I've recognized that Openkore has some problems with getting inventory and equipment information.
I typed "uneq Silver Arrow" in the console, and openkore also told me that my arrow has been unequipped but as i typed "i" or "eq" to see whether its really unequipped, openkore told me that my arrow is still equipped oO.
It also has some problems with the autoswitch block. I've tried using autoswitch to switch my arrows on specified monsters and got the following error as soon as openkore wants to tell me which monster encountered the autoswitch block
Code: Select all
OpenKore version what-will-become-2.1
@ai_seq = attack route macro
Network state = 5
Network handler = Network::DirectConnection
SVN revision: 7395
Loaded plugins:
plugins/alertsound.pl (alertsound)
plugins/macro.pl (macro)
plugins/recordWarpNPC/recordWarpNpc.pl (recordWarpNpc)
Error message:
Undefined subroutine &Actor::You::existsInList called at src/Actor/You.pm line 218.
Stack trace:
Undefined subroutine &Actor::You::existsInList called at src/Actor/You.pm line 218.
at src/Actor/You.pm line 218
Actor::You::attack('Actor::You=HASH(0x24af7ec)', '%\x{eb}\x{9c}\x{6}') called at src/AI/CoreLogic.pm line 2696
AI::CoreLogic::processAutoAttack() called at src/AI/CoreLogic.pm line 169
AI::CoreLogic::iterate() called at src/functions.pl line 749
main::mainLoop_initialized() called at src/functions.pl line 69
main::mainLoop() called at src/Interface.pm line 75
Interface::mainLoop('Interface::Console::Win32=HASH(0x26ce2f4)') called at openkore.pl line 97
main::__start() called at start.pl line 129
Died at this line:
* if (existsInList($config{"autoSwitch_$i"}, $monsters{$targetID}{'name'})) {
message TF("Encounter Monster : %s\n", $monsters{$targetID}{'name'});