I got a "phamtom" situation.
Some monster was visible but it was die !
My bot still lock on the "phamtom" monster.
Is this a bug of openkore ?
The "Phamtom" monster
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Re: The "Phamtom" monster
Happens with other clients as well. There is a timeout for dropping targets you can't damage.
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Re: The "Phamtom" monster
You mean the "ai_attack_giveup" ?EternalHarvest wrote:Happens with other clients as well. There is a timeout for dropping targets you can't damage.
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Re: The "Phamtom" monster
Code: Select all
sub shouldGiveUp {
my $args = AI::args;
return !$config{attackNoGiveup} && (timeOut($args->{ai_attack_giveup}) || $args->{unstuck}{count} > 5);
}
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Re: The "Phamtom" monster
I know this !
Is there any other condition to judge the monster is a phamtom ?
Such as, the hp of the monster !
Is there any other condition to judge the monster is a phamtom ?
Such as, the hp of the monster !
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Re: The "Phamtom" monster
I know this phenomenon.
Happened to me using Jupitel Thunder all the time.
Back then I was also using RCX, which displayed the current health as 0/xxxx.
So the phantom monster's health is probably 0, yet its not counted as "dead".
RCX seems to readout the health from memory though, therefore I don't know if this is helpful at all.
Happened to me using Jupitel Thunder all the time.
Back then I was also using RCX, which displayed the current health as 0/xxxx.
So the phantom monster's health is probably 0, yet its not counted as "dead".
RCX seems to readout the health from memory though, therefore I don't know if this is helpful at all.
Last edited by Thrice on 17 Jan 2012, 10:11, edited 1 time in total.
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Re: The "Phamtom" monster
Yes ! This should be helpful !Thrice wrote:I know this phenomenon.
Happened to me using Jupitel Thunder all the time.
Back then I was also using RSX, which displayed the current health as 0/xxxx.
So the phantom monster's health is probably 0, yet its not counted as "dead".
RSX seems to readout the health from memory though, therefore I don't know if this is helpful at all.
But what is the exact message of the current health of the monster ?
And when (what moment) it shows ?
I examine my console messages, but it seems no such messages ?
In the programs, I only get the damage of monsters, but not hp of monsters.
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Re: The "Phamtom" monster
There is a "monsterDB" plugin which has max hp for monsters, and monster is assumed to have (maxHp + deltaHp) hp left, like in RCX. However, monsterDB's data isn't updated for Renewal monsters yet.
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Re: The "Phamtom" monster
What is the "RCX" (or "RSX") ??EternalHarvest wrote:There is a "monsterDB" plugin which has max hp for monsters, and monster is assumed to have (maxHp + deltaHp) hp left, like in RCX. However, monsterDB's data isn't updated for Renewal monsters yet.
I got the "monsterDB" plugin, and I will test it !
But, is there any data packet to query the status of monsters ?
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Re: The "Phamtom" monster
http://rcx.planetleaf.com/
Afaik there's no way to retrieve monster status (hp), except for the obvious Wizard skill.
Afaik there's no way to retrieve monster status (hp), except for the obvious Wizard skill.