)/
}
And there's bug here
errors.txt
Thanks a lot..
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