Taming monster/pet
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-
- Noob
- Posts: 12
- Joined: 05 Sep 2009, 16:42
- Noob?: Yes
Taming monster/pet
HELP!!!!!!!!!!!!!!!!!!!!!!
COMMENT ANYTHING..whether (you don't know how to solve this problem) or (you also want to know how to solve this problem) or (you have found a solution and post a link) or (this is impossible)..anything relevant!
Case/Scenario:
-if you're online, using a taming item on a monster will display a slot machine having "success" or "failed"
-trigger the slot machine by clicking on it..then it will return a random "success/failed" value
- if "success", you will have the egg of that monster to pet...if "failed", no egg
Question:
how to trigger that slot machine when using OpenKore? when i use the taming item on a monster, all the openkore tell me is that i have used that item on the monster (thus, deducting its amount by 1) but does not prompt me to any more action (which should have been triggering the slot machine)..help anyone..thanks
Summary in Openkore:
-i use taming item on monster (im <item#> <monster#>)
-openkore says item amount = -1 since you used it (You used Item: Orange Juice (9) x 1 - 19 left)
-that's it...
*no prompt whether to select a random "success" or "failed" to begin taming
*(then of course) no return value whether taming is "success" or "failed"
COMMENT ANYTHING..whether (you don't know how to solve this problem) or (you also want to know how to solve this problem) or (you have found a solution and post a link) or (this is impossible)..anything relevant!
Case/Scenario:
-if you're online, using a taming item on a monster will display a slot machine having "success" or "failed"
-trigger the slot machine by clicking on it..then it will return a random "success/failed" value
- if "success", you will have the egg of that monster to pet...if "failed", no egg
Question:
how to trigger that slot machine when using OpenKore? when i use the taming item on a monster, all the openkore tell me is that i have used that item on the monster (thus, deducting its amount by 1) but does not prompt me to any more action (which should have been triggering the slot machine)..help anyone..thanks
Summary in Openkore:
-i use taming item on monster (im <item#> <monster#>)
-openkore says item amount = -1 since you used it (You used Item: Orange Juice (9) x 1 - 19 left)
-that's it...
*no prompt whether to select a random "success" or "failed" to begin taming
*(then of course) no return value whether taming is "success" or "failed"
-
- Perl Monk
- Posts: 8
- Joined: 05 Apr 2008, 02:39
- Noob?: Yes
- Location: Russia
Re: HELP: How to tame monster/pet using OpenKore?
It's not possible, since it's not implemented.
OpenKore ignores many packets, including slot maschine packets.
OpenKore ignores many packets, including slot maschine packets.
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- Noob
- Posts: 12
- Joined: 05 Sep 2009, 16:42
- Noob?: Yes
Re: HELP: How to tame monster/pet using OpenKore?
ouch! too bad..
i needed this on a quest which refreshes every 20hrs..
my problem is i am delayed for 2days so i needed to do this again exactly 20hrs after completing it to catch up..
i can't play online since i am not at home all the time..
most Internet Cafe doesn't have pRO..
etc..etc..
Thanks for the reply -> freegoods
i am still hoping that future developments will enable this feature since people visits this thread hehehe..
i needed this on a quest which refreshes every 20hrs..
my problem is i am delayed for 2days so i needed to do this again exactly 20hrs after completing it to catch up..
i can't play online since i am not at home all the time..
most Internet Cafe doesn't have pRO..
etc..etc..
Thanks for the reply -> freegoods
i am still hoping that future developments will enable this feature since people visits this thread hehehe..
-
- Super Moderators
- Posts: 801
- Joined: 06 May 2008, 12:47
- Noob?: No
Re: HELP: How to tame monster/pet using OpenKore?
Hi Freegoods!
Its implemented in the send and receive part, but not in commands.
EDIT:
It should be fully implemented now, test svn r6905 please.
- you should use the taming item before trying to catch the pet, else the capture will fail and the monster will do an angry emoticon
- to not get DC, use the "Pet Incubator" item before doing the command pet hatch <itemName|itemIndex>
- if you use xkore and return the pet to its egg trough the client things can get messy # todo: instead undef %pet when the actor (our pet) dissapears, this is safer (xkore)
pet [capture <monsterIndex>] | [hatch <itemIndex|itemName>]
pet [status|info|feed|performance|return|unequip|name <name>]
Code: Select all
0x019e 2 PACKET_ZC_START_CAPTURE
0x019f 6 PACKET_CZ_TRYCAPTURE_MONSTER
0x01a0 3 PACKET_ZC_TRYCAPTURE_MONSTER
Code: Select all
'019E' => ['pet_capture_process'], # 2
# 0x019f is sent packet
'01A0' => ['pet_capture_result', 'C', [qw(type)]], # 3
sub pet_capture_result {
my ($self, $args) = @_;
if ($args->{success}) {
message T("Pet capture success\n");
} else {
message T("Pet capture failed\n");
}
}
# 019E
# TODO
# note: this is probably the trigger for the client's slotmachine effect or so.
sub pet_capture_process {
my ($self, $args) = @_;
message T("Attempting to capture pet.\n"), "info";
}
Code: Select all
# 0x019f,6,catchpet,2
sub sendPetCapture {
my ($self, $monID) = @_;
my $msg = pack('v a4', 0x019F, $monID);
$self->sendToServer($msg);
debug "Sent pet capture: ".getHex($monID)."\n", "sendPacket", 2;
}
EDIT:
It should be fully implemented now, test svn r6905 please.
a few notes:feature: pet system updated to match functionality of the RO client
- you should use the taming item before trying to catch the pet, else the capture will fail and the monster will do an angry emoticon

- to not get DC, use the "Pet Incubator" item before doing the command pet hatch <itemName|itemIndex>
- if you use xkore and return the pet to its egg trough the client things can get messy # todo: instead undef %pet when the actor (our pet) dissapears, this is safer (xkore)
pet [capture <monsterIndex>] | [hatch <itemIndex|itemName>]
pet [status|info|feed|performance|return|unequip|name <name>]
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
-
- Noob
- Posts: 12
- Joined: 05 Sep 2009, 16:42
- Noob?: Yes
Re: HELP: How to tame monster/pet using OpenKore?
Wow!! Thanks for the post -> Technology
A bit tech-y for a noob like me but i'll try to figure this one out..i'll try checking out SVN r6905 first asap..ill update you for any results (both negative but preferably positive ü) though im kinda busy this week..thanks!
To Everyone:
-feel free to post as many solutions as possible..i'll try each and every one you post..in the meantime i will try those already posted, like Technology's..thanks people ü
A bit tech-y for a noob like me but i'll try to figure this one out..i'll try checking out SVN r6905 first asap..ill update you for any results (both negative but preferably positive ü) though im kinda busy this week..thanks!
To Everyone:
-feel free to post as many solutions as possible..i'll try each and every one you post..in the meantime i will try those already posted, like Technology's..thanks people ü
-
- Noob
- Posts: 12
- Joined: 05 Sep 2009, 16:42
- Noob?: Yes
Taming monster always fail.. >_<
Steps taken:
===============================================================================================
1. downloaded and extracted OpenKore 2.0.7
===============================================================================================
https://sourceforge.net/projects/openko ... p/download
on kLabMouse's post http://forums.openkore.com/viewtopic.php?f=0&t=6795
===============================================================================================
2. alter openkore-2.0.7\control\config.txt to connect my player to the game (pRO Valkyrie)
===============================================================================================
master Philippines - pRO: Valkyrie
server 0
serverType 22
username *******
password *******
char 1
-connected
===============================================================================================
3. included the following on openkore-2.0.7\src\Network\Receive.PM
===============================================================================================
replaced previous:
===============================================================================================
4. did the following to the openkore-2.0.7\src\Commands.PM
===============================================================================================
removed # in #pet (initHandlers)
changed
into
because i get an error stating i have no pet when invoking "pet" command in console
my char doesn't have any pet
===============================================================================================
5. added the following to the openkore-2.0.7\src\Network\Send\ServerType22.PM
===============================================================================================
Send\ServerType22.PM since pRO - Valkyrie is ServerType22
***********************************************************************************************
in OpenKore Console Command
***********************************************************************************************
console command: im 2 0
Attempting to capture pet.
You used Item: Unknown #12408 (2) x 1 - 4 left
console command: pet 0
Pet capture failed <- comes right after "pet 0"
tried 20x..all failed..help..as you can see..im a noob
===============================================================================================
1. downloaded and extracted OpenKore 2.0.7
===============================================================================================
https://sourceforge.net/projects/openko ... p/download
on kLabMouse's post http://forums.openkore.com/viewtopic.php?f=0&t=6795
===============================================================================================
2. alter openkore-2.0.7\control\config.txt to connect my player to the game (pRO Valkyrie)
===============================================================================================
master Philippines - pRO: Valkyrie
server 0
serverType 22
username *******
password *******
char 1
-connected
===============================================================================================
3. included the following on openkore-2.0.7\src\Network\Receive.PM
===============================================================================================
Code: Select all
'019E' => ['pet_capture_process'],
'01A0' => ['pet_capture_result', 'C', [qw(type)]],
sub pet_capture_result {
my ($self, $args) = @_;
if ($args->{success}) {
message T("Pet capture success\n");
} else {
message T("Pet capture failed\n");
}
}
sub pet_capture_process {
my ($self, $args) = @_;
message T("Attempting to capture pet.\n"), "info";
}
Code: Select all
'01A0' => ['pet_capture_result', 'C1', [qw(type)]],
sub pet_capture_result {
my ($self, $args) = @_;
if ($args->{success}) {
message T("Pet capture success\n");
} else {
message T("Pet capture failed\n");
}
}
4. did the following to the openkore-2.0.7\src\Commands.PM
===============================================================================================
removed # in #pet (initHandlers)
changed
Code: Select all
if (!%pet) {
error T("Error in function 'pet' (Pet Management)\n" .
"You don't have a pet.\n");
Code: Select all
if (!%pet) {
$messageSender->sendPetCapture();
my char doesn't have any pet
===============================================================================================
5. added the following to the openkore-2.0.7\src\Network\Send\ServerType22.PM
===============================================================================================
Send\ServerType22.PM since pRO - Valkyrie is ServerType22
Code: Select all
sub sendPetCapture {
my ($self, $monID) = @_;
my $msg = pack('v a4', 0x019F, $monID);
$self->sendToServer($msg);
debug "Sent pet capture: ".getHex($monID)."\n", "sendPacket", 2;
}
***********************************************************************************************
in OpenKore Console Command
***********************************************************************************************
Code: Select all
- Equipment (Equipped) --
-- Equipment (Not Equipped) --
-- Non-Usable --
-- Usable --
0 Battle Manual x 5
1 Bubble Gum x 5
2 Unknown #12408 x 5 <- taming item
-------------------------------
Attempting to capture pet.
You used Item: Unknown #12408 (2) x 1 - 4 left
console command: pet 0
Pet capture failed <- comes right after "pet 0"
tried 20x..all failed..help..as you can see..im a noob

-
- Noob
- Posts: 12
- Joined: 05 Sep 2009, 16:42
- Noob?: Yes
Re: HELP: How to tame monster/pet using OpenKore?
Help! still needs to be done >_<
-
- Noob
- Posts: 12
- Joined: 05 Sep 2009, 16:42
- Noob?: Yes
Re: HELP: How to tame monster/pet using OpenKore?
THIS IS NOT YET SOLVED!!! HELP!!
-
- Perl Monk
- Posts: 427
- Joined: 04 Apr 2008, 14:04
- Noob?: No
- Location: Brazil
Re: HELP: How to tame monster/pet using OpenKore?
Delete your openkore and download a new one.
Instanted of manually chaging the files, update using start-autoupdate.exe (search in the stickies for more information).
After updating, make a sure that you got the right server info and extract the recvpackets from the .exe using ROTools (download can be found at the forums). Try agan taming and report back with results.
Instanted of manually chaging the files, update using start-autoupdate.exe (search in the stickies for more information).
After updating, make a sure that you got the right server info and extract the recvpackets from the .exe using ROTools (download can be found at the forums). Try agan taming and report back with results.
Quit.
-
- Noob
- Posts: 12
- Joined: 05 Sep 2009, 16:42
- Noob?: Yes
Re: HELP: How to tame monster/pet using OpenKore?
finally, i was able to catch a pet after getting a new command code for pet capturing..i think its from the upcoming 2.1
the only problem remaining concerns the "pet capture result"
this was posted by Technology but i don't know if it's correct
WHY?
openkore 2.0.7 always logs "Pet capture failed" on the console even if i capture or not a monster..and then openkore gets disconnected
i initially thought it has something to do with the packet description..so i tried both the default and Technology's post for 01A0 but still failed to solve the problem..
ANY SUGGESTIONS?
Code: Select all
sub cmdPet {
my (undef, $args_string) = @_;
my @args = parseArgs($args_string, 2);
if (!$net || $net->getState() != Network::IN_GAME) {
error TF("You must be logged in the game to use this command (%s)\n", 'pet ' . $args[0]);
} elsif ($args[0] eq "c" || $args[0] eq "capture") {
# todo: maybe make a match function for monsters?
if ($args[1] =~ /^\d+$/) {
if ($monstersID[$args[1]] eq "") {
error TF("Error in function 'pet capture|c' (Capture Pet)\n" .
"Monster %s does not exist.\n", $args[1]);
} else {
$messageSender->sendPetCapture($monstersID[$args[1]]);
}
} else {
error TF("Error in function 'pet [capture|c]' (Capture Pet)\n" .
"%s must be a monster index.\n", $args[1]);
}
}
}
the only problem remaining concerns the "pet capture result"
Code: Select all
sub pet_capture_result {
my ($self, $args) = @_;
if ($args->{success}) {
message T("Pet capture success\n");
} else {
message T("Pet capture failed\n");
}
}
}
WHY?
openkore 2.0.7 always logs "Pet capture failed" on the console even if i capture or not a monster..and then openkore gets disconnected
i initially thought it has something to do with the packet description..so i tried both the default and Technology's post for 01A0 but still failed to solve the problem..
Code: Select all
'01A0' => ['pet_capture_result', 'C1', [qw(type)]],
Code: Select all
'01A0' => ['pet_capture_result', 'C', [qw(type)]],