but when I downloaded the newest svn in openkore.collectskin.com it wont attack
the kore says "Attacking Yellow Venatu" BUT ITS NOT ATTACKING
and IT WONT protect his party member
its like ignoring the monsters around my bot
im botting in valkyrie server (renewal) and its ranger
im pretty sure that nothing is wrong with my mon control and config
Code: Select all
# Please Read the Users Manual
# The Manual is located at http://wiki.openkore.com/index.php?title=Manual
######## Login options and server-specific options ########
master Philippines - pRO: Valkyrie
server 0
username 
password
loginPinCode
char 
bindIp
# For an overview of all servertypes please go to the following URL:
# http://wiki.openkore.com/index.php?title=ServerType
serverType pRO
# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe
# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword drewruwo
callSign
commandPrefix ;
pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode
message_length_max 80
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 2
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5,2,3,4,5,6,7,8,9,10,11
attackMaxDistance 2.5,3,4,5,6,7,8,9,10,11,12,13,14,15
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 1
attackCheckLOS 1
AgressiveAntiKs 1
antiMob 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
	startTime
	stopTime
}
autoConfChange {
	minTime
	varTime
	lvl
	joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath -1
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 1
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 0
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
    
lockMap juperos_01
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 0
runFromTarget 0
runFromTarget_dist 6
saveMap Payon
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 40
sitAuto_hp_upper 85
sitAuto_sp_lower 50
sitAuto_sp_upper 50
sitAuto_over_50 0
sitAuto_idle 0
sitAuto_look
sitAuto_look_from_wall
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
intervalMapDrt 1
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0
tankersList
repairAuto 0
repairAuto_list
removeActorWithDistance
######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_followDistanceMax 10
mercenary_followDistanceMin 3
mercenary_route_step 15
mercenary_tankMode 0
mercenary_tankModeTarget
mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot {
	lvl 10
	dist 1.5
	maxCastTime 0
	minCastTime 0
	hp
	sp > 10
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	previousDamage
	stopWhenHit 0
	inLockOnly 0
	notInTown 0
	timeout 0
	disabled 0
	monsters
	notMonsters
	maxAttempts 0
	maxUses 0
	target_whenStatusActive
	target_whenStatusInactive
	target_deltaHp
	inInventory
	isSelfSkill 0
	equip_topHead
	equip_midHead
	equip_lowHead
	equip_leftHand
	equip_rightHand
	equip_leftAccessory
	equip_rightAccessory
	equip_robe
	equip_armor
	equip_shoes
	equip_arrow
	manualAI 0
}
attackComboSlot {
	afterSkill
	waitBeforeUse
	dist 1.5
	isSelfSkill 1
	target_deltaHp
}
doCommand quit {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory Silver Arrow < 3
	inCart
	inMap
	manualAI 0
}
useSelf_skill True Sight {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp >10%
	sp >40%
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive True Sight
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}
useSelf_skill_smartHeal 1
useSelf_skill Wind Walk {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp >50%
	sp >40%
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Wind Walk
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 1
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}
useSelf_skill Improve Concentration {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp >10%
	sp >60%
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Improve Concentration
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
	rightHand
	leftHand
	arrow
	distance
	useWeapon
}
equipAuto {
	topHead
	midHead
	lowHead
	leftHand
	rightHand
	leftAccessory
	rightAccessory
	robe
	armor
	shoes
	arrow
	monsters
	weight 0
	whileSitting 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}
useSelf_item Silver Arrow Quiver {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory Silver Arrow < 100
	manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
	npc
	npc_steps
	standpoint
	distance 5
	price
	minAmount 2
	maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50
npcTimeResponse
getAuto {
	minAmount
	maxAmount
	passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
gameGuard 1
charBlockSize 112
serverEncoding Tagalog
macro_orphans terminate



