[Woon RO]
ip 199.59.160.223
port 6900
version 14
master_version 10
serverType kRO_RagexeRE_2010_07_13a
private 1
serverEncoding Western
recvpackets recvpackets.txt
charBlockSize 112
addTableFolders translated/kRO_english;kRO
I've been botting in Woon RO and after this patch my bot wont cast skill to a monster. It was working fine before but this new version of SVN openkore, not working.
it only shows You are now attacking Monster XXXXXXX. But no skills. It just stand there and get hit by it.
here is my config
# Please Read the Users Manual
# The Manual is located at http://wiki.openkore.com/index.php?title=Manual
######## Login options and server-specific options ########
master Woon RO
server 0
username
password
loginPinCode
char 0
# Poseidon Settings (http://wiki.openkore.com/index.php/PoseidonServer)
# They must be the same as Query Server config in Poseidon.txt
poseidonServer 127.0.0.1
poseidonPort 24390
bindIp
# For an overview of all servertypes please go to the following URL:
# http://wiki.openkore.com/index.php?title=ServerType
serverType kRO_RagexeRE_2010_07_13a
# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
# http://wiki.openkore.com/index.php/XKore
XKore 2
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe
# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword zouzizid
callSign
commandPrefix ;
pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode
message_length_max 80
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1
attackDistanceAuto 1
attackMaxDistance 1
attackMaxRouteDistance 50
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
followRandom 0
followRandomDistance 4
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 75
itemsMaxNum_sellOrStore 95
cartMaxWeight 7900
itemsTakeAuto_new 0
lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout @go 9
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap prontera
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand @go 0
shopAuto_open 0
shop_random 0
shop_useSkill 1
sitAuto_hp_lower
sitAuto_hp_upper
sitAuto_sp_lower
sitAuto_sp_upper
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle
sitAuto_look
sitAuto_look_from_wall
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 1
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives 3
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 10000
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 0
teleportAuto_useSkill 1
teleportAuto_useChatCommand
teleportAuto_allPlayers 1
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 5
teleportAuto_unstuck 1
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 1
teleportAuto_totalDmg 10000
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
partyAutoShareItem 0
partyAutoShareItemDiv 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
logAppendServer
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0
tankersList
repairAuto 0
repairAuto_list
status_mapProperty 0
status_mapType 0
removeActorWithDistance
######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_followDistanceMax 10
mercenary_followDistanceMin 3
mercenary_route_step 15
mercenary_tankMode 0
mercenary_tankModeTarget
mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
# Turn on/off pet autofeeding
pet_autoFeed 1
# Feed pet when meet the hunger value
pet_hunger 25
# Return pet when meet the hunger value
pet_return 20
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot Acid Demonstration {
lvl 10
dist 4
sp > 10
monsters Incubus
}
attackSkillSlot Acid Demonstration {
lvl 10
dist 4
sp > 10
monsters Succubus
}
attackSkillSlot {
lvl 10
dist 4
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
monstersCount
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
monsters
notMonsters
monstersCount
}
doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}
useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
dist 3
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
notMonsters
monstersCount
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
######## Autostorage/autosell ########
buyAuto White Potion {
npc prontera 161 193
standpoint
distance 5
price
minAmount 0
maxAmount 80
}
sellAuto 1
sellAuto_npc prontera 161 193
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 0
minStorageZeny 50
npcTimeResponse
getAuto {
minAmount
maxAmount
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
charBlockSize 112
serverEncoding Western
useSelf_item Novice Potion, Red Potion, Orange Potion, Yellow Potion, Meat, White Herb, Mastela Fruit, White Potion, {
hp < 70%
sp
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
}
useSelf_item Blue Potion {
hp
sp < 50%
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
}
wx_npcTalk 1
wx_captcha 1
# alertsound plugin by joseph
# Fixed to 1.9.x version by h4rry84
# http://openkore.sourceforge.net/forum/v ... php?t=2032
#
#
# This software is open source, licensed under the GNU General Public
# License, version 2.
package alertsound;
use Utils::Win32;
use Utils::Win32;
use Utils::Win32;
use Utils::Win32;
use Utils::Win32;
use Utils::Win32;
use Utils::Win32;
Plugins::register('alertsound', 'plays sounds on certain events', \&Unload);
my $packetHook = Plugins::addHook('parseMsg/pre', \&CheckPacket);
sub Unload {
Plugins::delHook('parseMsg/pre', $packetHook);
}
sub CheckPacket {
return if (!$config{'alertSound'});
my ($chatMsgUser, $chatMsg) = $chat =~ /([\s\S]*?) : ([\s\S]*)/;
my ($chatMsgUser, $chatMsg) = $chat =~ /([\s\S]*?) : ([\s\S]*)/;
my ($chatMsgUser, $chatMsg) = $chat =~ /([\s\S]*?) : ([\s\S]*)/;
my ($chatMsgUser, $chatMsg) = $chat =~ /([\s\S]*?) : ([\s\S]*)/;
if ($chatMsgUser =~ /^([a-z]?ro)?-?(Sub)?-?\[?GM\]?/i) {
# Public chat message.
my ($chatMsgUser, $chatMsg) = $chat =~ /([\s\S]*?) : ([\s\S]*)/;
my ($chatMsgUser, $chatMsg) = $chat =~ /([\s\S]*?) : ([\s\S]*)/;
my ($chatMsgUser, $chatMsg) = $chat =~ /([\s\S]*?) : ([\s\S]*)/;
$chat =~ s/\000//g;
my ($chatMsgUser, $chatMsg) = $chat =~ /([\s\S]*?) : ([\s\S]*)/;
$chatMsgUser =~ s/ $//;
if ($chatMsgUser =~ /^([a-z]?ro)?-?(Sub)?-?\[?GM\]?/i) {
alertSound("public chat");
} else {
alertSound("public chat");
}
} elsif ($switch eq "0097") {
# Private chat message.
my $privMsg = substr($msg, 28, $msg_size - 29);
my $privMsg = substr($msg, 28, $msg_size - 29);
Network::Receive->decrypt(\$newmsg, substr($msg, 28, length($msg)-28));
$msg = substr($msg, 0, 28).$newmsg;
my $privMsg = substr($msg, 28, $msg_size - 29);
my $privMsg = substr($msg, 28, $msg_size - 29);
if ($privMsgUser =~ /^([a-z]?ro)?-?(Sub)?-?\[?GM\]?/i) {
alertSound("private chat");
} else {
alertSound("private chat");
}
} elsif ($switch eq "009A") {
# System message/GM message (is this always global?)
alertSound("system message");
} elsif ($switch eq "00C0") {
# Emoticon
my $ID = substr($msg, 2, 4);
if ($players{$ID} && $ID ne $accountID) {
alertSound("emoticon");
}
} elsif ($switch eq "0091") {
# Map change
alertSound("map change");
} elsif ($switch eq "0095") {
# Map change - switching map servers
alertSound("map change");
} elsif ($switch eq "0095") {
# Identify GM Names
my ($name) = substr($msg, 6, 24) =~ /([\s\S]*?)\000/;
if ($name =~ /^([a-z]?ro)?-?(Sub)?-?\[?GM\]?/i) {
my ($name) = substr($msg, 6, 24) =~ /([\s\S]*?)\000/;
if ($name =~ /^([a-z]?ro)?-?(Sub)?-?\[?GM\]?/i) {
alertSound("GM near");
}
}
} elsif ($switch eq "0195") {
#Identify GM Names
my ($name) = substr($msg, 6, 24) =~ /([\s\S]*?)\000/;
if ($name =~ /^([a-z]?ro)?-?(Sub)?-?\[?GM\]?/i) {
my ($name) = substr($msg, 6, 24) =~ /([\s\S]*?)\000/;
if ($name =~ /^([a-z]?ro)?-?(Sub)?-?\[?GM\]?/i) {
alertSound("GM near");
}
}
} elsif ($switch eq "0080") {
# someone disappeared here
my $ID = substr($msg, 2, 4);
if ($ID eq $accountID) {
# You are dead.
alertSound("death");
}
} elsif ($switch eq "0078") {
# Existance packet used to tell if monster exists
my $display = ($::monsters_lut{$type} ne "")
my $display = ($::monsters_lut{$type} ne "")
my $display = ($::monsters_lut{$type} ne "")
if (!$jobs_lut{$type} && $type >= 1000 && !$pet) {
my $display = ($::monsters_lut{$type} ne "")
? $::monsters_lut{$type}
: "Unknown ".$type;
alertSound("monster $display");
}
} elsif ($switch eq "01D8") {
# Existance packet used to tell if monster exists
my $display = ($::monsters_lut{$type} ne "")
my $display = ($::monsters_lut{$type} ne "")
my $display = ($::monsters_lut{$type} ne "")
if (!$jobs_lut{$type} && $type >= 1000 && !$pet) {
my $display = ($::monsters_lut{$type} ne "")
? $::monsters_lut{$type}
: "Unknown ".$type;
alertSound("monster $display");
}
}
}
##
# alertSound($event)
# $event: unique event name
#
# Plays a sound if alertSound is enabled,
# and if a sound is specified for the event.
#
# The config option "alertSound_#_eventList" should have a comma
# seperated list of all the desired events.
#
# Supported events:
# public chat, public GM chat, private chat, private GM chat, emoticon, system message
# map change, GM near, monster <monster name>
sub alertSound {
return if (!$config{'alertSound'});
my $i = 0;
my $i = 0;
for (my $i = 0; exists $config{"alertSound_".$i."_eventList"}; $i++) {
next if (!$config{"alertSound_".$i."_eventList"});
if (Utils::existsInList($config{"alertSound_".$i."_eventList"}, $event)
&& (!$config{"alertSound_".$i."_inLockOnly"} || $field->name() eq $config{'lockMap'})) {
&& (!$config{"alertSound_".$i."_inLockOnly"} || $field->name() eq $config{'lockMap'})) {
message "Sound alert: $event\n", "alertSound";
Utils::Win32::playSound($config{"alertSound_".$i."_play"});
return;
}
}
}
return 1;
alertSound 1
alertSound {
eventList public gm chat, public chat
notInTown 1
inLockOnly 1
play C:\windows\media\?섍????몄텧.wav
}
alertSound {
eventList emoticon, death, monster Phreeoni, monster Baphomet
notInTown 1
inLockOnly 0
play C:\windows\media\?섍????몄텧.wav
}
My bot is not attacking Raider help me please!
Moderator: Moderators
-
- Noob
- Posts: 7
- Joined: 02 Apr 2013, 17:54
- Noob?: Yes
-
- The Kore Devil
- Posts: 672
- Joined: 22 Feb 2013, 03:40
- Noob?: No
- Location: The Netherlands
Re: My bot is not attacking Raider help me please!
Change AttackMaxDistance 1 to something higher.
-
- Noob
- Posts: 7
- Joined: 02 Apr 2013, 17:54
- Noob?: Yes
Re: My bot is not attacking Raider help me please!
I changed attackMaxDistance 1 to 5 but still not casting any skills.... Can you test it and give me a real server info please? I think my problem is wrong server info.
always thank you for your hard work =)
always thank you for your hard work =)
-
- The Kore Devil
- Posts: 672
- Joined: 22 Feb 2013, 03:40
- Noob?: No
- Location: The Netherlands
Re: My bot is not attacking Raider help me please!
Sure I will test, could you please provide a test account?ooosii2 wrote:I changed attackMaxDistance 1 to 5 but still not casting any skills.... Can you test it and give me a real server info please? I think my problem is wrong server info.
always thank you for your hard work =)
-
- Noob
- Posts: 7
- Joined: 02 Apr 2013, 17:54
- Noob?: Yes
Re: My bot is not attacking Raider help me please!
ok =) i'll pm you now. thank you again
-
- Noob
- Posts: 1
- Joined: 12 Apr 2013, 21:09
- Noob?: Yes
Re: My bot is not attacking Raider help me please!
did you guys get this to work i'm having the same issue same server :\
-
- Noob
- Posts: 5
- Joined: 08 Apr 2013, 13:05
- Noob?: Yes
Re: My bot is not attacking Raider help me please!
same here please help cant use skills(offensive)
-
- Noob
- Posts: 13
- Joined: 13 Jan 2011, 07:06
- Noob?: No
Re: My bot is not attacking Raider help me please!
I have the same problem as the TS. My bots are working on other servers. Seems like the 'sp' / 'sm' skills are not working and says: "Unable to cast skill **** in n tries."
Skills that do not require clicking onto something works though ; magnificat, gloria, poison react, etc.
Topic Starter - Keep an eye on this thread.
http://forums.openkore.com/viewtopic.ph ... o&start=40
Skills that do not require clicking onto something works though ; magnificat, gloria, poison react, etc.
Topic Starter - Keep an eye on this thread.
http://forums.openkore.com/viewtopic.ph ... o&start=40