At the outset I will say that my goal is to achieve some kind of:
normal equip set*>skill used by player(xkore)>atk boost item or set of items>normal equip set*
*Same items
I found on OK Forum and OK Wiki some tips, but my pathetic script still don't want do work.
My skills do not allow to use a macro yet, but if possible please make me know if this is possible only through by using macro and give me a little template or something if possible.
Code: Select all
equipAuto Bloodied Shackle Ball { <--- item to change during the skill use
def Medalion <--- change back after Sonic Blow (this line "def" i found in web i have no idea how it work for someone)
monsters
skills Sonic Blow
whileSitting
onTeleport
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit
inLockOnly
notWhileSitting
notInTown
timeout
disabled
inInventory_name
inInventory_qty
}
Code: Select all
equipAuto {
rightAccessory Bloodied Shackle Ball <--- item to change during the skill use
def Medalion <--- change back after Sonic Blow (this line "def" i found in web i have no idea how it work for someone)
monsters
skills Sonic Blow
whileSitting
onTeleport
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit
inLockOnly
notWhileSitting
notInTown
timeout
disabled
inInventory_name
inInventory_qty
}