I m using the openkore version at [http://openkore.collectskin.com/]
my config is okay and run normal when using english skill name.
but when i try to use chinese skills name instead of english by
change the name in skillnametable.txt and the skill in config.txt,
the below message comes out.
================================================
OpenKore version what-will-become-2.1 (SVN Version)
@ai_seq = skill_use attack route
Network state = 5
Network handler = Network::DirectConnection
SVN revision: 7238
Loaded plugins:
plugins/Autopsy.pl (Autopsy)
plugins/avoidSkill.pl (avoidSkill)
plugins/macro.pl (macro)
Error message:
No valid skill identifier specified.
Stack trace:
Trace begun at src\Skill.pm line 139
Skill::new('Skill', 'handle', undef) called at src\AI\CoreLogic.pm line 658
AI::CoreLogic::processSkillUse at src\AI\CoreLogic.pm line 80
AI::CoreLogic::iterate at src\functions.pl line 730
main::mainLoop_initialized at src\functions.pl line 69
main::mainLoop at src\Interface.pm line 75
Interface::mainLoop('Interface::Console::Win32=HASH(0x3f88ab4)') called at openkore.pl line 96
main::__start at start.pl line 129
Died at this line:
} else {
* ArgumentException->throw("No valid skill identifier specified.");
}
================================================================================
Many thanks for reply.
Error Msg: No valid skill identifier specified
Moderators: Moderators, Developers
-
- Noob
- Posts: 3
- Joined: 12 May 2009, 11:01
- Noob?: Yes
-
- Developers
- Posts: 90
- Joined: 14 Apr 2008, 09:37
- Noob?: No
- Location: prt_fild08 134 362
Re: Error Msg: No valid skill identifier specified
this has been solved before. use search.
-
- Noob
- Posts: 3
- Joined: 12 May 2009, 11:01
- Noob?: Yes
Re: Error Msg: No valid skill identifier specified
I have searched, but the result is not useful to me. @@
Can you post the link again?
Many Thanks
Can you post the link again?
Many Thanks
-
- Developers
- Posts: 90
- Joined: 14 Apr 2008, 09:37
- Noob?: No
- Location: prt_fild08 134 362
-
- Super Moderators
- Posts: 801
- Joined: 06 May 2008, 12:47
- Noob?: No
Re: Error Msg: No valid skill identifier specified
disable to plugins, does it still happen?
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
-
- Noob
- Posts: 3
- Joined: 12 May 2009, 11:01
- Noob?: Yes
Re: Error Msg: No valid skill identifier specified
Thanks for the Link.... actually I have read it before...
I have disabled the plugins, but the problem still happen to me...
Still Go Error when the bot use skills attack monster automatically...
But it is normal when I use English Name for the Skill, I don't know what's going wrong...
I have Check for the Skill Name many times but still go error...
I have disabled the plugins, but the problem still happen to me...
Still Go Error when the bot use skills attack monster automatically...
But it is normal when I use English Name for the Skill, I don't know what's going wrong...
I have Check for the Skill Name many times but still go error...
-
- Developers
- Posts: 90
- Joined: 14 Apr 2008, 09:37
- Noob?: No
- Location: prt_fild08 134 362
Re: Error Msg: No valid skill identifier specified
i suggest you add each skill block one at a time to filter the one/s causing the error.
i still think it's a spelling error.
i still think it's a spelling error.
-
- Super Moderators
- Posts: 801
- Joined: 06 May 2008, 12:47
- Noob?: No
Re: Error Msg: No valid skill identifier specified
This error occurs when no skill identifier was specified, these being: idn, handle, name
If none of these arguments were given or if they were undef.
If none of these arguments were given or if they were undef.
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!