Dropping Target

Philippines

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freezefire
Noob
Noob
Posts: 5
Joined: 17 Dec 2010, 19:20
Noob?: Yes

Dropping Target

#1 Post by freezefire »

I searched before posting this but it seems that I can't find the solution. If, however, this question has already been answered, I am very sorry but I can't seem to fix this. Help anyone?

So here's the thing. The bot sometimes tries to attack a target but for some reason, can't reach it. (I'm a KA build Sura and I have already bot-ed this character before but now that I have changed map to ra_san01, things seem to have changed) I have seen a suggestion in changeing the part in the timouts.txt and I already changed it to ai_attack_giveup 1 but it doesn't seem to work. The bot waits for about 3 - 4 seconds or more before it drops the target. The sad thing is, even if a monster/mob is already attacking the bot, he still takes around 3 - 4++ seconds to change target even if I have attackChangeTarget 1.

Suggestions?
madnoh
Plain Yogurt
Plain Yogurt
Posts: 55
Joined: 09 Sep 2011, 18:04
Noob?: Yes
Location: Malaysia

Re: Dropping Target

#2 Post by madnoh »

freezefire wrote:I searched before posting this but it seems that I can't find the solution. If, however, this question has already been answered, I am very sorry but I can't seem to fix this. Help anyone?

So here's the thing. The bot sometimes tries to attack a target but for some reason, can't reach it. (I'm a KA build Sura and I have already bot-ed this character before but now that I have changed map to ra_san01, things seem to have changed) I have seen a suggestion in changeing the part in the timouts.txt and I already changed it to ai_attack_giveup 1 but it doesn't seem to work. The bot waits for about 3 - 4 seconds or more before it drops the target. The sad thing is, even if a monster/mob is already attacking the bot, he still takes around 3 - 4++ seconds to change target even if I have attackChangeTarget 1.

Suggestions?

i wanna help u but can i see u config ?
freezefire
Noob
Noob
Posts: 5
Joined: 17 Dec 2010, 19:20
Noob?: Yes

Re: Dropping Target

#3 Post by freezefire »

Code: Select all

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 1
attackDistanceAuto 1
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 1
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
	startTime
	stopTime
}

autoConfChange {
	minTime
	varTime
	lvl
	joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 1
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 2
followDistanceMin 1
followLostStep 2
followSitAuto 1
followBot 0

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 88
itemsMaxWeight_sellOrStore 88
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
    

lockMap ra_san01
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 30
sitAuto_hp_upper 100
sitAuto_sp_lower 25
sitAuto_sp_upper 100
sitAuto_over_50 0
sitAuto_idle 0
sitAuto_look
sitAuto_look_from_wall


statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives
teleportAuto_minAggressivesInLock
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 0
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names Yggdrasil Blake
partyAuto 0
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains parseMsg_statuslook, GM
verboseDomains
beepDomains 0
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

removeActorWithDistance

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot Nuckle Arrow {
	lvl 5
	dist 5
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	previousDamage
	stopWhenHit 0
	inLockOnly 0
	notInTown 0
	timeout 0
	disabled 0
	monsters Arclouse, Sting, Vanberk, Isilla, Hodremlin, Beholder, Gremlin
	notMonsters
	maxAttempts
	maxUses
	target_whenStatusActive
	target_whenStatusInactive
	target_deltaHp
	inInventory
	isSelfSkill 0
	equip_topHead
	equip_midHead
	equip_lowHead
	equip_leftHand
	equip_rightHand
	equip_leftAccessory
	equip_rightAccessory
	equip_robe
	equip_armor
	equip_shoes
	equip_arrow
	manualAI 0
}

attackSkillSlot Sky Blow {
	lvl 5
	dist
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives 3
	previousDamage
	stopWhenHit 0
	inLockOnly 0
	notInTown 0
	timeout 0
	disabled 0
	monsters
	notMonsters
	maxAttempts
	maxUses
	target_whenStatusActive
	target_whenStatusInactive
	target_deltaHp
	inInventory
	isSelfSkill 0
	equip_topHead
	equip_midHead
	equip_lowHead
	equip_leftHand
	equip_rightHand
	equip_leftAccessory
	equip_rightAccessory
	equip_robe
	equip_armor
	equip_shoes
	equip_arrow
	manualAI 0
}

attackSkillSlot {
	lvl 5, 4
	dist
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive Chain Combo Delay
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	previousDamage
	stopWhenHit 0
	inLockOnly 0
	notInTown 0
	timeout 0
	disabled 0
	monsters
	notMonsters
	maxAttempts 5
	maxUses 3
	target_whenStatusActive
	target_whenStatusInactive
	target_deltaHp
	inInventory
	isSelfSkill 0
	equip_topHead
	equip_midHead
	equip_lowHead
	equip_leftHand
	equip_rightHand
	equip_leftAccessory
	equip_rightAccessory
	equip_robe
	equip_armor
	equip_shoes
	equip_arrow
	manualAI 0
}

attackComboSlot {
	afterSkill Triple Attack
	autoCombo 1
	waitBeforeUse .65
	dist 1.5
	isSelfSkill 1
	target_deltaHp
}

attackComboSlo {
	afterSkill Chain Combo
	waitBeforeUse .7
	dist 1.5
	isSelfSkill 1
	target_deltaHp
}

doCommand {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory
	inCart
	inMap
	manualAI 0
}

useSelf_skill Gentle Touch-Save {
	lvl 5
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Gentle Touch - Gain
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 1
	notWhileSitting 1
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill Zen {
	lvl 5
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit < 1
	aggressives
	monsters
	notMonsters
	stopWhenHit 1
	inLockOnly 1
	notWhileSitting 1
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill Magnificat {
	lvl 5
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Magnificat
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 1
	inLockOnly 0
	notWhileSitting
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill Crazy Uproar {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Crazy Uproar
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 1
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill Blessing {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Blessing
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit
	inLockOnly 1
	notWhileSitting 1
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill_smartHeal 1


partySkill Heal {
	lvl 7
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	manualAI 0
	target Freezefire
	target_hp < 70%
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive
	target_aggressives
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}

partySkill Blessing {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 1
	notInTown 1
	timeout 0
	disabled 0
	manualAI 0
	target Freezefire
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive Blessing
	target_aggressives
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}

partySkill {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 1
	notInTown 1
	timeout 0
	disabled 0
	manualAI 0
	target Freezefire
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive Increase AGI
	target_aggressives
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
	rightHand VVS Ice Stunner
	leftHand
	arrow
	distance
	useWeapon
}

autoSwitch Porcellio {
	rightHand VVS Fire Stunner
	leftHand
	arrow
	distance
	useWeapon
}

autoSwitch Magnolia {
	rightHand VVS Wind Stunner
	leftHand
	arrow
	distance
	useWeapon
}

equipAuto {
	topHead Zaha Doll Hat
	midHead
	lowHead
	leftHand
	rightHand
	leftAccessory
	rightAccessory
	robe
	armor
	shoes
	arrow
	monsters
	weight 0
	whileSitting 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Magnificat
	whenFollowing
	spirit
	aggressives
	stopWhenHit 1
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

equipAuto {
	topHead +4 Large Baphomet Horns
	midHead
	lowHead
	leftHand
	rightHand
	leftAccessory
	rightAccessory
	robe
	armor
	shoes
	arrow
	monsters
	weight 0
	whileSitting 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive Magnificat
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

equipAuto {
	topHead
	midHead
	lowHead
	leftHand
	rightHand
	leftAccessory
	rightAccessory
	robe
	armor Orlean's Gown [Sasquatch]
	shoes
	arrow
	monsters
	weight 0
	whileSitting 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Strip Armor
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory Orlean's Gown [Sasquatch]
	manualAI 0
}

useSelf_item Mastela Fruit {
	hp < 60%
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Stunned
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory
	manualAI 0
	dcOnEmpty 1
}

useSelf_item Life Insurance {
	hp < 12%
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
	timeout 1800
	disabled 0
	inInventory
	manualAI 0
}

useSelf_item Panacea {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive Silence
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 1
	notInTown 1
	timeout
	disabled 0
	inInventory
	manualAI 0
}

useSelf_item Siege Blue Potion {
	hp
	sp < 10%
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
	timeout
	disabled 0
	inInventory
	manualAI 0
}

useSelf_item Fire Converter {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 1
	timeout 179
	disabled 0
	inInventory
	manualAI 0
}
######## Autostorage/autosell ########

buyAuto {
	npc
	npc_steps
	standpoint
	distance 5
	price
	minAmount 2
	maxAmount 3
}

sellAuto 1
sellAuto_npc 159 96
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc payon 181 104
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50

npcTimeResponse

getAuto {
	minAmount
	maxAmount
	passive
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
charBlockSize 116
serverEncoding Tagalog
gameGuard 1
macro_orphans terminate
Last edited by noobotter on 25 Nov 2011, 12:40, edited 3 times in total.
Reason: Wrap the config in codebox! (i guess the max height for code box is disabled o.O)