I just got stuck at configuring once again and beseech expert kore ppl's help/suggestion.
My goal here is to use a merch char with overcharge to sell loots that rogue char in same acc gathers/storage and do it automatically so. My plan was to use autoconfchange every ten hours or so for 1 min to switch to merch conf then merch conf gets, sells, and switch back to rogue char. However, i ran into several problems as i tried to make my plan real. The problems are:
Problem 1. i can't get getauto to take more than one kind of items...using commas or multiple blocks all did not work

EX1
getAuto Jellopy, Fluff {
minAmount 0
maxAmount 1500
passive 0
}
EX2
getAuto Jellopy {
minAmount 0
maxAmount 1500
passive 0
}
getAuto Fluff {
minAmount 0
maxAmount 1500
passive 0
}
Problem 2. In order for my merch/rogue conversion to work, they need to have different item_control file becuz rogues shouldn't sell loots but store them (ex jellopy 0 1 0) and merch should sell to activate sellauto (ex jelloy 0 0 1) but when autoconfchange initiates, can secondary switching config file be put into diff control folders in different directory?
The syntax of autoconfchange from manual is as follows;
autoConfChange [{list of files}] {
minTime [<seconds>]
varTime [<seconds>]
lvl [<range>]
joblvl [<range>]
isJob [<job>]
}
now here's the example also from manual
autoConfChange control\config_2.txt {
minTime 3600
varTime 1800
isJob Thief
}
So this [{list of files}] part i can put directory in it and kore will look for config file in the folder and maybe use item_control from that folder too?
(ex. say u make folder control2 in control folder with everything like control except config and item_control and make
autoConfChange control\control2\config_2.txt {
minTime 3600
varTime 1800
isJob
}
this will work? if not, is there alternative? i'm sure some ppl r using merch to sell loots for higher price, and trying to figure out how. I'll greatly appreciate it for any help, whether it works or not. Thank you for reading freaking long text, and bid you a good day.