Noob question here: Is it possible to avoid monster mobs?
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- Noob
- Posts: 6
- Joined: 20 May 2011, 06:17
- Noob?: Yes
Noob question here: Is it possible to avoid monster mobs?
I don't know if this is possible in openkore. For example my bot is configured to use spiral pierce on Vanberk. Is it possible that my bot will avoid 3 Vanberks and only attack 1 or 2 Vanberks at a time? When it sees a Vanberk and a mob came along, it will continue attacking the monster until my bot kills all the monster on sight. Also is it possible to use a normal attack against a monster after using a certain offensive skill? I've changed the "max attempts" to 1 but nothing happened, my bot used the certain skill until it kills the specified monster. I'll post my config here if you want to see how my config.text looks like. Thanks for the answers and sorry for the nooby question, lol!
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- Plain Yogurt
- Posts: 83
- Joined: 08 Sep 2010, 13:45
- Noob?: No
Re: Noob question here: Is it possible to avoid monster mobs?
max attempts is only if the skill fails it will try or attempt to use the skill again
what you need is maxUses 1
read the documentation
what you need is maxUses 1
read the documentation
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- Noob
- Posts: 6
- Joined: 20 May 2011, 06:17
- Noob?: Yes
Re: Noob question here: Is it possible to avoid monster mobs?
Thanks! I am new here and I don't know where to post this thread. Sorry for posting it here on the wrong topic. I am done with the hex and there is no problem about it. I'll give it a try to switch "Max uses" to 1 and hopefully it should attack the monster with a normal attack.
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- Human
- Posts: 22
- Joined: 17 May 2011, 05:28
- Noob?: No
- Location: /root
Re: Noob question here: Is it possible to avoid monster mobs?
If you want to avoid three Vanberk then set this in your config:
or, a good way to experiment with doCommand
Code: Select all
teleportAuto_minAggressives 3
teleportAuto_minAggressivesInLock 3
Code: Select all
doCommand tele {
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction attack, route, follow
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives > 2
monsters Vanberk
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout
disabled 0
inInventory Fly Wing > 0
inCart
inMap
manualAI 0
}
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- Noob
- Posts: 6
- Joined: 20 May 2011, 06:17
- Noob?: Yes
Re: Noob question here: Is it possible to avoid monster mobs?
Sorry for the lack of information I had posted. I am a pRO player in Valkyrie. Any other suggestions rather than the teleport command? Hehe. What should I do if my bot gets silenced? It is configured to attack a monster using clashing spiral before engaging a normal attack but when it is silenced, it does nothing and stand until the silenced status wears off. It wont use a normal attack when it is silenced. I dont have any green pots or an anti silence headgear so is there an alternative instead of using green pots and anti silence headgear?
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- Moderators
- Posts: 403
- Joined: 25 Aug 2008, 14:56
- Noob?: No
- Location: CyberOne Building , Eastwood
Re: Noob question here: Is it possible to avoid monster mobs?
you'll be needing a slave priest if you want to level faster without thinking on how to avoid monsters when they mob you..
unless the respawn ratio of aggressive monsters are high.. look for a map that is near your savePoint or if you have premium service privileges you can use the direct/nearest dungeon warp to your lockMap ....
unless the respawn ratio of aggressive monsters are high.. look for a map that is near your savePoint or if you have premium service privileges you can use the direct/nearest dungeon warp to your lockMap ....
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- Developers
- Posts: 1798
- Joined: 05 Dec 2008, 05:42
- Noob?: Yes
Re: Noob question here: Is it possible to avoid monster mobs?
whenStatusInactive may help, and this behaviour should be fixed.balls wrote:It is configured to attack a monster using clashing spiral before engaging a normal attack but when it is silenced, it does nothing and stand until the silenced status wears off. It wont use a normal attack when it is silenced.
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- Noob
- Posts: 6
- Joined: 20 May 2011, 06:17
- Noob?: Yes
Re: Noob question here: Is it possible to avoid monster mobs?
benj1320 wrote:you'll be needing a slave priest if you want to level faster without thinking on how to avoid monsters when they mob you..
unless the respawn ratio of aggressive monsters are high.. look for a map that is near your savePoint or if you have premium service privileges you can use the direct/nearest dungeon warp to your lockMap ....
I have a slave priest with me and I think there is no config to avoid monster mobs without the teleport skill. My lock map is ra_san02 and it is the fastest and safest way to level up my level 111 character but when it is mobbed at a very low chance, it will die, lol. I am using a premium service.
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- Noob
- Posts: 6
- Joined: 20 May 2011, 06:17
- Noob?: Yes
Re: Noob question here: Is it possible to avoid monster mobs?
EternalHarvest wrote:whenStatusInactive may help, and this behaviour should be fixed.balls wrote:It is configured to attack a monster using clashing spiral before engaging a normal attack but when it is silenced, it does nothing and stand until the silenced status wears off. It wont use a normal attack when it is silenced.
Ahh! I see, I put the status "silence" and "mute" at the whenStatusActive portion. Anyway, here is my config, I don't know if this is correct or not.
attackSkillSlot {
lvl
dist 2
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 0
timeout 0
disabled 0
monsters Vanberk, Isilla, Hodremlin, Gremlin, Beholder
notMonsters
maxAttempts
maxUses
target_whenStatusActive Silence, Mute
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackSkillSlot Spiral Pierce {
lvl 5
dist 2
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives >=1
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 0
timeout 0
disabled 0
monsters Vanberk, Isilla, Hodremlin, Gremlin, Beholder, Agav, Echio, Seeker
notMonsters
maxAttempts 10
maxUses 1
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}