Izlude Update prevents openkore from moving
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Izlude Update prevents openkore from moving
When my character is on the Izlude map, they can't move at all. The cause is an updated map from the game. How can this be fixed? Thanks!
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Re: Izlude Update prevents openkore from moving
The map has changed somewhat, you need to update your fields. You will also need to update portals.txt to reflect the new npc locations.
I assume you're looking for
which needs to become
Here is a just extracted/compiled field pack from iRO.
http://blog.skipfault.com/wp-content/up ... fields.zip
I assume you're looking for
Code: Select all
izlude 201 181 alberta 188 169 500 c r1
izlude 201 181 izlu2dun 107 50 150 c r0
Code: Select all
izlude 197 205 alberta 188 169 500 c r1
izlude 197 205 izlu2dun 107 50 150 c r0
http://blog.skipfault.com/wp-content/up ... fields.zip
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Re: Izlude Update prevents openkore from moving
Thanks for the reply. The fields fixed one problem. Is there any way to find where the new portals are on the map besides manually doing it? The portals are different than the original ones.
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Re: Izlude Update prevents openkore from moving
I seem to remember there being some auto explore code for mapping new portals, but I don't seem to be able to find it any more.
What you will have to do (if you have a windows computer with the client installed) is take out all the izlude entries in portals.txt and then manually walk through the portals you need using xkore. That will do regular portals, but unfortunately NPCs will need to be manually updates/created in portals.txt
I will do it on Monday when I get access to a windows computer, but what else is there in izlude except getting to Alberta or iz2dun ?
What you will have to do (if you have a windows computer with the client installed) is take out all the izlude entries in portals.txt and then manually walk through the portals you need using xkore. That will do regular portals, but unfortunately NPCs will need to be manually updates/created in portals.txt
I will do it on Monday when I get access to a windows computer, but what else is there in izlude except getting to Alberta or iz2dun ?
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Re: Izlude Update prevents openkore from moving
I think it's because Izlude is like the new start map for new players. There is like an academy there where you change all 1st jobs. I just saved at pront and went back to izlude when needed.
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Re: Izlude Update prevents openkore from moving
It is in the new config.txt [8681]xlr82xs wrote:I seem to remember there being some auto explore code for mapping new portals, but I don't seem to be able to find it any more.
portalCompile [-1|0|1]
Value Description
0 Check for new portals, ask user whether compile if any found (old behavior).
1 Check for new portals, auto compile if any found.
-1 Disable check. Do not compile portals.
Hello World!
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Re: Izlude Update prevents openkore from moving
Maseo84 wrote:It is in the new config.txt [8681]xlr82xs wrote:I seem to remember there being some auto explore code for mapping new portals, but I don't seem to be able to find it any more.
portalCompile [-1|0|1]
Value Description
0 Check for new portals, ask user whether compile if any found (old behavior).
1 Check for new portals, auto compile if any found.
-1 Disable check. Do not compile portals.
This is not what I was talking about. This just compiles portals.txt into portalsLOS.txt
I was remembering a module (as VLC was calling them at the time) that would random walk over a series of maps looking for and recording portals. And going through them to see where they went.