how come my bot will just stop from moving?
it doesn't calculate the lockmap or anythiny, it will just stop suddenly or every 4 hrs of botting
Thanks in advance
how come my bot will just stop from moving?
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This server is currently not maintained and tables folder (including connection info) is outdated. Read the wiki for instructions on how to update those information. Please contribute your updated info. Contact Cozzie to join the team as a regular server supporter.
This server is currently not maintained and tables folder (including connection info) is outdated. Read the wiki for instructions on how to update those information. Please contribute your updated info. Contact Cozzie to join the team as a regular server supporter.
-
- Plain Yogurt
- Posts: 88
- Joined: 11 Sep 2010, 19:00
- Noob?: Yes
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- Moderators
- Posts: 403
- Joined: 25 Aug 2008, 14:56
- Noob?: No
- Location: CyberOne Building , Eastwood
Re: how come my bot will just stop from moving?
we will never know unless you show us the proper/related config blocks of your openkore... ( use code tags )
we are not in a guessing game
)
we are not in a guessing game

“The moon shines to both guilty and innocent alike..”
The Openkore Manual---Global Forum Rules--The Template
The Openkore Manual---Global Forum Rules--The Template
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- Plain Yogurt
- Posts: 88
- Joined: 11 Sep 2010, 19:00
- Noob?: Yes
Re: how come my bot will just stop from moving?
oh i've just noticed that it will sync out of server when its not moving... im not having this kind of problem before
AND MY BOT WILL QUIT EVEN IF THE SILVER ARROW IS MORE THAN 500 ..IT QUITS RANDOMLY help please
how do i solve this?
AND MY BOT WILL QUIT EVEN IF THE SILVER ARROW IS MORE THAN 500 ..IT QUITS RANDOMLY help please
how do i solve this?
Code: Select all
######## Login options and server-specific options ########
master Philippines - pRO: Valkyrie
server 0
username
password
pin
char
sex
bindIp
serverType pRO
# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 2
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe
# XKore 2 / Proxy configuration
XKore_ID
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
XKore_proxyAllowed_IP
# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 0
adminPassword
callSign
commandPrefix ;
pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode
message_length_max 80
tradeAuto 1
killSteal 1
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 2
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 15
attackDistanceAuto 1
attackMaxDistance 15
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 1
attackCheckLOS 1
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
antiMob 0
antiMob_useInsu 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 0
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 60
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath -1
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny
dcOnStorageFull 0
dcOnPlayer 0
follow 0
followTarget
followEmotion 0
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
itemsTakeAuto 2
itemsTakeAuto_party 2
itemsGatherAuto 2
itemsMaxWeight 100
itemsMaxWeight_sellOrStore 100
itemsMaxNum_sellOrStore 100
cartMaxWeight 7900
itemsTakeAuto_new 0
lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_unknownMap 1
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shou1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 4
runFromTarget 0
runFromTarget_dist 6
saveMap payon
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 70
sitAuto_hp_upper 90
sitAuto_sp_lower 35
sitAuto_sp_upper 55
sitAuto_over_50 0
sitAuto_idle 0
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_mamg 500
teleportAuto_mamgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_lostTarget
teleportAuto_useItemForRespawn
dealAuto 0
dealAuto_names
partyAuto 2
partyAutoShare
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
intervalMapDrt 1
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0
tankersList
removeActorWithDistance
doCommand quit {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory Silver Arrow < 100
inCart
inMap
manualAI 0
}
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackMinPlayerDistance 3
homunculus_attackMinPortalDistance 8
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_mamg 500
homunculus_teleportAuto_mamgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot Double Strafe {
lvl 10
dist 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp > 20%
sp > 30%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters Kobold-1, Kobold-2, Kobold-3
notMonsters
maxAttempts 2
maxUses 2
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
useSelf_skill Wind Walk {
lvl 10
maxCastTime 0
minCastTime 0
hp >50%
sp >60%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Wind Walk
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}
useSelf_skill Improve Concentration {
lvl 10
maxCastTime 0
minCastTime 0
hp >10%
sp >60%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Improve Concentration
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill True Sight {
lvl 10
maxCastTime 0
minCastTime 0
hp >10%
sp >50%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive True Sight
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand Battle Crossbow
rightHand Battle Crossbow
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp <= 30%
sp <= 30%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp <= 30%
sp <= 30%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item Awakening Potion {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Awakening Potion
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 1800
disabled 0
inInventory
manualAI 0
}
useSelf_item Silver Arrow Quiver {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory Silver Arrow < 350
manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npccomodo 195, 150
storageAuto_distance 6
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n
storageAuto_password 060695
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 0
minStorageZeny 0
getAuto Arrow {
minAmount 1000
maxAmount 10000
passive
}
######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 0
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 10
mercenary_attackMaxDistance 15
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 1
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_followDistanceMax 10
mercenary_followDistanceMin 3
mercenary_route_step 15
mercenary_tankMode 0
mercenary_tankModeTarget
mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
attackSkillSlot Merc_Double Strafing {
lvl 7
monsters Wood Goblin, Mavka, Mantis
}
monsterSkill Merc_Double Strafing {
lvl 7
target Wood Goblin, Mavka, Mantis
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
gameGuard 1
charBlockSize 108
serverEncoding Tagalog
macro_orphans terminate

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- Developers
- Posts: 1798
- Joined: 05 Dec 2008, 05:42
- Noob?: Yes
Re: how come my bot will just stop from moving?
Quit reason is usually in the log.niko123 wrote:IT QUITS RANDOMLY
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- Plain Yogurt
- Posts: 88
- Joined: 11 Sep 2010, 19:00
- Noob?: Yes
Re: how come my bot will just stop from moving?
so what am i suppose to do?EternalHarvest wrote:Quit reason is usually in the log.niko123 wrote:IT QUITS RANDOMLY

-
- Plain Yogurt
- Posts: 78
- Joined: 08 Jun 2008, 00:02
- Noob?: No
-
- Plain Yogurt
- Posts: 88
- Joined: 11 Sep 2010, 19:00
- Noob?: Yes
Re: how come my bot will just stop from moving?
you mean the logs folder?kaBOTi wrote:check your logs why it quits.

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- Plain Yogurt
- Posts: 88
- Joined: 11 Sep 2010, 19:00
- Noob?: Yes
-
- The Way Of Human
- Posts: 194
- Joined: 03 Nov 2010, 05:50
- Noob?: No
- Location: The Philippines
Re: how come my bot will just stop from moving?
A screenshot would help.
But first, check the damn log files. You might also want look at your errors.txt
But first, check the damn log files. You might also want look at your errors.txt
-
- Noob
- Posts: 11
- Joined: 15 Jul 2010, 09:20
- Noob?: Yes
Re: how come my bot will just stop from moving?
same problem with me...
the kore keeps saying
calculating route to find master:
Calculating route to find master:
calculating route to findmaster:
timeout from server map,
i've tried to look for the error in error.txt and log files nothing is written in the logs about error.
the kore keeps saying
calculating route to find master:
Calculating route to find master:
calculating route to findmaster:
timeout from server map,
i've tried to look for the error in error.txt and log files nothing is written in the logs about error.