WoE and bots

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hobblethepirate
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WoE and bots

#1 Post by hobblethepirate »

Hi,

I've been using openkore for a little bit and I'm trying to see if it's possible to have kore bot navigate it's way to the emperium of a castle?
ponty
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Re: WoE and bots

#2 Post by ponty »

I haven't botted in a long while and just got back to check on how's Openkore's doing, but from what I recall your bot will need the coordinates that you can use the Console Command where to get your x y coordinates then use the Command Console move to have your bot head towards that location. Your bot will only be able to navigate there if there is a set of waypoints that are known though. Otherwise, you'll need to create those waypoints manually.

For castles that are very maze-like, I highly recommend using the macro plugin, by first manually finding out all the coordinates x y of the route from the entrance of the castle to the emp room and just have a set of move commands using those coodrinates to get to the emp. Set the macro to go off when the bot receives a command or is at the entrance of the castle. Use your creativity.
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EternalHarvest
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Re: WoE and bots

#3 Post by EternalHarvest »

We have capable pathfinder, why any waypoints or any macro are needed? What's different in castles?
ponty
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Re: WoE and bots

#4 Post by ponty »

Oh the last time I used it 2ish years ago, my bots tended to get stuck, or it take the long route there or would walk in a loop looking for the final destination in some of the maze-like castles. I used the macros to route the bot in the same manner as I would manually walk there, which would at least made me feel more certain that I wouldn't experience the above issues during a time sensitive situation. I take it the pathfinder has been improved since then, so I'll check it out if those issues still come up and do a time comparison, which way would be faster.
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EternalHarvest
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Re: WoE and bots

#5 Post by EternalHarvest »

ponty wrote:my bots tended to get stuck, or it take the long route there or would walk in a loop looking for the final destination
That was probably caused by wrong portal configuration. If there's a problem with pathfinder itself, we need a specific case (map, starting location, destination, portals configuration, routeweights, maybe field file) where it fails like that.

Also it may be like when getting caught in a portal it has just appeared from. That's unrelated to castles and happens on other maps too.