on my hunter i noticed a rather high delay when using a skill (e.g. Double Strafe) multiple times in a row.
If i play my hunter manually, i can spam the skill really fast and kill n Abysmal Knight in about 10 seconds (about the same amount as expected in the doddlercon calc)
But when my hunter bot attacks an Abysmal Knight, it roughly does only a single Double Strafe per second, which causes the fight to take about 30 seconds - and most often my hunter then gets hit and killed by a brandish spear :/
I've already checked most settings in the config, but couln't find anything that would cause this high delay.
The ping to the server is very good as well, so this is probably not causing the problem either.
Here is an extraction from the relevant config parts:
Code: Select all
attackSkillSlot Double Strafing {
lvl 10
dist 15
sp >= 12
monsters Abysmal Knight, Bloody Knight, Mysteltainn
timeout 0
inLockOnly 1
notInTown 1
}
Code: Select all
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 15
attackDistanceAuto 1
attackMaxDistance 15
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 0
aggressiveAntiKS 0
Thanks for any hints
