I've spent hours reading the manual but i can't seem to find the solution for this dilemma. I wanted my monk to use a skill to all monsters then after that do a normal attack with a weapon or if SP is not enough he will do a normal attack. This is the config i have here.
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackSkillSlot Spiritual Sphere Absorption {
dist 1.5
sp > 30
maxAttempts 1
maxUses 1
monsters Hode
attackSkillSlot Occult Impaction {
dist 1.5
maxAttempts 1
maxUses 1
monsters Hode
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}
doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}
useSelf_skill {
lvl 3
maxCastTime 0
minCastTime 0
hp < 70%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
useSelf_skill Heal {
lvl 3
hp < 70%
}
useSelf_skill Increase AGI {
lvl
whenStatusInactive Increase AGI
sp > 10
}
useSelf_skill Blessing {
lvl 10
sp > 10
whenStatusInactive Blessing
}
useSelf_skill Summon Spirit Sphere {
lvl 10
sp > 10
whenStatusInactive Summon Spirit Sphere
timeout 240
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
dist 3
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item Apple, Red Potion, Meat, Red Herb {
hp < 80%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
manualAI 0
}
useSelf_item Strawberry, grape {
sp < 60%
}
######## Autostorage/autosell ########
buyAuto {
npc
npc_steps
standpoint
distance 5
price
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5
storageAuto 1
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 3
storageAuto_npc_steps c r0 c
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50
npcTimeResponse
getAuto {
minAmount
maxAmount
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
charBlockSize 108
serverEncoding Western
Monk not using skills on monsters
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- Developers
- Posts: 1798
- Joined: 05 Dec 2008, 05:42
- Noob?: Yes
Re: Monk not using skills on monsters
Something is wrong there.chiye wrote:I wanted my monk to use a skill to all monsters
{
monsters Hode
}