How to make a combo with frost diver and thunder bolt?

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sonans
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Posts: 9
Joined: 11 Apr 2013, 20:30
Noob?: Yes

How to make a combo with frost diver and thunder bolt?

#1 Post by sonans »

This time I choose a mage class so I have to deal with the autoskillslot things. I am trying to use the bot to create a combo with frost diver and thunder bolt--to freeze the monster first then use thunder bolt to kill it. If the frost diver failed, keep casting until it success or the monster die. Here is my config.txt.

Code: Select all

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
	startTime
	stopTime
}

autoConfChange {
	minTime
	varTime
	lvl
	joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
followRandom 0
followRandomDistance 4

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0

lockMap cmd_fild06
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0
shop_useSkill 1

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
partyAutoShareItem 0
partyAutoShareItemDiv 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
logAppendServer

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

status_mapProperty 0
status_mapType 0

removeActorWithDistance

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

# Turn on/off pet autofeeding
pet_autoFeed 1
# Feed pet when meet the hunger value
pet_hunger 25
# Return pet when meet the hunger value
pet_return 20

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot Frost Diver {
	lvl 10
	dist 7
	maxCastTime 0.3
	minCastTime 0
	hp
	sp > 10
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	amuletType
	aggressives
	previousDamage
	stopWhenHit 0
	inLockOnly 0
	notInTown 0
	timeout 0
	disabled 0
	monsters Golem
	notMonsters
	monstersCount
	maxAttempts 0
	maxUses 0
	target_whenStatusActive
	target_whenStatusInactive Frozen
	target_deltaHp
	inInventory
	isSelfSkill 0
	equip_topHead
	equip_midHead
	equip_lowHead
	equip_leftHand
	equip_rightHand
	equip_leftAccessory
	equip_rightAccessory
	equip_robe
	equip_armor
	equip_shoes
	equip_arrow
	manualAI 0
}

attackSkillSlot Thunder Bolt {
	lvl 6
	dist 7
	maxCastTime 0.3
	minCastTime 0
	hp
	sp > 10
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive Energy Coat
	whenStatusInactive
	whenFollowing
	spirit
	amuletType
	aggressives
	previousDamage
	stopWhenHit 0
	inLockOnly 0
	notInTown 0
	timeout 0
	disabled 0
	monsters Golem
	notMonsters
	monstersCount
	maxAttempts 
	maxUses 
	target_whenStatusActive Frozen
	target_whenStatusInactive
	target_deltaHp
	inInventory
	isSelfSkill 0
	equip_topHead
	equip_midHead
	equip_lowHead
	equip_leftHand
	equip_rightHand
	equip_leftAccessory
	equip_rightAccessory
	equip_robe
	equip_armor
	equip_shoes
	equip_arrow
	manualAI 0
}

attackComboSlot {
	afterSkill
	waitBeforeUse
	dist 1.5
	isSelfSkill 1
	target_deltaHp
	monsters
	notMonsters
	monstersCount
}

doCommand {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	amuletType
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory
	inCart
	inMap
	manualAI 0
}

useSelf_skill Energy Coat {
	lvl 1
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Energy Coat
	whenFollowing
	spirit
	amuletType
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill_smartHeal 1

partySkill {
	lvl 10
	dist 3
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	amuletType
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	manualAI 0
	target
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive
	target_aggressives
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
	rightHand
	leftHand
	arrow
	distance
	useWeapon
}

equipAuto {
	topHead
	midHead
	lowHead
	leftHand
	rightHand
	leftAccessory
	rightAccessory
	robe
	armor
	shoes
	arrow
	monsters
	notMonsters
	monstersCount
	weight 0
	whileSitting 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	amuletType
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_item {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	amuletType
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory
	manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
	npc
	standpoint
	distance 5
	price
	minAmount 2
	maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 3
storageAuto_npc_steps c r1 c r0 n
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50

npcTimeResponse

getAuto {
	minAmount
	maxAmount
	passive
}
But the fact is, my character just keep walking inside the map and doing nothing. Is there anyone smart enough to tell me about the solution?
Moonlight Flower
Noob
Noob
Posts: 9
Joined: 21 Apr 2013, 05:02
Noob?: No

Re: How to make a combo with frost diver and thunder bolt?

#2 Post by Moonlight Flower »

You should always look at the wiki first before posting. It tells you how to combo if you look at the Skill Use conditions pages. Go here http://wiki.openkore.com/index.php/AttackComboSlot
sonans
Noob
Noob
Posts: 9
Joined: 11 Apr 2013, 20:30
Noob?: Yes

Re: How to make a combo with frost diver and thunder bolt?

#3 Post by sonans »

Moonlight Flower wrote:You should always look at the wiki first before posting. It tells you how to combo if you look at the Skill Use conditions pages. Go here http://wiki.openkore.com/index.php/AttackComboSlot
Yes I have read them and I'm telling you...

IT!!!DOES!!!NOT!!!WORK!!!

If the wiki solves all the problems then why there is still so many people asking for help?

I have search the forum from a to z and what makes you think I would post a new topic if I have found what I need?
Moonlight Flower
Noob
Noob
Posts: 9
Joined: 21 Apr 2013, 05:02
Noob?: No

Re: How to make a combo with frost diver and thunder bolt?

#4 Post by Moonlight Flower »

sonans wrote:
Moonlight Flower wrote:You should always look at the wiki first before posting. It tells you how to combo if you look at the Skill Use conditions pages. Go here http://wiki.openkore.com/index.php/AttackComboSlot
Yes I have read them and I'm telling you...

IT!!!DOES!!!NOT!!!WORK!!!

If the wiki solves all the problems then why there is still so many people asking for help?

I have search the forum from a to z and what makes you think I would post a new topic if I have found what I need?
Okay. Number 1. You say you read the wiki, yet the config you posted is not even using the attackComboSlot, it is not filled in. Which the wiki page I linked to shows you how to fill it in to do the combo you are asking. Number 2. If you did not UNDERSTAND the wiki page, just SAY so and I would have assisted you further. Instead of typing in huge font declaring it does not work and acting cocky to someone trying to assist you, maybe you should be respectful and think it through.
handspoof
Plain Yogurt
Plain Yogurt
Posts: 59
Joined: 23 Dec 2012, 23:11
Noob?: Yes

Re: How to make a combo with frost diver and thunder bolt?

#5 Post by handspoof »

At least cut your post to attackComboSlot only.. Imagine if you learning how to make website coding and you paste 10000 lines. We already tired to read even before helping you...
sonans
Noob
Noob
Posts: 9
Joined: 11 Apr 2013, 20:30
Noob?: Yes

Re: How to make a combo with frost diver and thunder bolt?

#6 Post by sonans »

Moonlight Flower wrote:
sonans wrote:
Moonlight Flower wrote:You should always look at the wiki first before posting. It tells you how to combo if you look at the Skill Use conditions pages. Go here http://wiki.openkore.com/index.php/AttackComboSlot
Yes I have read them and I'm telling you...

IT!!!DOES!!!NOT!!!WORK!!!

If the wiki solves all the problems then why there is still so many people asking for help?

I have search the forum from a to z and what makes you think I would post a new topic if I have found what I need?
Okay. Number 1. You say you read the wiki, yet the config you posted is not even using the attackComboSlot, it is not filled in. Which the wiki page I linked to shows you how to fill it in to do the combo you are asking. Number 2. If you did not UNDERSTAND the wiki page, just SAY so and I would have assisted you further. Instead of typing in huge font declaring it does not work and acting cocky to someone trying to assist you, maybe you should be respectful and think it through.
You think I didn't try? The first time I tried is to use that damn skill combo and nothing happened, then I switched to separative skill command script.
By the way, so far you still keep telling gibberish and not helping at all. If you are really that good why don't you show me how to write a correct command script about what I am always talking about?
Moonlight Flower
Noob
Noob
Posts: 9
Joined: 21 Apr 2013, 05:02
Noob?: No

Re: How to make a combo with frost diver and thunder bolt?

#7 Post by Moonlight Flower »

sonans wrote:You think I didn't try? The first time I tried is to use that damn skill combo and nothing happened, then I switched to separative skill command script.
By the way, so far you still keep telling gibberish and not helping at all. If you are really that good why don't you show me how to write a correct command script about what I am always talking about?
You did not say earlier that you tried. The config you posted had nothing in the attackComboSlot so I tried to fix that by giving you the link to fill it in correctly. I gave you a link to HELP you, yet you treat someone trying to help you with disdain. No one wants to help someone acting the way you are. Even in my last post I asked you to try being respectful and it seems you did not get the message. You are still acting cocky and entitled. So no, I don't think I will share my wizard config with you. Not until you learn some respect when asking for help.
rocknroll
Been there done that!
Been there done that!
Posts: 118
Joined: 19 Sep 2011, 07:30
Noob?: Yes

Re: How to make a combo with frost diver and thunder bolt?

#8 Post by rocknroll »

So 'Hot' in here :D
handspoof wrote:At least cut your post to attackComboSlot only.. Imagine if you learning how to make website coding and you paste 10000 lines. We already tired to read even before helping you...
LOL full of config
Sorry, my english is very bad !
Dark Airnel
Been there done that!
Been there done that!
Posts: 133
Joined: 09 Oct 2009, 01:43
Noob?: No

Re: How to make a combo with frost diver and thunder bolt?

#9 Post by Dark Airnel »

Code: Select all

attackSkillSlot Frost Diver {
	lvl 10
	dist 9
	whenStatusActive
	whenStatusInactive Action Delay
	aggressives
	stopWhenHit 1
	inLockOnly 1
	notInTown 1
	timeout 0
	disabled 0
	monsters
	notMonsters Marin #some monsters can't be affected by water element
	maxAttempts 3 # you don't want to Frost Diver it forever
	target_whenStatusActive
	target_whenStatusInactive Frozen, Hiding, Invisible
	target_deltaHp
	manualAI 0
}

attackSkillSlot Lightning Bolt {
	lvl 10
	dist 9
	whenStatusActive
	whenStatusInactive Action Delay
	aggressives
	stopWhenHit 1
	inLockOnly 1
	notInTown 1
	timeout 0
	disabled 0
	monsters
	notMonsters Marin #some monsters can't be affected by water element thus can't be frozen by FD
	maxAttempts 0
	maxUses 0
	target_whenStatusActive Frozen
	target_whenStatusInactive
	target_deltaHp
	manualAI 0
}
And please check if your skill name is correct based on the server you are playing in:

Code: Select all

MG_LIGHTNINGBOLT#Lightning_Bolt#
MG_THUNDERSTORM#Thunder_Storm#