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niko123
Plain Yogurt
Posts: 88 Joined: 11 Sep 2010, 19:00
Noob?: Yes
#1
Post
by niko123 » 05 Oct 2010, 22:49
Code: Select all
automacro re_equip_armour {
console /You unequip/i
run-once 1
overrideAI 1
exclusive 1
call {
do eval $::messageSender->sendQuitToCharSelect() ##Change according to your need##
pause 17 ##Change according to your need##
do eq +7 Tights [Ghostring] [1] ##Change according to your need##
release re_equip_armour
}
}
If my weapon has been stripped would it trigger this macro? because I was wondering about that >>
automacro re_equip_armour {
console /You unequip/i
should I change the "re_equip_armour" into re_equip_weapon???
benj1320
Moderators
Posts: 403 Joined: 25 Aug 2008, 14:56
Noob?: No
Location: CyberOne Building , Eastwood
#2
Post
by benj1320 » 06 Oct 2010, 02:07
why not use the doCommand and equipAuto to re-equip your stripped armors/weapons...
niko123
Plain Yogurt
Posts: 88 Joined: 11 Sep 2010, 19:00
Noob?: Yes
#3
Post
by niko123 » 06 Oct 2010, 08:23
doComman relog {
then what else should i change??
I want my character to recon when he had been stripped
I have 1 more question is it ok to use the poseidon.exe from version R7509 for another kind of openkore (SVN)?
because I have two different folders and I dont wat to erase the another one
kaBOTi
Plain Yogurt
Posts: 78 Joined: 08 Jun 2008, 00:02
Noob?: No
#4
Post
by kaBOTi » 06 Oct 2010, 22:27
if you can successfully do relog. why not simply modify your config.txt to re-equip your weapon when attacking :
AttackEquip leftHand [INSERT WEAPON]
AttackEquip rightHand [INSERT WEAPON IF 2 HAND]
if you're using skills then modify the attackSkillSlot and include :
AttackEquip leftHand [INSERT WEAPON]
AttackEquip rightHand [INSERT WEAPON IF 2 HAND]
benj1320
Moderators
Posts: 403 Joined: 25 Aug 2008, 14:56
Noob?: No
Location: CyberOne Building , Eastwood
#5
Post
by benj1320 » 06 Oct 2010, 23:13
when in strip status you can't equip your armors/weapons.. you have to relogin to remove the strip status..
Code: Select all
doCommand relog {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive <STRIP STATUS >
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap einbech
manualAI 0
}
then configure the equipAuto or any equiping blocks in your config.txt
niko123
Plain Yogurt
Posts: 88 Joined: 11 Sep 2010, 19:00
Noob?: Yes
#6
Post
by niko123 » 07 Oct 2010, 13:45
Code: Select all
whenStatusInactive <STRIP STATUS >
why did you put the Strip Status in WhenStatusInactive??
benj1320
Moderators
Posts: 403 Joined: 25 Aug 2008, 14:56
Noob?: No
Location: CyberOne Building , Eastwood
#7
Post
by benj1320 » 08 Oct 2010, 06:07
oopps.. sorry.. glad you notice...
it should be on "whenStatusActive"