What i'm trying to do is to configure the self skills and party skill of a support archbishop so it doesn't use them when itself or the party is under attack. For example, If the party is under attack from one or two monsters, it will not try to use angelus, assumptio or magnificat.
It did work before but suddenly it doesnt work anymore.
Right now i have it configured like this:
Code: Select all
##########################################
#############Self Skills##################
##########################################
useSelf_skill Heal {
lvl 10
hp < 80%
sp > 10%
}
useSelf_skill Increase AGI {
lvl 10
sp > 10%
whenStatusInactive Increase AGI
}
useSelf_skill Blessing {
lvl 10
sp > 10%
whenStatusInactive Blessing
}
useSelf_skill Angelus {
lvl 10
sp > 10%
whenStatusInactive Angelus
Aggressives < 1
}
useSelf_skill Assumptio {
lvl 10
sp > 20%
whenStatusInactive Assumptio
Aggressives < 1
}
useSelf_skill Magnificat {
lvl 5
sp > 45
whenStatusInactive Magnificat
Aggressives < 1
}
##########################################
############Party Skills##################
##########################################
partySkill Heal {
lvl 10
target_hp < 80%
sp > 10 %
}
partySkill Blessing {
lvl 10
sp > 64
target_whenStatusInactive Blessing
}
partySkill Increase AGI {
lvl 10
sp > 45
target_whenStatusInactive Increase AGI
}
partySkill Resurrection {
lvl 4
target_dead 1
}
partySkill Assumptio {
lvl 10
sp > 20 %
target_whenStatusInactive Assumptio
target_Aggressives < 1
target_timeout 98
}
stopWhenHit 1 <-It will stop trying to use the skill while being hit, but after that it never uses it again.
Aggressives < 1 <- it simple ignore this, it will still try to use the skill with 1, 2 o 3 monsters hitting it.
target_Agressives < 1 <-the same as above, doesn't matter if the target is being attacked, it will try to use the skill aniway
partyAgressives < 1 <- is listed in the self condition category of the wiki, but if i use it the block simply doesnt work.
Another question is, what do i need to disable so it doesnt return to town when is killed, it didn't do it before but after updating to the last revision it simply returns to town when death.
Thanks for the help