Kore-RO v2 brainstorm thread

For everything NOT server specific support. Do NOT ask for connectivity help here!.

Moderator: Moderators

HumanHealer
Plain Yogurt
Plain Yogurt
Posts: 58
Joined: 24 Apr 2008, 00:26
Noob?: No

Re: Kore-RO v2 brainstorm thread

#21 Post by HumanHealer »

Saekung wrote:I have also a idea i want to share. What if, the better the map, the better the bot protection?
So that the best maps will only be hunted by pro botters and real player?
It would also encourage to improve the bots, to bypass the protections.
sure... all player which is not good botter will go away
im noob, but i know how to read config manual, command manual, macro manual but im still a noob.
Saekung
Noob
Noob
Posts: 4
Joined: 04 Feb 2010, 07:53
Noob?: No

Re: Kore-RO v2 brainstorm thread

#22 Post by Saekung »

Not all maps, but just the best one(i was thinking about gon_dun01/mosk_dun03 etc..)
of course the normal maps will still be untouched
HumanHealer
Plain Yogurt
Plain Yogurt
Posts: 58
Joined: 24 Apr 2008, 00:26
Noob?: No

Re: Kore-RO v2 brainstorm thread

#23 Post by HumanHealer »

Saekung wrote:Not all maps, but just the best one(i was thinking about gon_dun01/mosk_dun03 etc..)
of course the normal maps will still be untouched
still this goes against botable server policy or play the way u like slogans , no bot in woe i can understand, but not on fields / in dungeon??
im noob, but i know how to read config manual, command manual, macro manual but im still a noob.
freezer123
Plain Yogurt
Plain Yogurt
Posts: 90
Joined: 28 Jul 2008, 05:12
Noob?: No

Re: Kore-RO v2 brainstorm thread

#24 Post by freezer123 »

Actually, I go to this idea, anyway afaik this is a semi-botable server. this will also encourages player to play manual on some maps that are not bottable.
Image
Saekung
Noob
Noob
Posts: 4
Joined: 04 Feb 2010, 07:53
Noob?: No

Re: Kore-RO v2 brainstorm thread

#25 Post by Saekung »

Don't see it as an anti bot to prevent botting, but as an antibot to look if someone is capable of breaking it. Because i think (not sure xD) the main idea on kore ro isn't only a bottable server, but more a server who promotes botting, so why not some "difficulties"?

Also, as freezer said, it will promote non botter players. So that they can still compete (i mean, 2 bots at mosk_dun03 make 200M in one night, how do you want that some non botter compete with that).
Lotus
Human
Human
Posts: 32
Joined: 26 Jan 2010, 12:07
Noob?: No

Re: Kore-RO v2 brainstorm thread

#26 Post by Lotus »

Seriously,
there's a chunk of activity non-botters (if they do join) can do to beat "200m per night".

odin valkyrie shield raids, im sure lazy botters willing to pay for that for high price. Easy kill easy money.
Abyss3 loots, hydros and stuffs.
Abbey3 raids, lich wands and stuffs.
ash vacuum raids (totally unbottable-unless memo/warp npc tweaks,). Ultimate loots ingame.
MvP summons
Endless raids (need members though >.< )

and also, you can never make 200m per day, even with OC.
if your bot can make 200m per night, means it kill 4 mavkas per minute. And also minus teleport search/restocks and also assuming 100% witherless drops.

I believe if any non-botters joined, they'd rather buy rare lame to hunt cards. I support the idea on rewarding non-botters but not by depriving bots by limiting maps access.
HumanHealer
Plain Yogurt
Plain Yogurt
Posts: 58
Joined: 24 Apr 2008, 00:26
Noob?: No

Re: Kore-RO v2 brainstorm thread

#27 Post by HumanHealer »

rather then request the admins/gm worrying about non-botable maps, i think the more important part is to discuss the rules on boting in WOE.

if its allowed, i would suggest:
1) no follow bot, statics one line pre-cast,buffer healer,linker can be allowed
2) buffer or healer task is only to buff and heals guild member and not to auto-cast de-buff (dec agi and etc) on opposision
3) no bot stacking allowed
4) xkore allowed (for poting and automacro) = i know freezer and lotus will shot me on this
im noob, but i know how to read config manual, command manual, macro manual but im still a noob.
Saekung
Noob
Noob
Posts: 4
Joined: 04 Feb 2010, 07:53
Noob?: No

Re: Kore-RO v2 brainstorm thread

#28 Post by Saekung »

Autobuffer/warper/whatever outside of the woe maps, no bots inside please.
freezer123
Plain Yogurt
Plain Yogurt
Posts: 90
Joined: 28 Jul 2008, 05:12
Noob?: No

Re: Kore-RO v2 brainstorm thread

#29 Post by freezer123 »

Saekung wrote:Autobuffer/warper/whatever outside of the woe maps, no bots inside please.
Agree..

Edit:
I'm actually against using bots inside castle, either full bot or xkore. sorry, but this is my opinion and this is how I play. While playing PvP/WoE it brings out the best playing strategy in me, so Why should I use bot or xKore.

I'm just relying on bots for leveling and farming stuff (i'm too lazy for that), but i dont use bot in order to defeat my opponent, Im using my killing instinct :lol:
Image
HumanHealer
Plain Yogurt
Plain Yogurt
Posts: 58
Joined: 24 Apr 2008, 00:26
Noob?: No

Re: Kore-RO v2 brainstorm thread

#30 Post by HumanHealer »

Sir Scayra whats the progress?
im noob, but i know how to read config manual, command manual, macro manual but im still a noob.