unknow packet parser 09DD and 09DC

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sobad123
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Posts: 48
Joined: 17 Mar 2015, 06:48
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unknow packet parser 09DD and 09DC

#1 Post by sobad123 »

I have no Idea how I can solve this problem with packet parser 09DD and 09DC the client is from 23.12.2013 I think thats the problem of all servers with this client date
sobad123
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Posts: 48
Joined: 17 Mar 2015, 06:48
Noob?: Yes

Re: unknow packet parser 09DD and 09DC

#2 Post by sobad123 »

added ''09DB' => ['actor_moved', 'v C a4 a4 v3 V v10 a4 a2 v V C2 a3 C3 v2 Z*', [qw(len object_type ID AID walk_speed opt1 opt2 option type hair_style weapon shield lowhead tophead midhead hair_color clothes_color head_dir guildID emblemID manner opt3 stance sex coords xSize ySize act lv font name)]],
'08C8' => ['actor_action', 'a4 a4 a4 V3 x v C V', [qw(sourceID targetID tick src_speed dst_speed damage div type dual_wield_damage)]],
'09DC' => ['actor_connected', 'v C a4 a4 v3 V v11 a4 a2 v V C2 a3 C2 v2 a9 Z*', [qw(len object_type ID AID walk_speed opt1 opt2 option type hair_style weapon shield lowhead tophead midhead hair_color clothes_color head_dir costume guildID emblemID manner opt3 stance sex coords xSize ySize lv font opt4 name)]],
'09DD' => ['actor_exists', 'v C a4 a4 v3 V v11 a4 a2 v V C2 a3 C3 v2 a9 Z*', [qw(len object_type ID AID walk_speed opt1 opt2 option type hair_style weapon shield lowhead tophead midhead hair_color clothes_color head_dir costume guildID emblemID manner opt3 stance sex coords xSize ySize act lv font opt4 name)]],


Okay now is all working but now I get kicked after I attack a monster ... so its something wrong anymore

Thats how it looks like

Image
ganjsmoke
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Re: unknow packet parser 09DD and 09DC

#3 Post by ganjsmoke »

sobad123 wrote:added ''09DB' => ['actor_moved', 'v C a4 a4 v3 V v10 a4 a2 v V C2 a3 C3 v2 Z*', [qw(len object_type ID AID walk_speed opt1 opt2 option type hair_style weapon shield lowhead tophead midhead hair_color clothes_color head_dir guildID emblemID manner opt3 stance sex coords xSize ySize act lv font name)]],
'08C8' => ['actor_action', 'a4 a4 a4 V3 x v C V', [qw(sourceID targetID tick src_speed dst_speed damage div type dual_wield_damage)]],
'09DC' => ['actor_connected', 'v C a4 a4 v3 V v11 a4 a2 v V C2 a3 C2 v2 a9 Z*', [qw(len object_type ID AID walk_speed opt1 opt2 option type hair_style weapon shield lowhead tophead midhead hair_color clothes_color head_dir costume guildID emblemID manner opt3 stance sex coords xSize ySize lv font opt4 name)]],
'09DD' => ['actor_exists', 'v C a4 a4 v3 V v11 a4 a2 v V C2 a3 C3 v2 a9 Z*', [qw(len object_type ID AID walk_speed opt1 opt2 option type hair_style weapon shield lowhead tophead midhead hair_color clothes_color head_dir costume guildID emblemID manner opt3 stance sex coords xSize ySize act lv font opt4 name)]],


Okay now is all working but now I get kicked after I attack a monster ... so its something wrong anymore

Thats how it looks like

Image
bro, can u email me ur openkore folder ? because I'm having the same problem as you, if so please do email me at alexxx.yamin@gmail.com
thank you so much