Storm Gust glitch, Orc Dungeon 1

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silentblue1987
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Storm Gust glitch, Orc Dungeon 1

#1 Post by silentblue1987 »

I broke something pretty bad this time lol... This map has pretty high amounts of lag so don't use Stormgust here while botting, use Lord of Vermillion or other spells that don't knock the npc's around.

For some odd reason when I'm using Stormgust the npcs die but leaves a sprite in its place occasionally that shows as alive. Bots still try to attack this sprite even though its dead, and the official client even has this problem.

The work around to fixing this situation is to relog the character(s) with glitched sprite syndrome.



It's not my computer or internet connection unless an Overclocked Quadcore with a 6mbps internet connection isn't enough for 5 bots :lol:
EternalHarvest
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Re: Storm Gust glitch, Orc Dungeon 1

#2 Post by EternalHarvest »

the official client even has this problem
Yeah.

OpenKore should mark these monsters as ignored after failing to attack them. Some more robust detection may be implemented (for example, using something like monsterDB plugin for tracking monster's hp).
Cozzie
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Re: Storm Gust glitch, Orc Dungeon 1

#3 Post by Cozzie »

Perhaps maxUses can be used as a temp solution?
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EternalHarvest
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Re: Storm Gust glitch, Orc Dungeon 1

#4 Post by EternalHarvest »

Cozzie wrote:Perhaps maxUses can be used as a temp solution?
No.

ai_attack_giveup timeout can.