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daryll94
Noob
Posts: 5 Joined: 26 Jul 2012, 09:24
Noob?: Yes
#1
Post
by daryll94 » 26 Jul 2012, 09:34
i dont know if there is a problem with homunculos skill config, but first heres my config.
Code: Select all
useSelf_skill Call Homunculus {
lvl 5
homunculus_dead 1
target_dead 1
timeout 5
}
useSelf_skill Resurrection Homunculus {
lvl 5
homunculus_dead 1
target_dead 1
timeout 5
}
the problem is everytime my bot dies he doesnt cast the skill "call Homunculus or Ressurection Homun" and he walks to the lockmap without the Homunculos.
i need to relog just to cast the skill.
EDIT: its my alchem who dies not the homunculos.
Last edited by daryll94 on 27 Jul 2012, 01:35, edited 1 time in total.
krisma
Human
Posts: 36 Joined: 05 Mar 2009, 07:47
Noob?: Yes
#2
Post
by krisma » 26 Jul 2012, 10:47
useSelf_skill Resurrection Homunculus {
lvl 1
maxCastTime 0
minCastTime 0
homunculus_hp
homunculus_sp
homunculus_dead 1
hp
sp
onAction
whenStatusActive
whenStatusInactive
partyAggressives
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 10
disabled 0
inInventory
manualAI 0
}
this one works fine
daryll94
Noob
Posts: 5 Joined: 26 Jul 2012, 09:24
Noob?: Yes
#3
Post
by daryll94 » 27 Jul 2012, 01:34
krisma wrote: useSelf_skill Resurrection Homunculus {
lvl 1
maxCastTime 0
minCastTime 0
homunculus_hp
homunculus_sp
homunculus_dead 1
hp
sp
onAction
whenStatusActive
whenStatusInactive
partyAggressives
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 10
disabled 0
inInventory
manualAI 0
}
this one works fine
still same result sir. when my alchem die, he doesnt call homun.
EternalHarvest
Developers
Posts: 1798 Joined: 05 Dec 2008, 05:42
Noob?: Yes
#4
Post
by EternalHarvest » 27 Jul 2012, 03:16
daryll94 wrote:
Code: Select all
useSelf_skill Call Homunculus {
homunculus_dead 1
target_dead 1
}
You can't call Homunculus when it's dead, try
http://wiki.openkore.com/index.php/homunculus self condition instead.
target_dead would always fail for homunculus and would have been excess in that example anyway.
daryll94
Noob
Posts: 5 Joined: 26 Jul 2012, 09:24
Noob?: Yes
#5
Post
by daryll94 » 27 Jul 2012, 05:08
EternalHarvest wrote: daryll94 wrote:
Code: Select all
useSelf_skill Call Homunculus {
homunculus_dead 1
target_dead 1
}
You can't call Homunculus when it's dead, try
http://wiki.openkore.com/index.php/homunculus self condition instead.
target_dead would always fail for homunculus and would have been excess in that example anyway.
hm i cant really understand this one..
using homunculus [0|1]??
can you provide me with "call homunculos" only ,if its ok?
krisma
Human
Posts: 36 Joined: 05 Mar 2009, 07:47
Noob?: Yes
#6
Post
by krisma » 27 Jul 2012, 09:32
mine works perfectly...here's my homun config im using a filir btw
if the filir dies it will resurrect it and every 300secs it will cast call homunculus
try it.
useSelf_skill Resurrection Homunculus {
lvl 1
maxCastTime 0
minCastTime 0
homunculus_hp
homunculus_sp
homunculus_dead 1
hp
sp
onAction
whenStatusActive
whenStatusInactive
partyAggressives
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 10
disabled 0
inInventory
manualAI 0
}
useSelf_skill Cart Boost {
lvl 5
maxCastTime 0
minCastTime 0
homunculus_hp
homunculus_sp
homunculus_dead
hp
sp
onAction
whenStatusActive
whenStatusInactive Cart Boost
partyAggressives
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout
disabled
inInventory
manualAI 0
}
useSelf_skill Call Homunculus {
lvl 1
maxCastTime 0
minCastTime 0
homunculus_hp
homunculus_sp
homunculus_dead
hp
sp
onAction
whenStatusActive
whenStatusInactive
partyAggressives
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 300
disabled 0
inInventory
manualAI 0
}
partySkill Potion Pitcher {
lvl 4
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp < 50%
homunculus_sp
homunculus_dead
}
partySkill Potion Pitcher {
lvl 5
hp
sp
homunculus_hp
homunculus_sp < 30%
homunculus_dead
}
daryll94
Noob
Posts: 5 Joined: 26 Jul 2012, 09:24
Noob?: Yes
#7
Post
by daryll94 » 27 Jul 2012, 23:29
but the problem is my alchemist dies, not the homun.
when my alchem is in town he dont summon the homun(homun is not yet dead)
i think the problem is in Call Homun.. skill.
btw. thanks for the responses everyone
krisma
Human
Posts: 36 Joined: 05 Mar 2009, 07:47
Noob?: Yes
#8
Post
by krisma » 28 Jul 2012, 09:32
have you tried the config yet?
daryll94
Noob
Posts: 5 Joined: 26 Jul 2012, 09:24
Noob?: Yes
#9
Post
by daryll94 » 28 Jul 2012, 12:01
current config
Code: Select all
useSelf_skill Call Homunculus {
lvl 1
homunculus_dead 1
timeout 5
}
useSelf_skill Resurrection Homunculus {
lvl 5
homunculus_dead 1
target_dead 1
timeout 5
}
useSelf_skill Castling {
lvl 10
hp < 80%
homunculus_hp > 20%
homunculus_sp > 10%
aggressives > 1
notInTown 1
timeout 5
}
useSelf_skill Amistr Bulwark {
lvl 10
whenStatusInactive Amistr Bulwark
hp < 50%
homunculus_hp > 20%
homunculus_sp > 10%
aggressives > 1
notInTown 1
timeout 60
}
useSelf_skill Crazy Uproar {
lvl 5
whenStatusInactive Crazy Uproar
notWhileSitting 1
notInTown 1
}
useSelf_skill Potion Pitcher {
lvl 2
hp < 75%
notInTown 1
disabled 1
}
useSelf_skill Potion Pitcher {
lvl 3
hp < 50%
notInTown 1
disabled 1
}
useSelf_skill Potion Pitcher {
lvl 4
hp < 25%
notInTown 1
}
partySkill Potion Pitcher {
lvl 1
target Amistr
target_hp < 90%
disabled 1
}
partySkill Potion Pitcher {
lvl 2
target Amistr
target_hp 75%
disabled 1
}
partySkill Potion Pitcher {
lvl 3
target Amistr
target_hp < 50%
disabled 1
}
partySkill Potion Pitcher {
lvl 4
target Amistr
target_hp < 25%
}
attackSkillSlot Cart Revolution {
lvl 10
aggressives >= 2
maxUses 4
}
just having problem with call homun.. my alchemist die and homun is alive.. and next when in town, while waiting for the HP to full he dont summon homun..
(im just having fun with potion pitcher)
gularmok
Noob
Posts: 2 Joined: 09 Nov 2012, 02:32
Noob?: Yes
#10
Post
by gularmok » 09 Nov 2012, 02:34
bakit ung homun ko after 2 lvlups.... hindi na tumitira tapos laging sinasabi cannot find homun.... ? anyone? sir/ma'am??? help