priest buffing into oblivion issue

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cursedxxx
Human
Human
Posts: 25
Joined: 02 Aug 2009, 20:48
Noob?: No

priest buffing into oblivion issue

#1 Post by cursedxxx »

hi,

i've been trying to get a just really really simple buff slave going, figured i'd start at step 1 and try to get it to work for party first since i figured it'd be the simple and stable,

i have tried several skills (agi,blessing,odins power,kyrie) all with the same result, it keeps on spamming them on me when ever it comes from cooldown

Code: Select all

partySkill Increase AGI {
	lvl 10
	timeout 60
}
this was my latest attempt, i figured it's force the block shut for about a minute and technically couldnt go wrong, nope...
i also tried with the target_whenStatusInactive (including these types of names ("EFST_AGIUP") and the ones that showed in console.

i'm kinda at wits end here... please help ^^'
Cloud
Plain Yogurt
Plain Yogurt
Posts: 86
Joined: 09 Apr 2008, 13:39

Re: priest buffing into oblivion issue

#2 Post by Cloud »

Your missing the whenstatusinactive variable

like this

Code: Select all

partySkill Increase AGI {
	lvl 10
	sp > 45
	notInTown 0
	timeout 60
	target_whenStatusInactive Increase AGI
	target_timeout 60
}
cursedxxx
Human
Human
Posts: 25
Joined: 02 Aug 2009, 20:48
Noob?: No

Re: priest buffing into oblivion issue

#3 Post by cursedxxx »

sorry for the late reply, but thanks mate it actually works, i already did try it before with the "target_whenStatusInactive" but for some reason it's still ignoring that, it does however use the timeout now which i'm still happy about haha, this beats having to write 2 macro blocks per skill per char xD

i wonder why it no longer works with the status inactive check though =/ i used to love that, oh well atleast it works :D thanks