I know we have the feature runFromTarget but that only applies, as I see it, to a single monster it targeted.
What I'm talking about is, for example a hunter targets a monster and I set the runFromTarget_dist 5 so unless that monster gets in the 5 cell range I will not walk away, but what if another monster spawn beside my hunter. how can I make it walk away from the newly spawn monster.
Walking away from monster not the usual runFromTarget
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- Plain Yogurt
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Re: Walking away from monster not the usual runFromTarget
Not while 2.1 released.
This require too much re-factoring and rewriting AI.
This require too much re-factoring and rewriting AI.