Assassin Job Change
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- Noob
- Posts: 8
- Joined: 25 Nov 2010, 02:15
- Noob?: Yes
Assassin Job Change
I have looked around and haven't found any information about this so here goes. I tried to do the Assassin Job Change on openkore. I get to where I have to kill the right porings and such named Job Change Target. They do not have any names like this in openkore, they are just named Poring Etc Etc. Also I am unable to move around the holes in the floor and I keep falling in. Is there anyone who can help me with these 2 issues, if so I would be most appreciative.
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- Developers
- Posts: 1798
- Joined: 05 Dec 2008, 05:42
- Noob?: Yes
Re: Assassin Job Change
Alternative names for monsters should be visible in "ml" output.
If holes are visible as a non-walkable in openkore, setting really low route_step may help.
If holes are visible as a non-walkable in openkore, setting really low route_step may help.