
Connecting to FlawlessRO with Xkore
Moderator: Moderators
-
- Noob
- Posts: 5
- Joined: 20 Sep 2012, 03:12
- Noob?: Yes
Re: Connecting to FlawlessRO with Xkore
ive copied all that you have posted and used the 2nd recvpacket. but all it does is stand 

-
- Noob
- Posts: 11
- Joined: 05 May 2009, 10:55
- Noob?: No
Re: Connecting to FlawlessRO with Xkore
I tried using the same server info but little different recvpacket it gives me
Removed actor with off map coordinates: (80,528)->(34,0), field max: (400,400)
error
i also recognizes monster as NPC i tried all the serverType but its gets disconnected from map server for all the serverType except kRO_RagexeRE_2010_11_24a
Removed actor with off map coordinates: (80,528)->(34,0), field max: (400,400)
error
i also recognizes monster as NPC i tried all the serverType but its gets disconnected from map server for all the serverType except kRO_RagexeRE_2010_11_24a
-
- Developers
- Posts: 308
- Joined: 06 Jul 2012, 13:44
- Noob?: No
Re: Connecting to FlawlessRO with Xkore
read this and get/confirm the right servertype:
http://www.openkore.com/index.php/Connectivity_Guide
http://www.openkore.com/index.php/Connectivity_Guide
-
- Noob
- Posts: 5
- Joined: 20 Sep 2012, 03:12
- Noob?: Yes
Re: Connecting to FlawlessRO with Xkore
are there any development on making bot work at flawless RO?
-
- Human
- Posts: 48
- Joined: 07 Apr 2008, 21:02
- Noob?: No
- Location: USA
Re: Connecting to FlawlessRO with Xkore
ive done that dude. i checked the exe for its timestamp and used the closest serverType. i read somewhere on the faq that the servertype flawlessRO uses might be flawed. any way we can go about fixing it?
-
- Noob
- Posts: 11
- Joined: 05 May 2009, 10:55
- Noob?: No
Re: Connecting to FlawlessRO with Xkore
I tried too but the only error is that the Monster are seen as NPC and bot don't attack them The serverType from the PE Viewer is kRO_RagexeRE_2010_11_24a From FAQ section the error is beacuse of the wrong serverType here is a Pic from the PE Viewer
http://imageshack.us/photo/my-images/507/46478703.jpg/
It also gives Removed Actor with off map coordinates error here is pic of the error in wxstart
http://imageshack.us/photo/my-images/809/wxerror.jpg/
http://imageshack.us/photo/my-images/507/46478703.jpg/
It also gives Removed Actor with off map coordinates error here is pic of the error in wxstart
http://imageshack.us/photo/my-images/809/wxerror.jpg/
-
- Developers
- Posts: 308
- Joined: 06 Jul 2012, 13:44
- Noob?: No
Re: Connecting to FlawlessRO with Xkore
You seem to be using the "not-reliable" method right?
Compilation Date
(Not reliable: Executable's compilation date can be changed easily.)
Why don't your try the other one?
Packets
(Reliable)
edit: " there are changes for actor information packets in: Sakexe_2005_04_11a, Sakexe_2007_11_06a, Sakexe_2008_01_02a, RagexeRE_2009_11_03a, RagexeRE_2010_11_24a."
so, maybe, you need to change the actor_info packet
not sure about it though.
edit2: try using wireshark with regular client, and capture actor_info packets
Compilation Date
(Not reliable: Executable's compilation date can be changed easily.)
Why don't your try the other one?
Packets
(Reliable)
edit: " there are changes for actor information packets in: Sakexe_2005_04_11a, Sakexe_2007_11_06a, Sakexe_2008_01_02a, RagexeRE_2009_11_03a, RagexeRE_2010_11_24a."
so, maybe, you need to change the actor_info packet
not sure about it though.
edit2: try using wireshark with regular client, and capture actor_info packets
Last edited by ever_boy_ on 23 Sep 2012, 00:11, edited 1 time in total.
-
- Noob
- Posts: 5
- Joined: 20 Sep 2012, 03:12
- Noob?: Yes
Re: Connecting to FlawlessRO with Xkore
any news if bot on flawless is possible?
-
- Noob
- Posts: 11
- Joined: 05 May 2009, 10:55
- Noob?: No
Re: Connecting to FlawlessRO with Xkore
What is actor_info packets can u tell me how to get the actor_info packets ......
-
- Developers
- Posts: 308
- Joined: 06 Jul 2012, 13:44
- Noob?: No
Re: Connecting to FlawlessRO with Xkore
you can get any packet by using wireshark while you're logged in to the game.
whenever you move, a 'characteR_move' packet will be shown.
likely, when a monster/npc is in sight range, an 'actor_info' packet should be caught by wireshark.
these are 'send' packets listed in your server type. so I think you should check the packets in the regular client, and compare with packets used by kore.
whenever you move, a 'characteR_move' packet will be shown.
likely, when a monster/npc is in sight range, an 'actor_info' packet should be caught by wireshark.
Code: Select all
sync 0360
character_move 035F
actor_info_request 0368
actor_look_at 0361
item_take 0362
item_drop 0363
storage_item_add 0364
storage_item_remove 0365
skill_use_location 0366