i trying to set heal undead.. but it not work.. can anyone help? pls
attackSkillSlot heal {
lvl 10
dist 4
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters Skel Archer,Skel Soldier,Mummy
notMonsters
maxAttempts 0
maxUses 1
target
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
any problem with this setting?
Heal problem.. any 1 can help?
Moderator: Moderators
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- Perl Monk
- Posts: 427
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- Noob?: No
- Location: Brazil
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- Moderators
- Posts: 21
- Joined: 07 Jul 2009, 20:56
- Noob?: Yes
- Location: France ! ^_^
Re: Heal problem.. any 1 can help?
There is no shortage of spaces too no ?
Code: Select all
monsters Skel Archer,[here]Skel Soldier,[here]Mummy
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- Noob
- Posts: 4
- Joined: 26 Apr 2010, 05:53
- Noob?: Yes
Re: Heal problem.. any 1 can help?
attackSkillSlot Heal {
lvl 10
dist 6
maxCastTime 0
minCastTime 0
hp
sp > 50%
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters Mummy, Drainliar
notMonsters
maxAttempts
maxUses 10
}
i have try it... it doesn't heal mummy, but it heal drainliar... omg~ it make me blur..
lvl 10
dist 6
maxCastTime 0
minCastTime 0
hp
sp > 50%
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters Mummy, Drainliar
notMonsters
maxAttempts
maxUses 10
}
i have try it... it doesn't heal mummy, but it heal drainliar... omg~ it make me blur..
-
- Human
- Posts: 46
- Joined: 07 Apr 2010, 12:11
- Noob?: Yes
Re: Heal problem.. any 1 can help?
Try these blocks, they work for me currently, though its annoying i have to name each monster manually.
attackSkillSlot Heal {
lvl 5
sp > 50%
monsters Zombie, Skel Soldier, Skel Archer #<<<<undead monsters here
}
attackSkillSlot Heal {
lvl 10
sp > 50%
monsters Zombie, Skel Soldier, Skel Archer #<<<<undead monsters here
target_deltaHp > -50
}
attackSkillSlot Heal {
lvl 5
sp > 50%
monsters Zombie, Skel Soldier, Skel Archer #<<<<undead monsters here
}
attackSkillSlot Heal {
lvl 10
sp > 50%
monsters Zombie, Skel Soldier, Skel Archer #<<<<undead monsters here
target_deltaHp > -50
}
-
- Perl Monk
- Posts: 427
- Joined: 04 Apr 2008, 14:04
- Noob?: No
- Location: Brazil
Re: Heal problem.. any 1 can help?
Again, did you set mon_control for those monsters?
Also, check your sp, the block will only work when you have more than 50% sp.

Also, check your sp, the block will only work when you have more than 50% sp.
Quit.
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- Noob
- Posts: 4
- Joined: 26 Apr 2010, 05:53
- Noob?: Yes
Re: Heal problem.. any 1 can help?
Yeah.. finaly can Heal the undead.. the problem at monster control... thank you all guys.. thank you very much ^^