Weird status

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Vhae
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Joined: 10 Aug 2010, 05:05
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Weird status

#1 Post by Vhae »

I Decided to update openkore after kore not being able to teleport due to insufficient sp eventhough teleport_useskill is set to 3. So after the update, kore has some weird statuses.

here's a part of my console.txt

Code: Select all

Sep 9 08:05:52 2010.41] Teleporting due to idle
[Sep 9 08:05:52 2010.59] Map Change: gef_dun01.gat (185, 85)
[Sep 9 08:05:53 2010.74] You are again: MAPPROPERTY_AGITZONE
[Sep 9 08:05:53 2010.75] You are again: MAPPROPERTY_TELEPORT
[Sep 9 08:05:53 2010.75] You are again: MAPPROPERTY_EXP
[Sep 9 08:05:53 2010.75] You are again: MAPPROPERTY_CALLMONSTER
[Sep 9 08:05:53 2010.75] You are again: MAPTYPE_DUNGEON
[Sep 9 08:05:53 2010.76] Item Exists: Horseshoe (0) x 1
[Sep 9 08:05:53 2010.76] Item Exists: Horseshoe (1) x 1
[Sep 9 08:05:53 2010.76] Item Exists: Wing of Red Bat (2) x 1
[Sep 9 08:05:53 2010.77] Item Exists: Horseshoe (3) x 1
[Sep 9 08:05:53 2010.77] You are now attacking Monster Nightmare (3)
[Sep 9 08:05:53 2010.41] You unequip Clip [Creamy] [1] (26) - Accessory
[Sep 9 08:05:53 2010.41] You equip Cold Heart (17) - Accessory (type 8)
[Sep 9 08:05:53 2010.47] [ 40/  0] You attack Monster Nightmare (3) (Dmg: 541*2 + 227) (Delay: 220ms)
[Sep 9 08:05:53 2010.55] [ 40/  0] Monster Ghoul (2) attacks you (Dmg: Miss!) (Delay: 912ms)
[Sep 9 08:05:53 2010.56] [ 40/  0] Monster Nightmare (3) attacks you (Dmg: Miss!) (Delay: 816ms)
[Sep 9 08:05:53 2010.66] [ 40/  0] Monster Drainliar (4) attacks you (Dmg: Miss!) (Delay: 576ms)
[Sep 9 08:05:53 2010.66] [ 40/  0] Monster Ghoul (1) attacks you (Dmg: Miss!) (Delay: 912ms)
[Sep 9 08:05:54 2010.75] [ 40/  0] You attack Monster Nightmare (3) (Dmg: 591*2 + 248) (Delay: 220ms)
[Sep 9 08:05:54 2010.51] [ 40/  0] You attack Monster Nightmare (3) (Dmg: 519 + 108) (Delay: 220ms)
[Sep 9 08:05:54 2010.54] Monster Ghoul (1) is casting Poison on location (185, 85) (Delay: 800ms)
[Sep 9 08:05:54 2010.60] Exp gained: 2695/2695 (0.00%/0.00%)
[Sep 9 08:05:54 2010.61] Item Appeared: Horseshoe (1) x 1 (186, 86)
[Sep 9 08:05:54 2010.61] Target died
[Sep 9 08:05:55 2010.71] [ 40/  0] Monster Drainliar (4) attacks you (Dmg: Miss!) (Delay: 576ms)
[Sep 9 08:05:55 2010.79] Item added to inventory: Horseshoe (5) x 1 - Non-usable
[Sep 9 08:05:55 2010.79] You are again: Owg 50%
[Sep 9 08:05:55 2010.44] Teleporting due to idle
[Sep 9 08:05:55 2010.46] [ 40/  0] Monster Ghoul (1) uses Poison on you (Dmg: Miss) (Delay: 912ms)
[Sep 9 08:05:55 2010.58] You unequip Cold Heart (17) - Accessory
[Sep 9 08:05:55 2010.59] You equip Clip [Creamy] [1] (26) - Accessory (type 8)
[Sep 9 08:05:56 2010.70] Map Change: gef_dun01.gat (121, 199)
[Sep 9 08:05:56 2010.83] You are again: MAPPROPERTY_AGITZONE
[Sep 9 08:05:56 2010.84] You are again: MAPPROPERTY_TELEPORT
[Sep 9 08:05:56 2010.84] You are again: MAPPROPERTY_EXP
[Sep 9 08:05:56 2010.84] You are again: MAPPROPERTY_CALLMONSTER
[Sep 9 08:05:56 2010.84] You are again: MAPTYPE_DUNGEON
[Sep 9 08:05:56 2010.85] Item Exists: Horseshoe (0) x 1
[Sep 9 08:05:56 2010.58] Teleporting due to idle
[Sep 9 08:05:56 2010.70] Map Change: gef_dun01.gat (208, 81)
[Sep 9 08:05:57 2010.84] You are again: MAPPROPERTY_AGITZONE
[Sep 9 08:05:57 2010.84] You are again: MAPPROPERTY_TELEPORT
[Sep 9 08:05:57 2010.84] You are again: MAPPROPERTY_EXP
[Sep 9 08:05:57 2010.85] You are again: MAPPROPERTY_CALLMONSTER
[Sep 9 08:05:57 2010.85] You are again: MAPTYPE_DUNGEON
[Sep 9 08:05:57 2010.64] Teleporting due to idle
[Sep 9 08:05:57 2010.70] Map Change: gef_dun01.gat (233, 202)
[Sep 9 08:05:57 2010.76] You are again: MAPPROPERTY_AGITZONE
[Sep 9 08:05:57 2010.76] You are again: MAPPROPERTY_TELEPORT
[Sep 9 08:05:57 2010.76] You are again: MAPPROPERTY_EXP
[Sep 9 08:05:57 2010.76] You are again: MAPPROPERTY_CALLMONSTER
[Sep 9 08:05:57 2010.77] You are again: MAPTYPE_DUNGEON
[Sep 9 08:05:57 2010.77] Item Exists: Horseshoe (0) x 1
[Sep 9 08:05:57 2010.77] Item Exists: Horseshoe (1) x 1
[Sep 9 08:05:57 2010.79] Item Exists: Horseshoe (2) x 1
[Sep 9 08:05:58 2010.60] Teleporting due to idle
[Sep 9 08:05:58 2010.68] Map Change: gef_dun01.gat (215, 140)
[Sep 9 08:05:59 2010.81] You are again: MAPPROPERTY_AGITZONE
[Sep 9 08:05:59 2010.82] You are again: MAPPROPERTY_TELEPORT
[Sep 9 08:05:59 2010.82] You are again: MAPPROPERTY_EXP
[Sep 9 08:05:59 2010.82] You are again: MAPPROPERTY_CALLMONSTER
[Sep 9 08:05:59 2010.82] You are again: MAPTYPE_DUNGEON
[Sep 9 08:05:59 2010.83] Item Exists: Horseshoe (0) x 1
[Sep 9 08:05:59 2010.83] Item Exists: Horseshoe (1) x 1
[Sep 9 08:05:59 2010.83] Item Exists: Decayed Nail (2) x 1
[Sep 9 08:05:59 2010.84] Item Exists: Horseshoe (3) x 1
[Sep 9 08:05:59 2010.84] Item Exists: Horseshoe (4) x 1
[Sep 9 08:05:59 2010.84] Item Exists: Horseshoe (5) x 1
[Sep 9 08:05:59 2010.84] Item Exists: Horseshoe (6) x 1
[Sep 9 08:05:59 2010.85] Item Exists: Horseshoe (7) x 1
[Sep 9 08:05:59 2010.85] Item Exists: Horseshoe (8) x 1
[Sep 9 08:05:59 2010.58] Teleporting due to idle
[Sep 9 08:05:59 2010.67] Map Change: gef_dun01.gat (94, 33)
[Sep 9 08:06:00 2010.81] You are again: MAPPROPERTY_AGITZONE
[Sep 9 08:06:00 2010.81] You are again: MAPPROPERTY_TELEPORT
[Sep 9 08:06:00 2010.81] You are again: MAPPROPERTY_EXP
[Sep 9 08:06:00 2010.81] You are again: MAPPROPERTY_CALLMONSTER
[Sep 9 08:06:00 2010.82] You are again: MAPTYPE_DUNGEON
[Sep 9 08:06:00 2010.64] Teleporting due to idle
[Sep 9 08:06:00 2010.74] Map Change: gef_dun01.gat (185, 45)
[Sep 9 08:06:01 2010.86] You are again: MAPPROPERTY_AGITZONE
[Sep 9 08:06:01 2010.86] You are again: MAPPROPERTY_TELEPORT
[Sep 9 08:06:01 2010.86] You are again: MAPPROPERTY_EXP
[Sep 9 08:06:01 2010.87] You are again: MAPPROPERTY_CALLMONSTER
[Sep 9 08:06:01 2010.87] You are again: MAPTYPE_DUNGEON
[Sep 9 08:06:01 2010.88] Portal Exists: gef_dun01 -> gef_dun02 (197, 38) - (0)
[Sep 9 08:06:01 2010.88] Item Exists: Horseshoe (0) x 1
[Sep 9 08:06:01 2010.89] Item Exists: Horseshoe (1) x 1
[Sep 9 08:06:01 2010.69] Teleporting due to idle
[Sep 9 08:06:01 2010.70] Teleporting to avoid portal
[Sep 9 08:06:01 2010.82] Map Change: gef_dun01.gat (204, 243)
[Sep 9 08:06:02 2010.97] You are again: MAPPROPERTY_AGITZONE
[Sep 9 08:06:02 2010.97] You are again: MAPPROPERTY_TELEPORT
[Sep 9 08:06:02 2010.97] You are again: MAPPROPERTY_EXP
[Sep 9 08:06:02 2010.98] You are again: MAPPROPERTY_CALLMONSTER
[Sep 9 08:06:02 2010.98] You are again: MAPTYPE_DUNGEON
[Sep 9 08:06:02 2010.72] Teleporting due to idle
[Sep 9 08:06:03 2010.87] Map Change: gef_dun01.gat (177, 87)
[Sep 9 08:06:03 2010.43] You are again: MAPPROPERTY_AGITZONE
[Sep 9 08:06:03 2010.45] You are again: MAPPROPERTY_TELEPORT
[Sep 9 08:06:03 2010.48] You are again: MAPPROPERTY_EXP
[Sep 9 08:06:03 2010.50] You are again: MAPPROPERTY_CALLMONSTER
[Sep 9 08:06:03 2010.53] You are again: MAPTYPE_DUNGEON
[Sep 9 08:06:03 2010.57] Item Exists: Horseshoe (0) x 1
[Sep 9 08:06:03 2010.61] Item Exists: Horseshoe (1) x 1
[Sep 9 08:06:03 2010.80] Teleporting due to idle
[Sep 9 08:06:04 2010.45] Map Change: gef_dun01.gat (111, 132)
[Sep 9 08:06:04 2010.24] You are again: MAPPROPERTY_AGITZONE
Technology
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Posts: 801
Joined: 06 May 2008, 12:47
Noob?: No

Re: Weird status

#2 Post by Technology »

What you see is not a bug
The addition of mapproperties & maptypes to the statuses is actually a feature for the latest versions of kore by harvest.
You are free to use these statuses to make your bot more intelligent.
(ex. in the future kore should use them to determine if it can teleport in the map, whether it is in a town, field, dungeon, whether it can memo the map, ...)

But what do these weird statuses mean?
Good question, it dazzles me too. :?
ex.

Code: Select all

MAPPROPERTY_CALLMONSTER = ability to dead/bloody branch?
MAPPROPERTY_EXP = you lose exp if you die?
So, houston we have a problem... Its safe to say we can consider this as a bug.

Lets do some basic I/O
The good thing is, we can solve the problem.

Input
Its up to the people that play official servers to provide the devs with raw data:
- mapname
- mapproperties
- maptype
- ...
(may or may not be presented in the form of cookies)

Output
Then we shall process this data and by finding patterns transform it into information:
- a description or more descriptive name for the statusHANDLE's.

Together, we can make the names more user friendly, or well at least document them out... :P
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...

Mount Doom awaits us, fellowship of OpenKore!
EternalHarvest
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Posts: 1798
Joined: 05 Dec 2008, 05:42
Noob?: Yes

Re: Weird status

#3 Post by EternalHarvest »

Maybe "you're again" for these ones should be suppressed.
Technology
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Posts: 801
Joined: 06 May 2008, 12:47
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Re: Weird status

#4 Post by Technology »

EternalHarvest wrote:Maybe "you're again" for these ones should be suppressed.
as in, lower verbose?
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...

Mount Doom awaits us, fellowship of OpenKore!