Hey,
when i try to extract the newest ragexe from fro, the extractor.exe is crashing.
could you check whats wrong there please?
Usage: Packet Extractor v3
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Re: Usage: Packet Extractor v3
Edit: Error by the LUG, the .exe was in trouble.
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Re: Usage: Packet Extractor v3
After today's maintenance in bRO (08/29/2012) the extractor V3 presented the following problem.

Unpack .exe
http://dl.dropbox.com/u/57761578/_Ragexe_29-08-2012.7z

Unpack .exe
http://dl.dropbox.com/u/57761578/_Ragexe_29-08-2012.7z
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Re: Usage: Packet Extractor v3
Not sure if it's packet_extract.pl or extractor.asm, since generated recvpackets is blank.
Only kLabMouse can help us.
Only kLabMouse can help us.
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Re: Usage: Packet Extractor v3
http://pastebin.com/raw.php?i=YfP8Rac6KoreGhost wrote:After today's maintenance in bRO (08/29/2012) the extractor V3 presented the following problem.
Unpack .exe
http://dl.dropbox.com/u/57761578/_Ragexe_29-08-2012.7z
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Re: Usage: Packet Extractor v3
Thank you!
However still have a little problem ...
Some time ago the LUG (Managing Company of the game in Brazil) uses a method that is always necessary update files.
bRO / send.pm
bRO / receive.pm
bRO / recvpackets.txt
The fR3dBR, discovered the method used by the LUG and upgraded the files manually, and thus the user uPantcho created a script that automatically generates the same files.
However the script needs the functional V3 to generate these files, then summarizing all without the extractor is necessary to analyze all entries. Exe and manually update the files.
The fR3dbr away from this forum, the question remains, would not be possible to provide for me or another member of the Brazilian team extractor used to that every week we stay not ruining your patience?
Thank you again and sorry for the bad English.
However still have a little problem ...
Some time ago the LUG (Managing Company of the game in Brazil) uses a method that is always necessary update files.
bRO / send.pm
bRO / receive.pm
bRO / recvpackets.txt
The fR3dBR, discovered the method used by the LUG and upgraded the files manually, and thus the user uPantcho created a script that automatically generates the same files.
However the script needs the functional V3 to generate these files, then summarizing all without the extractor is necessary to analyze all entries. Exe and manually update the files.
The fR3dbr away from this forum, the question remains, would not be possible to provide for me or another member of the Brazilian team extractor used to that every week we stay not ruining your patience?
Thank you again and sorry for the bad English.
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Re: Usage: Packet Extractor v3
Yes. I know about that already. They change packet ID's so everything bad.KoreGhost wrote:Thank you!
However still have a little problem ...
Some time ago the LUG (Managing Company of the game in Brazil) uses a method that is always necessary update files.
bRO / send.pm
bRO / receive.pm
bRO / recvpackets.txt
The fR3dBR, discovered the method used by the LUG and upgraded the files manually, and thus the user uPantcho created a script that automatically generates the same files.
However the script needs the functional V3 to generate these files, then summarizing all without the extractor is necessary to analyze all entries. Exe and manually update the files.
The fR3dbr away from this forum, the question remains, would not be possible to provide for me or another member of the Brazilian team extractor used to that every week we stay not ruining your patience?
Thank you again and sorry for the bad English.
The only good method for the current PacketTable is the binary/asm compare to find the differences.
My modified copy of PacketExtractor cannot get RAW data for this types of EXE's, so it's useless.
From the other hand, there is a few patterns build in into current Extractor v3 that will help you to find the necessary functions for visual/text/code compare.
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Re: Usage: Packet Extractor v3
Sad, Fr3d left us now there is no way we could figure this out.
Any hints on how to discover this "pattern"? Or someway to test one-by-one all packets to discover the ones that correspond to their action? Ex: 0072=map_login, 0085=character_move, etc...
Any hints on how to discover this "pattern"? Or someway to test one-by-one all packets to discover the ones that correspond to their action? Ex: 0072=map_login, 0085=character_move, etc...
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Re: Usage: Packet Extractor v3
kLabMouse, can you tell us how you did manage to extract the packets from bRO's exe?
I suppose you did this "binary/asm compare", however, I don't know how it works. could you please explain?
I suppose you did this "binary/asm compare", however, I don't know how it works. could you please explain?
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Re: Usage: Packet Extractor v3
Because Officials started to Hide some Informations (The use same like method as my extractor to hide packet table), I'm not willing to show the technology used to extract them, Until it's not perfect.ever_boy_ wrote:kLabMouse, can you tell us how you did manage to extract the packets from bRO's exe?
I suppose you did this "binary/asm compare", however, I don't know how it works. could you please explain?