character moving away from specified lockmap coordinates

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imhungry
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character moving away from specified lockmap coordinates

#1 Post by imhungry »

character: dancer/hunter
map: c_tower3 (clock tower)
server: valkyrie

question #1: why can't my hunter/dancer double strafe mimics?
*solved by editing mon_control (mimic 2 0 1)

question #2: why can't my character stay on her lockmap coordinates?

example:
lockMap: c_tower3
lockMap_x: 90
lockMap_y: 92

route_randomWalk 0

please help me botting gurus!

note: mods if i violated any rule please warn me about it. thanks.
*note2: edited the title to be more specific
Last edited by imhungry on 01 Dec 2010, 04:45, edited 1 time in total.
benj1320
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Re: need help on my config

#2 Post by benj1320 »

will answer if you edit your title to a more specific one.
“The moon shines to both guilty and innocent alike..”
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imhungry
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Re: need help on my config

#3 Post by imhungry »

I tried editing the title but I can't find the edit button. Can anyone guide me on how to edit thread title?
Under0ath666
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Re: character moving away from specified lockmap coordinates

#4 Post by Under0ath666 »

try to input ur savemap,,, that solved my prob,, this was my prob last tym,, hope it helps
imhungry
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Re: character moving away from specified lockmap coordinates

#5 Post by imhungry »

editing my savemap didn't solve my problem. any other solutions?
benj1320
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Re: character moving away from specified lockmap coordinates

#6 Post by benj1320 »

imhungry wrote:
question #2: why can't my character stay on her lockmap coordinates?

example:
lockMap: c_tower3
lockMap_x: 90
lockMap_y: 92
you mean your bot still calculates route ??..

or maybe there are mobs on its LINE OF SIGHT where in the bot should move so that it can attack.
“The moon shines to both guilty and innocent alike..”
The Openkore Manual---Global Forum Rules--The Template
imhungry
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Posts: 10
Joined: 29 Nov 2010, 14:10
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Re: character moving away from specified lockmap coordinates

#7 Post by imhungry »

benj1320 wrote: you mean your bot still calculates route ??..

or maybe there are mobs on its LINE OF SIGHT where in the bot should move so that it can attack.
I think my bot is getting "pulled away" from the specified coordinates.

example: a knight with 5 alarms walks by my bots. my mon_control.txt being set on alarm 2 is gets too aggressive and follows the knight's mobs. something like that.
j0wjen
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Re: character moving away from specified lockmap coordinates

#8 Post by j0wjen »

are you botting in Rachel Field 05/06?
well the thing is bot does not recognizes the actual portal. Instead, the bot goes to "an imaginary portal which is to the right of ra_fild08. the solution that im using is use a macro wherein the bot will specifically walk to a given location [the actual portal]instead of walking to the imaginary portal
imhungry
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Re: character moving away from specified lockmap coordinates

#9 Post by imhungry »

thanks for all the help. I have solved this by making a character not move from his/ her spot and making him/her the "lock" itself