Usage: Packet Extractor v3

Wrote new code? Fixed a bug? Want to discuss technical stuff? Feel free to post it here.

Moderator: Moderators

Malboro
Noob
Noob
Posts: 12
Joined: 09 Jul 2012, 16:29
Noob?: No

Re: Usage: Packet Extractor v3

#211 Post by Malboro »

Hey,

when i try to extract the newest ragexe from fro, the extractor.exe is crashing.
could you check whats wrong there please?
KoreGhost
Developers
Developers
Posts: 124
Joined: 28 Mar 2011, 12:48
Noob?: No
Location: Brazil

Re: Usage: Packet Extractor v3

#212 Post by KoreGhost »

Edit: Error by the LUG, the .exe was in trouble.
KoreGhost
Developers
Developers
Posts: 124
Joined: 28 Mar 2011, 12:48
Noob?: No
Location: Brazil

Re: Usage: Packet Extractor v3

#213 Post by KoreGhost »

After today's maintenance in bRO (08/29/2012) the extractor V3 presented the following problem.

Image

Unpack .exe

http://dl.dropbox.com/u/57761578/_Ragexe_29-08-2012.7z
Random Noob
Noob
Noob
Posts: 10
Joined: 12 Jan 2012, 15:37
Noob?: No

Re: Usage: Packet Extractor v3

#214 Post by Random Noob »

Not sure if it's packet_extract.pl or extractor.asm, since generated recvpackets is blank.

Only kLabMouse can help us.
User avatar
kLabMouse
Administrator
Administrator
Posts: 1301
Joined: 24 Apr 2008, 12:02

Re: Usage: Packet Extractor v3

#215 Post by kLabMouse »

KoreGhost wrote:After today's maintenance in bRO (08/29/2012) the extractor V3 presented the following problem.

Image

Unpack .exe

http://dl.dropbox.com/u/57761578/_Ragexe_29-08-2012.7z
http://pastebin.com/raw.php?i=YfP8Rac6
KoreGhost
Developers
Developers
Posts: 124
Joined: 28 Mar 2011, 12:48
Noob?: No
Location: Brazil

Re: Usage: Packet Extractor v3

#216 Post by KoreGhost »

Thank you!

However still have a little problem ...

Some time ago the LUG (Managing Company of the game in Brazil) uses a method that is always necessary update files.

bRO / send.pm
bRO / receive.pm
bRO / recvpackets.txt

The fR3dBR, discovered the method used by the LUG and upgraded the files manually, and thus the user uPantcho created a script that automatically generates the same files.

However the script needs the functional V3 to generate these files, then summarizing all without the extractor is necessary to analyze all entries. Exe and manually update the files.

The fR3dbr away from this forum, the question remains, would not be possible to provide for me or another member of the Brazilian team extractor used to that every week we stay not ruining your patience?

Thank you again and sorry for the bad English.
User avatar
kLabMouse
Administrator
Administrator
Posts: 1301
Joined: 24 Apr 2008, 12:02

Re: Usage: Packet Extractor v3

#217 Post by kLabMouse »

KoreGhost wrote:Thank you!

However still have a little problem ...

Some time ago the LUG (Managing Company of the game in Brazil) uses a method that is always necessary update files.

bRO / send.pm
bRO / receive.pm
bRO / recvpackets.txt

The fR3dBR, discovered the method used by the LUG and upgraded the files manually, and thus the user uPantcho created a script that automatically generates the same files.

However the script needs the functional V3 to generate these files, then summarizing all without the extractor is necessary to analyze all entries. Exe and manually update the files.

The fR3dbr away from this forum, the question remains, would not be possible to provide for me or another member of the Brazilian team extractor used to that every week we stay not ruining your patience?

Thank you again and sorry for the bad English.
Yes. I know about that already. They change packet ID's so everything bad.
The only good method for the current PacketTable is the binary/asm compare to find the differences.
My modified copy of PacketExtractor cannot get RAW data for this types of EXE's, so it's useless.

From the other hand, there is a few patterns build in into current Extractor v3 that will help you to find the necessary functions for visual/text/code compare.
Random Noob
Noob
Noob
Posts: 10
Joined: 12 Jan 2012, 15:37
Noob?: No

Re: Usage: Packet Extractor v3

#218 Post by Random Noob »

Sad, Fr3d left us now there is no way we could figure this out.

Any hints on how to discover this "pattern"? Or someway to test one-by-one all packets to discover the ones that correspond to their action? Ex: 0072=map_login, 0085=character_move, etc...
ever_boy_
Developers
Developers
Posts: 308
Joined: 06 Jul 2012, 13:44
Noob?: No

Re: Usage: Packet Extractor v3

#219 Post by ever_boy_ »

kLabMouse, can you tell us how you did manage to extract the packets from bRO's exe?
I suppose you did this "binary/asm compare", however, I don't know how it works. could you please explain?
User avatar
kLabMouse
Administrator
Administrator
Posts: 1301
Joined: 24 Apr 2008, 12:02

Re: Usage: Packet Extractor v3

#220 Post by kLabMouse »

ever_boy_ wrote:kLabMouse, can you tell us how you did manage to extract the packets from bRO's exe?
I suppose you did this "binary/asm compare", however, I don't know how it works. could you please explain?
Because Officials started to Hide some Informations (The use same like method as my extractor to hide packet table), I'm not willing to show the technology used to extract them, Until it's not perfect.