Connecting to FlawlessRO with Xkore

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apocx
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Re: Connecting to FlawlessRO with Xkore

#31 Post by apocx »

ive copied all that you have posted and used the 2nd recvpacket. but all it does is stand :(
azoroik
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Re: Connecting to FlawlessRO with Xkore

#32 Post by azoroik »

I tried using the same server info but little different recvpacket it gives me
Removed actor with off map coordinates: (80,528)->(34,0), field max: (400,400)
error

i also recognizes monster as NPC i tried all the serverType but its gets disconnected from map server for all the serverType except kRO_RagexeRE_2010_11_24a
ever_boy_
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Re: Connecting to FlawlessRO with Xkore

#33 Post by ever_boy_ »

read this and get/confirm the right servertype:

http://www.openkore.com/index.php/Connectivity_Guide
apocx
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Re: Connecting to FlawlessRO with Xkore

#34 Post by apocx »

are there any development on making bot work at flawless RO?
DelitaX
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Re: Connecting to FlawlessRO with Xkore

#35 Post by DelitaX »

ive done that dude. i checked the exe for its timestamp and used the closest serverType. i read somewhere on the faq that the servertype flawlessRO uses might be flawed. any way we can go about fixing it?
azoroik
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Re: Connecting to FlawlessRO with Xkore

#36 Post by azoroik »

I tried too but the only error is that the Monster are seen as NPC and bot don't attack them The serverType from the PE Viewer is kRO_RagexeRE_2010_11_24a From FAQ section the error is beacuse of the wrong serverType here is a Pic from the PE Viewer

http://imageshack.us/photo/my-images/507/46478703.jpg/

It also gives Removed Actor with off map coordinates error here is pic of the error in wxstart

http://imageshack.us/photo/my-images/809/wxerror.jpg/
ever_boy_
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Re: Connecting to FlawlessRO with Xkore

#37 Post by ever_boy_ »

You seem to be using the "not-reliable" method right?

Compilation Date
(Not reliable: Executable's compilation date can be changed easily.)


Why don't your try the other one?

Packets
(Reliable)



edit: " there are changes for actor information packets in: Sakexe_2005_04_11a, Sakexe_2007_11_06a, Sakexe_2008_01_02a, RagexeRE_2009_11_03a, RagexeRE_2010_11_24a."

so, maybe, you need to change the actor_info packet
not sure about it though.


edit2: try using wireshark with regular client, and capture actor_info packets
Last edited by ever_boy_ on 23 Sep 2012, 00:11, edited 1 time in total.
apocx
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Re: Connecting to FlawlessRO with Xkore

#38 Post by apocx »

any news if bot on flawless is possible?
azoroik
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Re: Connecting to FlawlessRO with Xkore

#39 Post by azoroik »

What is actor_info packets can u tell me how to get the actor_info packets ......
ever_boy_
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Re: Connecting to FlawlessRO with Xkore

#40 Post by ever_boy_ »

you can get any packet by using wireshark while you're logged in to the game.
whenever you move, a 'characteR_move' packet will be shown.
likely, when a monster/npc is in sight range, an 'actor_info' packet should be caught by wireshark.

Code: Select all

		sync 0360
		character_move 035F
		actor_info_request 0368
		actor_look_at 0361
		item_take 0362
		item_drop 0363
		storage_item_add 0364
		storage_item_remove 0365
		skill_use_location 0366
these are 'send' packets listed in your server type. so I think you should check the packets in the regular client, and compare with packets used by kore.