homunculus,mercanary skills check bug

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Arukas
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homunculus,mercanary skills check bug

#1 Post by Arukas »

when i do "sp Caprice <target name>"

always saying "Skill Caprice cannot be used because your character has no such skill."
EternalHarvest
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Re: homunculus,mercanary skills check bug

#2 Post by EternalHarvest »

That's because Task::UseSkill assumes that every skill is a $char's skill.
Arukas
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Re: homunculus,mercanary skills check bug

#3 Post by Arukas »

i hope it will check if the homunculus or mercenary has that skill also so that the skill of the homun/merce will be used also.
EternalHarvest
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Re: homunculus,mercanary skills check bug

#4 Post by EternalHarvest »

Fixed in r7491.
Arukas
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Re: homunculus,mercanary skills check bug

#5 Post by Arukas »

tried it using a macro

Code: Select all

automacro Creator 6 {
    overrideAI 1
#    exclusive 1
    class Creator
    console /You are casting Acid Bomb on Player .* \((\d+)\)/i
    equipped leftAccessory Upgrade Clip [Zerom] [1], leftAccessory Neo Skull Ring, leftAccessory Vesper Core 02, , rightHand Combat Knife
    call {
    $name = @nick ($.lastMatch1)
    do sp 8013 $name 5
    do eq leftAccessory Glove [Phen] [1]
    do eq rightHand Bazerald
    }
}
still the same problem :D
EternalHarvest
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Re: homunculus,mercanary skills check bug

#6 Post by EternalHarvest »

Actual problem is:
After start/respawn there is Caprice in $char->{skills}, at some point it disappears because the server sends additional skills_list with character skills which erases homunculus skills from $char.

Also skills_update needs fixing because it always assumes Skill::OWNER_CHAR.
Arukas
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Posts: 24
Joined: 01 Sep 2008, 02:11
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Re: homunculus,mercanary skills check bug

#7 Post by Arukas »

fixed @ r7492 thanks harvest!