how come my bot will just stop from moving?

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niko123
Plain Yogurt
Plain Yogurt
Posts: 88
Joined: 11 Sep 2010, 19:00
Noob?: Yes

how come my bot will just stop from moving?

#1 Post by niko123 »

how come my bot will just stop from moving?

it doesn't calculate the lockmap or anythiny, it will just stop suddenly or every 4 hrs of botting

Thanks in advance
Image
benj1320
Moderators
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Posts: 403
Joined: 25 Aug 2008, 14:56
Noob?: No
Location: CyberOne Building , Eastwood

Re: how come my bot will just stop from moving?

#2 Post by benj1320 »

we will never know unless you show us the proper/related config blocks of your openkore... ( use code tags )


we are not in a guessing game :))
“The moon shines to both guilty and innocent alike..”
The Openkore Manual---Global Forum Rules--The Template
niko123
Plain Yogurt
Plain Yogurt
Posts: 88
Joined: 11 Sep 2010, 19:00
Noob?: Yes

Re: how come my bot will just stop from moving?

#3 Post by niko123 »

oh i've just noticed that it will sync out of server when its not moving... im not having this kind of problem before

AND MY BOT WILL QUIT EVEN IF THE SILVER ARROW IS MORE THAN 500 ..IT QUITS RANDOMLY help please

how do i solve this?

Code: Select all

######## Login options and server-specific options ########

master Philippines - pRO: Valkyrie
server 0
username 
password 
pin
char 
sex

bindIp
serverType pRO

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 2
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration
XKore_ID
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
XKore_proxyAllowed_IP

# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 0
adminPassword
callSign
commandPrefix ;

pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80
tradeAuto 1
killSteal 1

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 2
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 15
attackDistanceAuto 1
attackMaxDistance 15
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 1
attackCheckLOS 1
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
antiMob 0
antiMob_useInsu 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

autoBreakTime {
	startTime
	stopTime
}

autoConfChange {
	minTime
	varTime
	lvl
	joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 0
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 60
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath -1
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny
dcOnStorageFull 0
dcOnPlayer 0

follow 0
followTarget
followEmotion 0
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

itemsTakeAuto 2
itemsTakeAuto_party 2
itemsGatherAuto 2
itemsMaxWeight 100
itemsMaxWeight_sellOrStore 100
itemsMaxNum_sellOrStore 100
cartMaxWeight 7900
itemsTakeAuto_new 0


lockMap 
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_unknownMap 1
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shou1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 4

runFromTarget 0
runFromTarget_dist 6

saveMap payon
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 70
sitAuto_hp_upper 90
sitAuto_sp_lower 35
sitAuto_sp_upper 55
sitAuto_over_50 0
sitAuto_idle 0

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_mamg 500
teleportAuto_mamgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_lostTarget
teleportAuto_useItemForRespawn

dealAuto 0
dealAuto_names
partyAuto 2
partyAutoShare
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000
intervalMapDrt 1

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

removeActorWithDistance

doCommand quit {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory Silver Arrow < 100
	inCart
	inMap
	manualAI 0
}

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackMinPlayerDistance 3
homunculus_attackMinPortalDistance 8
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_mamg 500
homunculus_teleportAuto_mamgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot Double Strafe {
	lvl 10
	dist 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1
	maxCastTime 0
	minCastTime 0
	hp > 20%
	sp > 30%
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	previousDamage
	stopWhenHit 0
	inLockOnly 0
	notInTown 0
	timeout 0
	disabled 0
	monsters Kobold-1, Kobold-2, Kobold-3
	notMonsters
	maxAttempts 2
	maxUses 2
	target_whenStatusActive
	target_whenStatusInactive
	target_deltaHp
	inInventory
	isSelfSkill 0
	equip_topHead
	equip_midHead
	equip_lowHead
	equip_leftHand
	equip_rightHand
	equip_leftAccessory
	equip_rightAccessory
	equip_robe
	equip_armor
	equip_shoes
	equip_arrow
	manualAI 0

}


useSelf_skill Wind Walk {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp >50%
	sp >60%
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Wind Walk
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 1
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
	
}

attackComboSlot {
	afterSkill
	waitBeforeUse
	dist 1.5
	isSelfSkill 1
	target_deltaHp
}


useSelf_skill Improve Concentration {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp >10%
	sp >60%
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Improve Concentration
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
	
}

useSelf_skill True Sight {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp >10%
	sp >50%
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive True Sight
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
	
}

useSelf_skill_smartHeal 1


partySkill {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	manualAI 0
	target
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive
	target_aggressives
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
	rightHand
	leftHand
	arrow
	distance
	useWeapon

}

autoSwitch {
	rightHand
	leftHand
	arrow
	distance
	useWeapon
}

equipAuto {
	topHead
	midHead
	lowHead
	leftHand Battle Crossbow
	rightHand Battle Crossbow
	leftAccessory
	rightAccessory
	robe
	armor
	shoes
	arrow
	monsters
	weight 0
	whileSitting 0
	hp <= 30%
	sp <= 30%
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

equipAuto {
	topHead
	midHead
	lowHead
	leftHand
	rightHand
	leftAccessory
	rightAccessory
	robe
	armor
	shoes
	arrow
	monsters
	weight 0
	whileSitting 0
	hp <= 30%
	sp <= 30%
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_item Awakening Potion {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Awakening Potion
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 1800
	disabled 0
	inInventory
	manualAI 0
}

useSelf_item Silver Arrow Quiver {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory Silver Arrow < 350
	manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
	npc
	standpoint
	distance 5
	minAmount 2
	maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npccomodo 195, 150
storageAuto_distance 6
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n
storageAuto_password 060695
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 0
minStorageZeny 0

getAuto Arrow {
	minAmount 1000
	maxAmount 10000
	passive
}

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 0
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 10
mercenary_attackMaxDistance 15
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 1
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

attackSkillSlot Merc_Double Strafing {
	lvl 7
	monsters Wood Goblin, Mavka, Mantis
}

monsterSkill Merc_Double Strafing {
	lvl 7
	target Wood Goblin, Mavka, Mantis
}
######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
gameGuard 1
charBlockSize 108
serverEncoding Tagalog
macro_orphans terminate

	
Image
EternalHarvest
Developers
Developers
Posts: 1798
Joined: 05 Dec 2008, 05:42
Noob?: Yes

Re: how come my bot will just stop from moving?

#4 Post by EternalHarvest »

niko123 wrote:IT QUITS RANDOMLY
Quit reason is usually in the log.
niko123
Plain Yogurt
Plain Yogurt
Posts: 88
Joined: 11 Sep 2010, 19:00
Noob?: Yes

Re: how come my bot will just stop from moving?

#5 Post by niko123 »

EternalHarvest wrote:
niko123 wrote:IT QUITS RANDOMLY
Quit reason is usually in the log.
so what am i suppose to do?
Image
kaBOTi
Plain Yogurt
Plain Yogurt
Posts: 78
Joined: 08 Jun 2008, 00:02
Noob?: No

Re: how come my bot will just stop from moving?

#6 Post by kaBOTi »

check your logs why it quits.
niko123
Plain Yogurt
Plain Yogurt
Posts: 88
Joined: 11 Sep 2010, 19:00
Noob?: Yes

Re: how come my bot will just stop from moving?

#7 Post by niko123 »

kaBOTi wrote:check your logs why it quits.
you mean the logs folder?
Image
niko123
Plain Yogurt
Plain Yogurt
Posts: 88
Joined: 11 Sep 2010, 19:00
Noob?: Yes

Re: how come my bot will just stop from moving?

#8 Post by niko123 »

any updates why my bot suddenly stop moving?
Image
rwnath
The Way Of Human
The Way Of Human
Posts: 194
Joined: 03 Nov 2010, 05:50
Noob?: No
Location: The Philippines

Re: how come my bot will just stop from moving?

#9 Post by rwnath »

A screenshot would help.

But first, check the damn log files. You might also want look at your errors.txt
Image
devilswing
Noob
Noob
Posts: 11
Joined: 15 Jul 2010, 09:20
Noob?: Yes

Re: how come my bot will just stop from moving?

#10 Post by devilswing »

same problem with me...

the kore keeps saying


calculating route to find master:
Calculating route to find master:
calculating route to findmaster:
timeout from server map,
i've tried to look for the error in error.txt and log files nothing is written in the logs about error.