high delay between skill uses

International

Moderator: Moderators

r00
Noob
Noob
Posts: 3
Joined: 27 Nov 2010, 10:54
Noob?: No

high delay between skill uses

#1 Post by r00 »

Hi,

on my hunter i noticed a rather high delay when using a skill (e.g. Double Strafe) multiple times in a row.


If i play my hunter manually, i can spam the skill really fast and kill n Abysmal Knight in about 10 seconds (about the same amount as expected in the doddlercon calc)

But when my hunter bot attacks an Abysmal Knight, it roughly does only a single Double Strafe per second, which causes the fight to take about 30 seconds - and most often my hunter then gets hit and killed by a brandish spear :/

I've already checked most settings in the config, but couln't find anything that would cause this high delay.
The ping to the server is very good as well, so this is probably not causing the problem either.

Here is an extraction from the relevant config parts:

Code: Select all

attackSkillSlot Double Strafing {
	lvl 10
	dist 15
	sp >= 12
	monsters Abysmal Knight, Bloody Knight, Mysteltainn
	timeout 0
	inLockOnly 1
	notInTown 1
}

Code: Select all

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 15
attackDistanceAuto 1
attackMaxDistance 15
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 0
aggressiveAntiKS 0
Am i doing anything wrong (probably), or might this problem be server related?
Thanks for any hints :)
benj1320
Moderators
Moderators
Posts: 403
Joined: 25 Aug 2008, 14:56
Noob?: No
Location: CyberOne Building , Eastwood

Re: high delay between skill uses

#2 Post by benj1320 »

have you modified any contents in you timeouts.txt ??
“The moon shines to both guilty and innocent alike..”
The Openkore Manual---Global Forum Rules--The Template
r00
Noob
Noob
Posts: 3
Joined: 27 Nov 2010, 10:54
Noob?: No

Re: high delay between skill uses

#3 Post by r00 »

ah, i knew there was something i didn't check :oops: . Thanks for the hint.


in the timeouts.txt, the ai_skill_use is set to 0.75.
together with Action Delay + ping this is probably the cause for the 1sec delay

right now i can't test it, so which value should i use ?
is a value below 0.1 reasonable, or would that cause too many packets being sent / high cpu-load ?
r00
Noob
Noob
Posts: 3
Joined: 27 Nov 2010, 10:54
Noob?: No

Re: high delay between skill uses

#4 Post by r00 »

well i tried setting

ai_skill_use 0.01 (tried 0.1 first)
ai_attack 0.1


but it doesnt have any effect. :(

The skill use delay is still roughly 1 second.
Mushroom
Perl Monk
Perl Monk
Posts: 427
Joined: 04 Apr 2008, 14:04
Noob?: No
Location: Brazil

Re: high delay between skill uses

#5 Post by Mushroom »

Could be lag or the fact that kore is not very fast at all :S
Quit.