Call/Resu Homunculus problem & dc on storage

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kurokimi
Noob
Noob
Posts: 5
Joined: 11 Feb 2011, 01:41
Noob?: No

Call/Resu Homunculus problem & dc on storage

#1 Post by kurokimi »

The problem im having is that, my homunculus sometimes disappears for no reason and therefore i only need to use the skill
'call homunculus'. But the bot doesnt use the skill call homunculus instead it spams homunculus resurrection non stop (but if the homunculus did die then it casts this skill fine).
I tried adding call homunculus to the config but it just keeps spamming it.

Right now the config is

Code: Select all

useSelf_skill Homunculus Resurrection {
	lvl 5
	hp
	target
	homunculus_dead 1
	target_dead 1
	isSelfSkill 1
	notInTown 1
	inLockOnly 1
}
(the problem- if the homunculus disappears then it will continuously cast this skill non stop)

and if i add the call homunculus it would be

Code: Select all

useSelf_skill Call homunculus {
	lvl 1
	hp
	target
	homunculus_dead 1
	target_dead 1
	isSelfSkill 1
}
useSelf_skill Homunculus Resurrection {
	lvl 5
	hp
	target
	homunculus_dead 1
	target_dead 1
	isSelfSkill 1
	notInTown 1
	inLockOnly 1
}
(the problem - as soon as i log in it spams call homunculus)

And another problem im having is DCing whenever i open up storage, so it would be like
- Open storage , gets the items - DC
- relog- open storage - close - then walk to lock map.

The error says
"Disconnected from map server, reconnecting to server in 30 seconds...."

the config for storage is

Code: Select all

storageAuto 1
storageAuto_npc rachel 109 138
storageAuto_distance 5
storageAuto_npc_type 0 (even if i set it to 1 or 3 i would still get the error)
storageAuto_npc_steps c r1 n
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 0
minStorageZeny 50

npcTimeResponse

getAuto Strawberry {
	minAmount 1
	maxAmount 360
	passive
}

getAuto Condensed White Potion {
	minAmount 3
	maxAmount 250
	passive
}

getAuto Butterfly Wing {
	minAmount 1
	maxAmount 10
	passive
}

getAuto Fly Wing {
	minAmount 1
	maxAmount 70
	passive
}

getAuto Unknown #18004 {
	minAmount 30
	maxAmount 1000
	passive
}

any help would be appreciated , thanks.
kurokimi
Noob
Noob
Posts: 5
Joined: 11 Feb 2011, 01:41
Noob?: No

Re: Call/Resu Homunculus problem & dc on storage

#2 Post by kurokimi »

Okay, ive managed to fix the storage problem by copying the whole folder and reconfiguring it.
The only problem left is the auto equip cannon balls and spamming call homunculus.
EternalHarvest
Developers
Developers
Posts: 1798
Joined: 05 Dec 2008, 05:42
Noob?: Yes

Re: Call/Resu Homunculus problem & dc on storage

#3 Post by EternalHarvest »

How about "homunculus 0" instead of "homunculus_dead 1" in Call Homunculus?
Also absense of timeouts always lead to problems of some kind.
silentblue1987
Human
Human
Posts: 46
Joined: 07 Apr 2010, 12:11
Noob?: Yes

Re: Call/Resu Homunculus problem & dc on storage

#4 Post by silentblue1987 »

yep, no timeouts leads to skill spamming.

The problem is homunculus 0 doesn't fix the problem even though its listed in the official wiki as
"If this option is set, the block will only be used if homunculus is present (1) or not (0)."
http://wiki.openkore.com/index.php/Homunculus

I tested it with the latest svn, feel free to try it yourself.

What i did find is Homs appear as slaves, currently there are little or no working slave functions other than listing slaves (sll).

useSelf_skill Call Homunculus {
lvl 1
sp > 10%
(insert working slave checks here plz =P)
manualAI 0
timeout 10
disabled 0
}