Guys,
I'm new to botting and downloaded the SVN version since 2.0.7 is already out-dated. However, i configured the attack skill slot and auto equip changes for my HW but it keeps on teleporting. Even i used the very basic melee attack of my stalker, the problem is keep on sitting. It only attacks when a monster will hit him.
what do you think is the problem here? New Chaos Server by the way.
Openkore Issues (using SVN) Version
Moderators: waferbaron, Moderators
Forum rules
This server is currently not maintained and tables folder (including connection info) is outdated. Read the wiki for instructions on how to update those information. Please contribute your updated info. Contact Cozzie to join the team as a regular server supporter.
This server is currently not maintained and tables folder (including connection info) is outdated. Read the wiki for instructions on how to update those information. Please contribute your updated info. Contact Cozzie to join the team as a regular server supporter.
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- Plain Yogurt
- Posts: 83
- Joined: 08 Sep 2010, 13:45
- Noob?: No
Re: Openkore Issues (using SVN) Version
Code: Select all
attackAuto [<value>]
Determines auto attack behavior.
0 or blank Do not attack any monsters.
1 Attack monsters, already engaged in fight with you, your master or your party.
2 or any greater value Aggressively attack monsters (without killsteal).
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- Moderators
- Posts: 403
- Joined: 25 Aug 2008, 14:56
- Noob?: No
- Location: CyberOne Building , Eastwood
Re: Openkore Issues (using SVN) Version
may we request to post your attackAuto Block...
and also the contents of your mon_control.txt
and also the contents of your mon_control.txt
“The moon shines to both guilty and innocent alike..”
The Openkore Manual---Global Forum Rules--The Template
The Openkore Manual---Global Forum Rules--The Template
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- Human
- Posts: 34
- Joined: 05 Oct 2010, 11:25
- Noob?: Yes
Re: Openkore Issues (using SVN) Version
Let me work on my HW skill block this afternoon. I'm actually following the one posted here http://forums.openkore.com/viewtopic.php?f=6&t=1938 but appears not working anymore.
I let you know guys. thanks for helping me.
I let you know guys. thanks for helping me.
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- Human
- Posts: 34
- Joined: 05 Oct 2010, 11:25
- Noob?: Yes
Re: Openkore Issues (using SVN) Version
Just to add.. here's my few config.txt yesterday: the very basic needs
Code: Select all
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 1
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
Code: Select all
route_escape_reachedNoPortal 1
route_escape_randomWalk 0
route_escape_shout
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 1
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
[/quote]
[quote]teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 1
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives 6
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory Glove [Vitata] [1]
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
Code: Select all
attackSkillSlot Storm Gust {
lvl 4
sp > 10%
aggressives > 4
isSelfSkill 1
}
attackSkillSlot Jupitel Thunder {
lvl 10
dist 10
sp > 10%
maxUses 5
monsters High Orc, Orc Archer
target_whenStatusActive Frozen
}
useSelf_skill Heal {
lvl 1
maxCastTime 0
minCastTime 0
hp < 21%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
Code: Select all
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory Glove [Vitata] [1]
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- Human
- Posts: 34
- Joined: 05 Oct 2010, 11:25
- Noob?: Yes
Re: Openkore Issues (using SVN) Version
Also add this in my mon_control.txt
High Orc 1 0 1
Orc Archer 1 0 1
High Orc 1 0 1
Orc Archer 1 0 1
Code: Select all
# This file allows specific AI control for certain monsters
#
# Syntax:
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
#
# <monster>: Name of monster as found in monsters.txt (not case sensitive)
#
# <attack>:
# -1 means to leave the monster alone, even if it attacks you.
# 0 means to leave the monster alone, unless it attacks you.
# 1 means to always auto-attack this monster.
# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.
# 3 means to attack the monster once (provoke) then leave it, useful for mobbing.
#
# <teleport>:
# < 0 (-1, -2, etc.) to set exact critical distance for this monster. Teleport, if the monster reaches it.
# 1 to teleport if the monster is on the screen.
# 2 to teleport if the monster attacks you.
# 3 to disconnect if the monster is on your screen.
# This is only used in auto-attack mode.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there's five hydras and two sword fish attacks the bot, it won't
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# <attack> = 1
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- Moderators
- Posts: 403
- Joined: 25 Aug 2008, 14:56
- Noob?: No
- Location: CyberOne Building , Eastwood
Re: Openkore Issues (using SVN) Version
let me warn you about double posting.. and enclose your config or anything from openkore files in CODE tags.
Please read the global rules....
warning added.
-------------------------------------------------------------------------------------
Your bot will only trigger STORM GUST when aggressive monster are more than 4.. meaning to say 5 or more...
aggressive monster are known to be as mob ... when your wiz got mobbed by 5 monster it will then cast SG the spot where you are standing ( isSelfSkill 0 )...
then the bot always teleport ( route_randomWalk 0, teleportAuto_idle 1 ) ,because he is not being attacked by mobs more than 4 ...
Please read the global rules....
warning added.
-------------------------------------------------------------------------------------
Your bot will only trigger STORM GUST when aggressive monster are more than 4.. meaning to say 5 or more...
aggressive monster are known to be as mob ... when your wiz got mobbed by 5 monster it will then cast SG the spot where you are standing ( isSelfSkill 0 )...
then the bot always teleport ( route_randomWalk 0, teleportAuto_idle 1 ) ,because he is not being attacked by mobs more than 4 ...
“The moon shines to both guilty and innocent alike..”
The Openkore Manual---Global Forum Rules--The Template
The Openkore Manual---Global Forum Rules--The Template
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- Human
- Posts: 34
- Joined: 05 Oct 2010, 11:25
- Noob?: Yes
Re: Openkore Issues (using SVN) Version
My bad... my apology
Well, i did change the config to use the Jupitel Thunder skills for High Orc but still not working. What else i need to look?
Well, i did change the config to use the Jupitel Thunder skills for High Orc but still not working. What else i need to look?
-
- Moderators
- Posts: 403
- Joined: 25 Aug 2008, 14:56
- Noob?: No
- Location: CyberOne Building , Eastwood
Re: Openkore Issues (using SVN) Version
there.. finished editing your post.. see how clean the thread is now...
---------------------------
you will only cast Jupitel Thunder then the indicated monsters (monsters High Orc, Orc Archer) are in FROZEN status.... so as long as those monster are not FROZEN.. the bot will not attack them.
---------------------------
Code: Select all
attackSkillSlot Jupitel Thunder {
lvl 10
dist 10
sp > 10%
maxUses 5
monsters High Orc, Orc Archer
target_whenStatusActive Frozen
}
“The moon shines to both guilty and innocent alike..”
The Openkore Manual---Global Forum Rules--The Template
The Openkore Manual---Global Forum Rules--The Template
-
- Human
- Posts: 34
- Joined: 05 Oct 2010, 11:25
- Noob?: Yes
Re: Openkore Issues (using SVN) Version
Thought qoute will just be fine. Anyway, i changed the attack skill slot to basic which i assume it will attack all monsters.
This is actually the original skill slot right upon unzipping the openkore bot.
Code: Select all
attackSkillSlot Jupitel Thunder {
lvl 10
dist 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 1
timeout 0
disabled 0
monsters High Orc <<<<<<<<<<<<<<<<<<
notMonsters
maxAttempts 0
maxUses 10
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 1
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}