what's that meant ya? sorry I dont understandSkylorD wrote: 18 Dec 2024, 16:29 @dyd, chikebum, hydez : type do move prontera.
I will unban yourself. was you banned by elite k.? was you using potion as unstackable?
Login with *main character. I did notice u repaired class sequence code.
Keep Alive!!!
@shinozaki : login by delㅠ ok?![]()
Openkore Ragnarok Classic
Moderator: Moderators
Forum rules
This server is currently not maintained and tables folder (including connection info) maybe outdated. Read the wiki for instructions on how to update those information and please contribute when you obtain them. Contact Cozzie to join the team as a regular server supporter.
This server is currently not maintained and tables folder (including connection info) maybe outdated. Read the wiki for instructions on how to update those information and please contribute when you obtain them. Contact Cozzie to join the team as a regular server supporter.
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- Human
- Posts: 27
- Joined: 12 Dec 2024, 13:04
- Noob?: Yes
Re: Openkore Ragnarok Classic
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- Noob
- Posts: 10
- Joined: 15 Dec 2024, 15:16
- Noob?: Yes
Re: Openkore Ragnarok Classic
need help please...
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- Noob
- Posts: 15
- Joined: 09 Dec 2024, 21:45
- Noob?: Yes
Re: Openkore Ragnarok Classic
After maintenance nprotect GameGuard NO MSG(0)
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- Noob
- Posts: 15
- Joined: 13 Dec 2024, 12:04
- Noob?: Yes
Re: Openkore Ragnarok Classic
delete your "copy" of ragnarok client
patch the official client until finish...after finish patching....copy the client again to another folder....using the same method extract data.grf and edit clientinfo.xml then delete data.grf..then run ragnarok.exe to poseidon still using random username and password
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- Noob
- Posts: 15
- Joined: 09 Dec 2024, 21:45
- Noob?: Yes
Re: Openkore Ragnarok Classic
thanks bro, I'll try itchikebum wrote: 19 Dec 2024, 04:13delete your "copy" of ragnarok client
patch the official client until finish...after finish patching....copy the client again to another folder....using the same method extract data.grf and edit clientinfo.xml then delete data.grf..then run ragnarok.exe to poseidon still using random username and password
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- Noob
- Posts: 6
- Joined: 13 Dec 2024, 11:55
- Noob?: Yes
-
- Noob
- Posts: 9
- Joined: 13 Dec 2024, 01:10
- Noob?: Yes
Re: Openkore Ragnarok Classic
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackAuto_notInTown 1
attackAuto_notWhile_storageAuto 1
attackAuto_notWhile_buyAuto 1
attackAuto_notWhile_sellAuto 1
attackAuto_considerDamagedAggressive 0
attackBeyondMaxDistance_waitForAgressive 1
attackDistance 1
attackDistanceAuto 0
attackMaxDistance 30
attackMaxRouteDistance 50
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackRouteMaxPathDistance 13
attackLooters 0
attackLooters_dist 1
attackChangeTarget 1
aggressiveAntiKS 0
attackUpdateMonsterPos 1
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
# You need the breakTime plugin: https://openkore.com/wiki/BreakTime
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
attackSkillSlot Bash {
lvl 5
dist 1,2,3
sp > 15
aggressives >= 3
inLockOnly 0
timeout 0
monsters
maxAttempts
maxUses
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoResponseOnHeal 0
autoSpell
autoSpell_safe
autoPoison
avoidGM_namePattern
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
avoidList_ignoreList
avoidHiddenActors 0
avoidHiddenMonsters 0
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 17
dcPause 1
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0
dcOnJobLevel
dcOnLevel
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 1]
followBot 0
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsGatherAuto_notInTown 0
itemsGatherAutoMinPlayerDistance 6
itemsGatherAutoMinPortalDistance 5
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeGreed 0
itemsCheckWeight 1
lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 2
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 75
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 10
route_removeMissingPortals_NPC 1
route_removeMissingPortals 0
route_tryToGuessMissingPortalByDistance 1
route_reAddMissingPortals 1
runFromTarget 0
runFromTarget_inAdvance 0
runFromTarget_dist 5
runFromTarget_minStep 7
runFromTarget_maxPathDistance 13
saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
memo1
memo2
memo3
memo4
shopAuto_open 0
shop_random 0
shop_useSkill 1
buyerShopAuto_open 0
buyerShop_random 0
sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall
sitTensionRelax 0
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 1
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 1
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_dropTargetHidden 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
teleportAuto_item1
teleportAuto_item2
dealAuto 2
dealAuto_names
partyAuto 2
partyAutoShare 0
partyAutoShareItem 0
partyAutoShareItemDiv 0
guildAutoDeny 1
attendanceAuto 1
verbose 1
showDomain 0
showDomain_NPC parseMsg_presence
showDomain_Shop list
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
friendlyAID
showTime
showTimeDomains
showTimeDomainsFormat
wx_map_maxAutoSize 300
wx_map_monsterSticking 1
wx_map_npcSticking 1
wx_map_playersSticking 1
wx_map_portalSticking 5
wx_map_route
wx_npcTalk 1
wx_captcha 1
showAllDamage 0
manualURL https://openkore.com/wiki/Manual
forumURL https://forums.openkore.com
logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logLocalBroadcast 1
logShop 1
logEmoticons
logConsole 1
logAppendUsername 1
logAppendServer 0
monsterLog 0
playerLog 0
logDead 1
questDisplayStyle 2
chatTitleOversize 0
shopTitleOversize 0
buyerShopTitleOversize 0
sleepTime 10000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
portalRecord_recompileAfter 1
missDamage 0
tankersList
repairAuto 0
repairAuto_list
status_mapProperty 0
status_mapType 0
monster_filter
######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_inLockOnly 1
mercenary_attackAuto_considerDamagedAggressive 0
mercenary_attackBeyondMaxDistance_waitForAgressive 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackAuto_duringRandomWalk 0
mercenary_attackAuto_duringItemsTake 0
mercenary_attackDistance 1
mercenary_attackMaxDistance 1
mercenary_attackDistanceAuto 0
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 1
mercenary_attackRouteMaxPathDistance 20
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_attack_dance_melee 0
mercenary_attack_dance_ranged 0
mercenary_lost_teleportToMaster_maxTries 6
mercenary_route_randomWalk_rescueWhenLost 0
mercenary_route_randomWalk_stopDuringAttack 0
mercenary_route_randomWalk_waitMinDistance 0
mercenary_runFromTarget 0
mercenary_runFromTarget_inAdvance 0
mercenary_runFromTarget_dist 5
mercenary_runFromTarget_minStep 7
mercenary_runFromTarget_maxPathDistance 20
mercenary_followDistanceMax 12
mercenary_followDistanceMin 3
mercenary_moveNearWhenIdle 1
mercenary_moveNearWhenIdle_minDistance 2
mercenary_moveNearWhenIdle_maxDistance 12
mercenary_idleWalkType 1
mercenary_route_step 10
mercenary_tankMode 0
mercenary_tankModeTarget
mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
mercenary_teleportAuto_attackedWhenSitting 0
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_inLockOnly 1
homunculus_attackAuto_considerDamagedAggressive 0
homunculus_attackBeyondMaxDistance_waitForAgressive 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackAuto_duringRandomWalk 0
homunculus_attackAuto_duringItemsTake 0
homunculus_attackDistance 1
homunculus_attackMaxDistance 1
homunculus_attackDistanceAuto 0
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 1
homunculus_attackRouteMaxPathDistance 20
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_attack_dance_melee 0
homunculus_lost_teleportToMaster_maxTries 6
homunculus_route_randomWalk_rescueWhenLost 0
homunculus_route_randomWalk_stopDuringAttack 0
homunculus_route_randomWalk_waitMinDistance 0
homunculus_runFromTarget 0
homunculus_runFromTarget_dist 5
homunculus_runFromTarget_minStep 7
homunculus_runFromTarget_maxPathDistance 20
homunculus_followDistanceMax 12
homunculus_followDistanceMin 3
homunculus_moveNearWhenIdle 1
homunculus_moveNearWhenIdle_minDistance 2
homunculus_moveNearWhenIdle_maxDistance 12
homunculus_idleWalkType 1
homunculus_route_step 10
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_StandByAuto 0
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
homunculus_teleportAuto_attackedWhenSitting 0
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# Feed homunculus when meet the hunger value (homunculus_hunger > homunculus_return)
homunculus_hunger 15
# Return homunculus when meet the hunger value
homunculus_return 11
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Turn on/off pet autofeeding
pet_autoFeed 1
# Feed pet when meet the hunger value
pet_hunger 25
# Return pet when meet the hunger value
pet_return 20
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
partySkill {
lvl
dist 1
maxDist 8
maxCastTime 0
minCastTime 0
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
isSelfSkill 0
}
monsterSkill {
target
maxUses
whenPartyMembersNear
whenPartyMembersNearDist
# Skill Use Conditions, including isSelfSkill
# Self Conditions
# Target Monster Conditions
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
notMonsters
monstersCount
monstersCountDist
weight 0
whileSitting 0
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
manualAI 0
}
useSelf_item Apple, Novice Potion B, Novice Potion, Red Potion, White Potion, Blue Potion, Yellow Potion, Orange Potion, White Herb, Carrot, Red Herb {
hp < 30%
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
npc
npc_steps b
isMarket 0
standpoint
distance 3
price
minAmount 2
maxAmount 3
batchSize
onlyIdentified
disabled 0
maxBase
minBase
}
buyAuto Magnifier {
maxAmount 50
minAmount
npc izlude_in 115 61
distance 8
}
sellAuto 0
sellAuto_npc 1
sellAuto_standpoint 1
sellAuto_distance 3
sellAuto_maxDistance
sellAuto_npc_steps s
storageAuto 1
storageAuto_npc
storageAuto_standpoint
storageAuto_distance 3
storageAuto_maxDistance
storageAuto_npc_type 1
storageAuto_type 0
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
storageAuto_useItem 0
storageAuto_useItem_item
storageAuto_notAfterDeath
relogAfterStorage 0
minStorageZeny 50
npcTimeResponse
npcWrongStepsMethod 0
getAuto {
minAmount
maxAmount
batchSize
passive
disabled 0
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
logToFile_Debug
logToFile_Errors
logToFile_Messages
logToFile_Warnings
history_max 50
macro_orphans terminate
anyone know how to fix this, my bot wont use his skill to attack pls someone help me
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackAuto_notInTown 1
attackAuto_notWhile_storageAuto 1
attackAuto_notWhile_buyAuto 1
attackAuto_notWhile_sellAuto 1
attackAuto_considerDamagedAggressive 0
attackBeyondMaxDistance_waitForAgressive 1
attackDistance 1
attackDistanceAuto 0
attackMaxDistance 30
attackMaxRouteDistance 50
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackRouteMaxPathDistance 13
attackLooters 0
attackLooters_dist 1
attackChangeTarget 1
aggressiveAntiKS 0
attackUpdateMonsterPos 1
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
# You need the breakTime plugin: https://openkore.com/wiki/BreakTime
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
attackSkillSlot Bash {
lvl 5
dist 1,2,3
sp > 15
aggressives >= 3
inLockOnly 0
timeout 0
monsters
maxAttempts
maxUses
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoResponseOnHeal 0
autoSpell
autoSpell_safe
autoPoison
avoidGM_namePattern
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
avoidList_ignoreList
avoidHiddenActors 0
avoidHiddenMonsters 0
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 17
dcPause 1
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0
dcOnJobLevel
dcOnLevel
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 1]
followBot 0
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsGatherAuto_notInTown 0
itemsGatherAutoMinPlayerDistance 6
itemsGatherAutoMinPortalDistance 5
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeGreed 0
itemsCheckWeight 1
lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 2
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 75
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 10
route_removeMissingPortals_NPC 1
route_removeMissingPortals 0
route_tryToGuessMissingPortalByDistance 1
route_reAddMissingPortals 1
runFromTarget 0
runFromTarget_inAdvance 0
runFromTarget_dist 5
runFromTarget_minStep 7
runFromTarget_maxPathDistance 13
saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
memo1
memo2
memo3
memo4
shopAuto_open 0
shop_random 0
shop_useSkill 1
buyerShopAuto_open 0
buyerShop_random 0
sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall
sitTensionRelax 0
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 1
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 1
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_dropTargetHidden 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
teleportAuto_item1
teleportAuto_item2
dealAuto 2
dealAuto_names
partyAuto 2
partyAutoShare 0
partyAutoShareItem 0
partyAutoShareItemDiv 0
guildAutoDeny 1
attendanceAuto 1
verbose 1
showDomain 0
showDomain_NPC parseMsg_presence
showDomain_Shop list
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
friendlyAID
showTime
showTimeDomains
showTimeDomainsFormat
wx_map_maxAutoSize 300
wx_map_monsterSticking 1
wx_map_npcSticking 1
wx_map_playersSticking 1
wx_map_portalSticking 5
wx_map_route
wx_npcTalk 1
wx_captcha 1
showAllDamage 0
manualURL https://openkore.com/wiki/Manual
forumURL https://forums.openkore.com
logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logLocalBroadcast 1
logShop 1
logEmoticons
logConsole 1
logAppendUsername 1
logAppendServer 0
monsterLog 0
playerLog 0
logDead 1
questDisplayStyle 2
chatTitleOversize 0
shopTitleOversize 0
buyerShopTitleOversize 0
sleepTime 10000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
portalRecord_recompileAfter 1
missDamage 0
tankersList
repairAuto 0
repairAuto_list
status_mapProperty 0
status_mapType 0
monster_filter
######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_inLockOnly 1
mercenary_attackAuto_considerDamagedAggressive 0
mercenary_attackBeyondMaxDistance_waitForAgressive 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackAuto_duringRandomWalk 0
mercenary_attackAuto_duringItemsTake 0
mercenary_attackDistance 1
mercenary_attackMaxDistance 1
mercenary_attackDistanceAuto 0
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 1
mercenary_attackRouteMaxPathDistance 20
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_attack_dance_melee 0
mercenary_attack_dance_ranged 0
mercenary_lost_teleportToMaster_maxTries 6
mercenary_route_randomWalk_rescueWhenLost 0
mercenary_route_randomWalk_stopDuringAttack 0
mercenary_route_randomWalk_waitMinDistance 0
mercenary_runFromTarget 0
mercenary_runFromTarget_inAdvance 0
mercenary_runFromTarget_dist 5
mercenary_runFromTarget_minStep 7
mercenary_runFromTarget_maxPathDistance 20
mercenary_followDistanceMax 12
mercenary_followDistanceMin 3
mercenary_moveNearWhenIdle 1
mercenary_moveNearWhenIdle_minDistance 2
mercenary_moveNearWhenIdle_maxDistance 12
mercenary_idleWalkType 1
mercenary_route_step 10
mercenary_tankMode 0
mercenary_tankModeTarget
mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
mercenary_teleportAuto_attackedWhenSitting 0
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_inLockOnly 1
homunculus_attackAuto_considerDamagedAggressive 0
homunculus_attackBeyondMaxDistance_waitForAgressive 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackAuto_duringRandomWalk 0
homunculus_attackAuto_duringItemsTake 0
homunculus_attackDistance 1
homunculus_attackMaxDistance 1
homunculus_attackDistanceAuto 0
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 1
homunculus_attackRouteMaxPathDistance 20
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_attack_dance_melee 0
homunculus_lost_teleportToMaster_maxTries 6
homunculus_route_randomWalk_rescueWhenLost 0
homunculus_route_randomWalk_stopDuringAttack 0
homunculus_route_randomWalk_waitMinDistance 0
homunculus_runFromTarget 0
homunculus_runFromTarget_dist 5
homunculus_runFromTarget_minStep 7
homunculus_runFromTarget_maxPathDistance 20
homunculus_followDistanceMax 12
homunculus_followDistanceMin 3
homunculus_moveNearWhenIdle 1
homunculus_moveNearWhenIdle_minDistance 2
homunculus_moveNearWhenIdle_maxDistance 12
homunculus_idleWalkType 1
homunculus_route_step 10
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_StandByAuto 0
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
homunculus_teleportAuto_attackedWhenSitting 0
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# Feed homunculus when meet the hunger value (homunculus_hunger > homunculus_return)
homunculus_hunger 15
# Return homunculus when meet the hunger value
homunculus_return 11
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Turn on/off pet autofeeding
pet_autoFeed 1
# Feed pet when meet the hunger value
pet_hunger 25
# Return pet when meet the hunger value
pet_return 20
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
partySkill {
lvl
dist 1
maxDist 8
maxCastTime 0
minCastTime 0
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
isSelfSkill 0
}
monsterSkill {
target
maxUses
whenPartyMembersNear
whenPartyMembersNearDist
# Skill Use Conditions, including isSelfSkill
# Self Conditions
# Target Monster Conditions
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
notMonsters
monstersCount
monstersCountDist
weight 0
whileSitting 0
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
manualAI 0
}
useSelf_item Apple, Novice Potion B, Novice Potion, Red Potion, White Potion, Blue Potion, Yellow Potion, Orange Potion, White Herb, Carrot, Red Herb {
hp < 30%
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
npc
npc_steps b
isMarket 0
standpoint
distance 3
price
minAmount 2
maxAmount 3
batchSize
onlyIdentified
disabled 0
maxBase
minBase
}
buyAuto Magnifier {
maxAmount 50
minAmount
npc izlude_in 115 61
distance 8
}
sellAuto 0
sellAuto_npc 1
sellAuto_standpoint 1
sellAuto_distance 3
sellAuto_maxDistance
sellAuto_npc_steps s
storageAuto 1
storageAuto_npc
storageAuto_standpoint
storageAuto_distance 3
storageAuto_maxDistance
storageAuto_npc_type 1
storageAuto_type 0
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
storageAuto_useItem 0
storageAuto_useItem_item
storageAuto_notAfterDeath
relogAfterStorage 0
minStorageZeny 50
npcTimeResponse
npcWrongStepsMethod 0
getAuto {
minAmount
maxAmount
batchSize
passive
disabled 0
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
logToFile_Debug
logToFile_Errors
logToFile_Messages
logToFile_Warnings
history_max 50
macro_orphans terminate
anyone know how to fix this, my bot wont use his skill to attack pls someone help me
-
- Noob
- Posts: 6
- Joined: 13 Dec 2024, 11:55
- Noob?: Yes
Re: Openkore Ragnarok Classic
just ctrl+f on attack skill bro not copy all on config XDrikodemus wrote: 19 Dec 2024, 05:25 ######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackAuto_notInTown 1
attackAuto_notWhile_storageAuto 1
attackAuto_notWhile_buyAuto 1
attackAuto_notWhile_sellAuto 1
attackAuto_considerDamagedAggressive 0
attackBeyondMaxDistance_waitForAgressive 1
attackDistance 1
attackDistanceAuto 0
attackMaxDistance 30
attackMaxRouteDistance 50
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackRouteMaxPathDistance 13
attackLooters 0
attackLooters_dist 1
attackChangeTarget 1
aggressiveAntiKS 0
attackUpdateMonsterPos 1
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
# You need the breakTime plugin: https://openkore.com/wiki/BreakTime
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
attackSkillSlot Bash {
lvl 5
dist 1,2,3
sp > 15
aggressives >= 3
inLockOnly 0
timeout 0
monsters
maxAttempts
maxUses
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoResponseOnHeal 0
autoSpell
autoSpell_safe
autoPoison
avoidGM_namePattern
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
avoidList_ignoreList
avoidHiddenActors 0
avoidHiddenMonsters 0
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 17
dcPause 1
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0
dcOnJobLevel
dcOnLevel
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 1]
followBot 0
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsGatherAuto_notInTown 0
itemsGatherAutoMinPlayerDistance 6
itemsGatherAutoMinPortalDistance 5
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeGreed 0
itemsCheckWeight 1
lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 2
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 75
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 10
route_removeMissingPortals_NPC 1
route_removeMissingPortals 0
route_tryToGuessMissingPortalByDistance 1
route_reAddMissingPortals 1
runFromTarget 0
runFromTarget_inAdvance 0
runFromTarget_dist 5
runFromTarget_minStep 7
runFromTarget_maxPathDistance 13
saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
memo1
memo2
memo3
memo4
shopAuto_open 0
shop_random 0
shop_useSkill 1
buyerShopAuto_open 0
buyerShop_random 0
sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall
sitTensionRelax 0
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 1
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 1
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_dropTargetHidden 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
teleportAuto_item1
teleportAuto_item2
dealAuto 2
dealAuto_names
partyAuto 2
partyAutoShare 0
partyAutoShareItem 0
partyAutoShareItemDiv 0
guildAutoDeny 1
attendanceAuto 1
verbose 1
showDomain 0
showDomain_NPC parseMsg_presence
showDomain_Shop list
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
friendlyAID
showTime
showTimeDomains
showTimeDomainsFormat
wx_map_maxAutoSize 300
wx_map_monsterSticking 1
wx_map_npcSticking 1
wx_map_playersSticking 1
wx_map_portalSticking 5
wx_map_route
wx_npcTalk 1
wx_captcha 1
showAllDamage 0
manualURL https://openkore.com/wiki/Manual
forumURL https://forums.openkore.com
logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logLocalBroadcast 1
logShop 1
logEmoticons
logConsole 1
logAppendUsername 1
logAppendServer 0
monsterLog 0
playerLog 0
logDead 1
questDisplayStyle 2
chatTitleOversize 0
shopTitleOversize 0
buyerShopTitleOversize 0
sleepTime 10000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
portalRecord_recompileAfter 1
missDamage 0
tankersList
repairAuto 0
repairAuto_list
status_mapProperty 0
status_mapType 0
monster_filter
######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_inLockOnly 1
mercenary_attackAuto_considerDamagedAggressive 0
mercenary_attackBeyondMaxDistance_waitForAgressive 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackAuto_duringRandomWalk 0
mercenary_attackAuto_duringItemsTake 0
mercenary_attackDistance 1
mercenary_attackMaxDistance 1
mercenary_attackDistanceAuto 0
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 1
mercenary_attackRouteMaxPathDistance 20
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_attack_dance_melee 0
mercenary_attack_dance_ranged 0
mercenary_lost_teleportToMaster_maxTries 6
mercenary_route_randomWalk_rescueWhenLost 0
mercenary_route_randomWalk_stopDuringAttack 0
mercenary_route_randomWalk_waitMinDistance 0
mercenary_runFromTarget 0
mercenary_runFromTarget_inAdvance 0
mercenary_runFromTarget_dist 5
mercenary_runFromTarget_minStep 7
mercenary_runFromTarget_maxPathDistance 20
mercenary_followDistanceMax 12
mercenary_followDistanceMin 3
mercenary_moveNearWhenIdle 1
mercenary_moveNearWhenIdle_minDistance 2
mercenary_moveNearWhenIdle_maxDistance 12
mercenary_idleWalkType 1
mercenary_route_step 10
mercenary_tankMode 0
mercenary_tankModeTarget
mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
mercenary_teleportAuto_attackedWhenSitting 0
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_inLockOnly 1
homunculus_attackAuto_considerDamagedAggressive 0
homunculus_attackBeyondMaxDistance_waitForAgressive 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackAuto_duringRandomWalk 0
homunculus_attackAuto_duringItemsTake 0
homunculus_attackDistance 1
homunculus_attackMaxDistance 1
homunculus_attackDistanceAuto 0
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 1
homunculus_attackRouteMaxPathDistance 20
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_attack_dance_melee 0
homunculus_lost_teleportToMaster_maxTries 6
homunculus_route_randomWalk_rescueWhenLost 0
homunculus_route_randomWalk_stopDuringAttack 0
homunculus_route_randomWalk_waitMinDistance 0
homunculus_runFromTarget 0
homunculus_runFromTarget_dist 5
homunculus_runFromTarget_minStep 7
homunculus_runFromTarget_maxPathDistance 20
homunculus_followDistanceMax 12
homunculus_followDistanceMin 3
homunculus_moveNearWhenIdle 1
homunculus_moveNearWhenIdle_minDistance 2
homunculus_moveNearWhenIdle_maxDistance 12
homunculus_idleWalkType 1
homunculus_route_step 10
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_StandByAuto 0
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
homunculus_teleportAuto_attackedWhenSitting 0
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# Feed homunculus when meet the hunger value (homunculus_hunger > homunculus_return)
homunculus_hunger 15
# Return homunculus when meet the hunger value
homunculus_return 11
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Turn on/off pet autofeeding
pet_autoFeed 1
# Feed pet when meet the hunger value
pet_hunger 25
# Return pet when meet the hunger value
pet_return 20
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
partySkill {
lvl
dist 1
maxDist 8
maxCastTime 0
minCastTime 0
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
isSelfSkill 0
}
monsterSkill {
target
maxUses
whenPartyMembersNear
whenPartyMembersNearDist
# Skill Use Conditions, including isSelfSkill
# Self Conditions
# Target Monster Conditions
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
notMonsters
monstersCount
monstersCountDist
weight 0
whileSitting 0
hp
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
manualAI 0
}
useSelf_item Apple, Novice Potion B, Novice Potion, Red Potion, White Potion, Blue Potion, Yellow Potion, Orange Potion, White Herb, Carrot, Red Herb {
hp < 30%
sp
homunculus
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
homunculus_onAction
homunculus_notOnAction
homunculus_whenIdle
homunculus_whenNotIdle
mercenary
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
mercenary_onAction
mercenary_notOnAction
mercenary_whenIdle
mercenary_whenNotIdle
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
monstersCountDist
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenPartyMembersNear
whenPartyMembersNearDist
inInventory
manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
npc
npc_steps b
isMarket 0
standpoint
distance 3
price
minAmount 2
maxAmount 3
batchSize
onlyIdentified
disabled 0
maxBase
minBase
}
buyAuto Magnifier {
maxAmount 50
minAmount
npc izlude_in 115 61
distance 8
}
sellAuto 0
sellAuto_npc 1
sellAuto_standpoint 1
sellAuto_distance 3
sellAuto_maxDistance
sellAuto_npc_steps s
storageAuto 1
storageAuto_npc
storageAuto_standpoint
storageAuto_distance 3
storageAuto_maxDistance
storageAuto_npc_type 1
storageAuto_type 0
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
storageAuto_useItem 0
storageAuto_useItem_item
storageAuto_notAfterDeath
relogAfterStorage 0
minStorageZeny 50
npcTimeResponse
npcWrongStepsMethod 0
getAuto {
minAmount
maxAmount
batchSize
passive
disabled 0
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
logToFile_Debug
logToFile_Errors
logToFile_Messages
logToFile_Warnings
history_max 50
macro_orphans terminate
anyone know how to fix this, my bot wont use his skill to attack pls someone help me
attackSkillSlot Bash {
lvl 10
dist 1
sp > 20
inLockOnly 1
timeout 5
monsters poring (example)
maxCastTime 2
maxUses 5
}
-
- Human
- Posts: 27
- Joined: 12 Dec 2024, 13:04
- Noob?: Yes
Re: Openkore Ragnarok Classic
Can someone help me?
I Got Error NProtect Gameguard (No MSG)
When try to open Ragnarok client (Poseidon)
But if i try to login Ragnarok client (official), i dont get that error
I Got Error NProtect Gameguard (No MSG)
When try to open Ragnarok client (Poseidon)
But if i try to login Ragnarok client (official), i dont get that error
-
- Noob
- Posts: 10
- Joined: 15 Dec 2024, 15:16
- Noob?: Yes
Re: Openkore Ragnarok Classic
so, 1 poseidon server only for 1 bot? or we can run second bot or 3rd bot at the same time?