Support : Unpacked Ragexe, Hex Code [New Chaos]

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agms
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Re: Support : Unpacked Ragexe, Hex Code [New Chaos]

#21 Post by agms »

Ooops! Problem solved!

It slipped my mind but I have a backup copy of the gravity folder!

:lol:

I really appreciate this thread.

Lots of thanks to you people!

On to my next project no sp tele.

Does it work on New Chaos?
kaBOTi
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Re: Support : Unpacked Ragexe, Hex Code [New Chaos]

#22 Post by kaBOTi »

well it seems the multiple client was not yet posted, so I updated my first post to include the multi client hex code I used.

enjoy.
benj1320
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Re: Support : Unpacked Ragexe, Hex Code [New Chaos]

#23 Post by benj1320 »

Thank you for sharing kaBOTi


. Updated Hex Strings Thread

http://forums.openkore.com/viewtopic.php?f=55&t=11659
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kaBOTi
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Re: Support : Unpacked Ragexe, Hex Code [New Chaos]

#24 Post by kaBOTi »

glad i could help :mrgreen:
buyo
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Re: Support : Unpacked Ragexe, Hex Code [New Chaos]

#25 Post by buyo »

merun ba kayu update sa new chaos yun disable gameguard at multiple client?
string not found yun code :?: and baket 3.6mb yun sa link _Ragexe.exe eh
1.19mb yun merun gameguard? paanu ba ito? :?:
benj1320
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Re: Support : Unpacked Ragexe, Hex Code [New Chaos]

#26 Post by benj1320 »

Philippine Ragnarok had its client updated and PACKED it with ASProtect afaik since late 2008 ... so the client itself.. the clean one has a size of less than 1.5 mb....

PACKED client... in laymans term.. they are what you called COMPRESSED and SEALED.

so therefore you need to UNPACK it to disassemble and trace the hex strings,to use a hexeditor to modify the hex strings and to extract the rcvpackets.txt.....

I had done the UNPACKING PROCESS, thats why the size of the clients are larger than the original or recent clients.
or you can unpack it yourself ... just google it.

.... so all you have to do if you weren't able to successfully unpack the client is to download that and follow the hexing procedures carefully......

----------------------------------------------

PLEASE POST IN ENGLISH .
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buyo
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Re: Support : Unpacked Ragexe, Hex Code [New Chaos]

#27 Post by buyo »

thanks for reply sir benj

can you teach us how to disable and make a multiple client out of it

thanks again and more power
Belladonna
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Re: Support : Unpacked Ragexe, Hex Code [New Chaos]

#28 Post by Belladonna »

buyo wrote:thanks for reply sir benj

can you teach us how to disable and make a multiple client out of it

thanks again and more power
please try the guide on the link in my signature :)
buyo
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Re: Support : Unpacked Ragexe, Hex Code [New Chaos]

#29 Post by buyo »

thanks for the reply belladonna

i try Tracing Hex Strings Through Disassembly

use ursoft w32dasm open the file ragexe size 1.19mb and
the one i download _ragexe 3.6mb

but i cant find the KERNEL32.CreateMutexA
and KERNEL32.WaitForSingleObject or removing in ragexe both
1.19mb and 3.6mb

i try hexing ragexe.exe
i search the code to disable gameguard but string not found

did i something wrong?!? :|

it hard tell in pRO to tell a friend or scumer :cry:
Belladonna
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Re: Support : Unpacked Ragexe, Hex Code [New Chaos]

#30 Post by Belladonna »

buyo wrote:thanks for the reply belladonna

i try Tracing Hex Strings Through Disassembly

use ursoft w32dasm open the file ragexe size 1.19mb and
the one i download _ragexe 3.6mb

but i cant find the KERNEL32.CreateMutexA
and KERNEL32.WaitForSingleObject or removing in ragexe both
1.19mb and 3.6mb

i try hexing ragexe.exe
i search the code to disable gameguard but string not found

did i something wrong?!? :|

it hard tell in pRO to tell a friend or scumer :cry:
1. put the ragexe.exe 1.19mb file in a safe folder, mark it original ragexe, use it for a later time when needed, say WOE time (because in my experience, i get disconnected all the time in WOE maps if i use the hexed ragexe.exe)
2. _ragexe.exe 3.6mb is already unpacked, rename it to just ragexe.exe in your RO folder. this is the one you'll use in tracing the hex strings using URSoft W32DASM program
3. as for looking up KERNEL32.CreateMutexA, after you run the program and open the file, click Functions and then Imports. it should let you search for KERNEL32.CreateMutexA.
4. just below it, slowly scroll down and search for KERNEL32.WaitForSingleObject
5. the second block from the KERNEL32.WaitForSingleObject block is where you should find the strings for hexing ragexe.exe in the third line

for visuals, pls look at the pic posted in my google doc

i don't think you did anything wrong. just be patient and try again.
just make sure you have a (back up) copy of the original ragexe so you can start over again and again
Last edited by Belladonna on 09 Oct 2010, 21:31, edited 1 time in total.