my Bot don`t follow my Char

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tzukaza
Noob
Noob
Posts: 2
Joined: 02 Aug 2017, 11:32
Noob?: Yes

my Bot don`t follow my Char

#1 Post by tzukaza »

Helllo Guys,
i have a big problem. I create a buff Bot whith my Priest, but he doesn`t follow my Char.
I have in the config under follow
  • Follow 1
    followTarget -=Tzukasa=-
    Ok, here are all my config settings, i hope, you could help me whith my problem.

    Code: Select all

    [code]
    # Please Read the Users Manual
    # The Manual is located at http://wiki.openkore.com/index.php?title=Manual
    
    ######## Login options and server-specific options ########
    
    master Ragnarok - Re:Start
    server 0
    username *********
    password ********
    loginPinCode
    char 1
    
    # Poseidon Settings (http://wiki.openkore.com/index.php/PoseidonServer)
    # They must be the same as Query Server config in Poseidon.txt
    poseidonServer 127.0.0.1
    poseidonPort 24390
    
    bindIp
    forceMapIP
    
    # 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
    # http://wiki.openkore.com/index.php/XKore
    XKore 0
    XKore_port 2350
    XKore_dll NetRedirect.dll
    XKore_autoAttachIfOneExe 1
    XKore_silent 1
    XKore_bypassBotDetection 0
    XKore_exeName ragexe.exe
    
    # XKore 2 / Proxy configuration
    XKore_listenIp 127.0.0.1
    XKore_listenPort 6901
    XKore_publicIp 127.0.0.1
    XKore_ID
    
    # It is not advised to set secureAdminPassword if you're using Xkore 2
    secureAdminPassword 1
    adminPassword decacush
    callSign
    commandPrefix ;
    callSignGM 0
    inGameAuth 0
    
    pauseCharServer 0
    pauseMapServer 0
    ignoreInvalidLogin 0
    secureLogin_requestCode
    
    # Opening cash shop when connected to map server (recv/ST0)
    whenInGame_requestCashPoints 0
    
    message_length_max 80
    
    ######## Main configuration ########
    
    alias_heal sp 28
    
    allowedMaps
    allowedMaps_reaction 1
    
    attackAuto 0
    attackAuto_party 0
    attackAuto_onlyWhenSafe 0
    attackAuto_followTarget 0
    attackAuto_inLockOnly 0
    attackAuto_notInTown 1
    attackDistance 1.5
    attackDistanceAuto 0
    attackMaxDistance 2.5
    attackMaxRouteDistance 100
    attackMaxRouteTime 4
    attackMinPlayerDistance 2
    attackMinPortalDistance 4
    attackUseWeapon 1
    attackNoGiveup 0
    attackCanSnipe 0
    attackCheckLOS 0
    attackLooters 0
    attackChangeTarget 1
    aggressiveAntiKS 0
    
    autoMoveOnDeath 0
    autoMoveOnDeath_x
    autoMoveOnDeath_y
    autoMoveOnDeath_map
    
    attackEquip_topHead
    attackEquip_midHead
    attackEquip_lowHead
    attackEquip_leftHand
    attackEquip_rightHand
    attackEquip_leftAccessory
    attackEquip_rightAccessory
    attackEquip_robe
    attackEquip_armor
    attackEquip_shoes
    attackEquip_arrow
    
    #You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
    autoBreakTime {
    	startTime
    	stopTime
    }
    
    autoConfChange {
    	minTime
    	varTime
    	lvl
    	joblvl
    }
    
    autoMakeArrows 0
    
    autoRestart 0
    
    autoRestartMin 10800
    autoRestartSeed 3600
    
    autoRestartSleep 1
    autoSleepMin 900
    autoSleepSeed 900
    
    autoResponse 0
    autoResponseOnHeal 0
    
    autoSpell
    autoSpell_safe
    
    avoidGM_namePattern
    avoidGM_near 0
    avoidGM_near_inTown 0
    avoidGM_talk 0
    avoidGM_reconnect 1800
    avoidGM_ignoreList
    
    avoidList 1
    avoidList_inLockOnly 0
    avoidList_reconnect 1800
    
    cachePlayerNames 1
    cachePlayerNames_duration 900
    cachePlayerNames_maxSize 100
    
    clientSight 20
    
    dcPause 1
    dcOnDeath 0
    dcOnDualLogin 0
    dcOnDisconnect 0
    dcOnEmptyArrow 0
    dcOnMaxReconnections 0
    dcOnMute 0
    dcOnPM 0
    dcOnZeny 0
    dcOnStorageFull 1
    dcOnPlayer 0
    dcOnServerShutDown 0
    dcOnServerClose 0
    dcOnJobLevel
    dcOnLevel
    
    follow 1
    followCheckLOS 0
    followTarget -=Tzukasa=-
    followEmotion 1
    followEmotion_distance 4
    followFaceDirection 4
    followDistanceMax 3
    followDistanceMin 1
    followLostStep 12
    followSitAuto 0
    followBot 0
    followRandom 0
    followRandomDistance 4
    
    itemsTakeAuto 2
    itemsTakeAuto_party 0
    itemsGatherAuto 2
    itemsMaxWeight 89
    itemsMaxWeight_sellOrStore 48
    itemsMaxNum_sellOrStore 99
    cartMaxWeight 7900
    itemsTakeAuto_new 0
    itemsTakeGreed 0
    
    lockMap
    lockMap_x
    lockMap_y
    lockMap_randX
    lockMap_randY
    
    route_escape_reachedNoPortal 1
    route_escape_randomWalk 1
    route_escape_shout
    route_avoidWalls 1
    route_randomWalk 1
    route_randomWalk_inTown 0
    route_randomWalk_maxRouteTime 75
    route_maxWarpFee
    route_maxNpcTries 5
    route_teleport 0
    route_teleport_minDistance 150
    route_teleport_maxTries 8
    route_teleport_notInMaps
    route_step 15
    
    runFromTarget 0
    runFromTarget_dist 6
    
    saveMap
    saveMap_warpToBuyOrSell 1
    saveMap_warpChatCommand
    memo1
    memo2
    memo3
    memo4
    
    shopAuto_open 0
    shop_random 0
    shop_useSkill 1
    
    sitAuto_hp_lower 40
    sitAuto_hp_upper 100
    sitAuto_sp_lower 0
    sitAuto_sp_upper 0
    sitAuto_follow 0
    sitAuto_over_50 0
    sitAuto_idle 1
    sitAuto_look
    sitAuto_look_from_wall
    sitTensionRelax 0
    
    statsAddAuto 0
    statsAddAuto_list
    statsAddAuto_dontUseBonus 0
    statsAdd_over_99 0
    
    skillsAddAuto 0
    skillsAddAuto_list
    
    tankMode 0
    tankModeTarget
    
    teleportAuto_hp 10
    teleportAuto_sp 0
    teleportAuto_idle 0
    teleportAuto_portal 0
    teleportAuto_search 0
    teleportAuto_minAggressives 0
    teleportAuto_minAggressivesInLock 0
    teleportAuto_onlyWhenSafe 0
    teleportAuto_maxDmg 1500
    teleportAuto_maxDmgInLock 0
    teleportAuto_deadly 1
    teleportAuto_useSkill 3
    teleportAuto_useChatCommand
    teleportAuto_allPlayers 0
    teleportAuto_notPlayers
    teleportAuto_atkCount 0
    teleportAuto_atkMiss 10
    teleportAuto_unstuck 0
    teleportAuto_lostTarget 0
    teleportAuto_dropTarget 0
    teleportAuto_dropTargetKS 0
    teleportAuto_attackedWhenSitting 0
    teleportAuto_totalDmg 0
    teleportAuto_totalDmgInLock 0
    teleportAuto_equip_leftAccessory
    teleportAuto_equip_rightAccessory
    teleportAuto_lostHomunculus
    teleportAuto_useItemForRespawn
    teleportAuto_item1
    teleportAuto_item2
    
    dealAuto 1
    dealAuto_names
    partyAuto 1
    partyAutoShare 1
    partyAutoShareItem 1
    partyAutoShareItemDiv 1
    guildAutoDeny 1
    
    verbose 1
    showDomain 0
    showDomain_NPC parseMsg_presence
    showDomain_Shop list
    squelchDomains
    verboseDomains
    beepDomains
    beepDomains_notInTown
    friendlyAID
    showTime
    showTimeDomains
    showTimeDomainsFormat
    wx_map_maxAutoSize 300
    wx_map_monsterSticking 1
    wx_map_npcSticking 1
    wx_map_playersSticking 1
    wx_map_portalSticking 5
    wx_map_route
    wx_npcTalk
    wx_captcha 1
    showAllDamage 0
    manualURL http://wiki.openkore.com/index.php?title=Manual
    forumURL http://forums.openkore.com
    
    logChat 0
    logPrivateChat 1
    logPartyChat 1
    logGuildChat 1
    logSystemChat 1
    logEmoticons
    logConsole 0
    logAppendUsername 1
    logAppendServer 0
    monsterLog 0
    logDead 0
    
    chatTitleOversize 0
    shopTitleOversize 0
    
    sleepTime 10000
    
    ignoreAll 0
    itemHistory 0
    autoTalkCont 1
    noAutoSkill 0
    portalCompile 1
    portalRecord 2
    missDamage 0
    
    tankersList
    
    repairAuto 0
    repairAuto_list
    
    status_mapProperty 0
    status_mapType 0
    
    removeActorWithDistance
    monster_filter
    
    ######## Mercenary Support ########
    
    mercenary_attackAuto 2
    mercenary_attackAuto_party 1
    mercenary_attackAuto_notInTown 1
    mercenary_attackAuto_onlyWhenSafe 0
    mercenary_attackDistance 1.5
    mercenary_attackMaxDistance 2.5
    mercenary_attackMaxRouteTime 4
    mercenary_attackCanSnipe 0
    mercenary_attackCheckLOS 0
    mercenary_attackNoGiveup 0
    mercenary_attackChangeTarget 1
    
    mercenary_followDistanceMax 10
    mercenary_followDistanceMin 3
    
    mercenary_route_step 15
    
    mercenary_tankMode 0
    mercenary_tankModeTarget
    
    mercenary_teleportAuto_hp 10
    mercenary_teleportAuto_maxDmg 500
    mercenary_teleportAuto_maxDmgInLock 0
    mercenary_teleportAuto_deadly 1
    mercenary_teleportAuto_unstuck 0
    mercenary_teleportAuto_dropTarget 0
    mercenary_teleportAuto_dropTargetKS 0
    mercenary_teleportAuto_totalDmg 0
    mercenary_teleportAuto_totalDmgInLock 0
    mercenary_teleportAuto_attackedWhenSitting 0
    
    ######## Homunculus Support ########
    
    homunculus_attackAuto 2
    homunculus_attackAuto_party 1
    homunculus_attackAuto_notInTown 1
    homunculus_attackAuto_onlyWhenSafe 0
    homunculus_attackDistance 1.5
    homunculus_attackMaxDistance 2.5
    homunculus_attackMaxRouteTime 4
    homunculus_attackCanSnipe 0
    homunculus_attackCheckLOS 0
    homunculus_attackNoGiveup 0
    homunculus_attackChangeTarget 1
    
    homunculus_followDistanceMax 10
    homunculus_followDistanceMin 3
    
    homunculus_route_step 15
    
    homunculus_tankMode 0
    homunculus_tankModeTarget
    
    homunculus_runFromTarget 0
    homunculus_runFromTarget_dist 6
    
    homunculus_StandByAuto 0
    homunculus_teleportAuto_hp 10
    homunculus_teleportAuto_maxDmg 500
    homunculus_teleportAuto_maxDmgInLock 0
    homunculus_teleportAuto_deadly 1
    homunculus_teleportAuto_unstuck 0
    homunculus_teleportAuto_dropTarget 0
    homunculus_teleportAuto_dropTargetKS 0
    homunculus_teleportAuto_totalDmg 0
    homunculus_teleportAuto_totalDmgInLock 0
    homunculus_teleportAuto_attackedWhenSitting 0
    
    # Turn on/off homunculus autofeeding
    homunculus_autoFeed 1
    # Feed homunculus when meet the hunger value (homunculus_hunger > homunculus_return)
    homunculus_hunger 15
    # Return homunculus when meet the hunger value
    homunculus_return 11
    # In Wich maps should we allow feeding? (leave empty for any map)
    homunculus_autoFeedAllowedMaps
    
    # Turn on/off pet autofeeding
    pet_autoFeed 1
    # Feed pet when meet the hunger value
    pet_hunger 25
    # Return pet when meet the hunger value
    pet_return 20
    
    ######## Block options ########
    # You can copy & paste any block multiple times. So if you want to
    # configure two attack skills, just duplicate the attackSkillSlot block.
    
    attackSkillSlot {
    	lvl 10
    	dist 1.5
    	maxCastTime 0
    	minCastTime 0
    	hp
    	sp > 10
    	homunculus_hp
    	homunculus_sp
    	homunculus_dead
    	onAction
    	whenStatusActive
    	whenStatusInactive
    	whenFollowing
    	spirit
    	amuletType
    	aggressives
    	previousDamage
    	stopWhenHit 0
    	inLockOnly 0
    	notInTown 0
    	timeout 0
    	disabled 0
    	monsters
    	notMonsters
    	monstersCount
    	maxAttempts 0
    	maxUses 0
    	target_hp
    	target_whenStatusActive
    	target_whenStatusInactive
    	target_deltaHp
    	inInventory
    	isSelfSkill 0
    	equip_topHead
    	equip_midHead
    	equip_lowHead
    	equip_leftHand
    	equip_rightHand
    	equip_leftAccessory
    	equip_rightAccessory
    	equip_robe
    	equip_armor
    	equip_shoes
    	equip_arrow
    	manualAI 0
    }
    
    attackComboSlot {
    	afterSkill
    	waitBeforeUse
    	dist 1.5
    	isSelfSkill 1
    	target_hp
    	target_deltaHp
    	monsters
    	notMonsters
    	monstersCount
    }
    
    doCommand {
    	hp
    	sp
    	homunculus_hp
    	homunculus_sp
    	homunculus_dead
    	onAction
    	whenStatusActive
    	whenStatusInactive
    	whenFollowing
    	spirit
    	amuletType
    	aggressives
    	monsters
    	notMonsters
    	monstersCount
    	stopWhenHit 0
    	inLockOnly 0
    	notWhileSitting 0
    	notInTown 0
    	timeout
    	disabled 0
    	inInventory
    	inCart
    	inMap
    	manualAI 0
    }
    
    useSelf_skill {
    	lvl 10
    	maxCastTime 0
    	minCastTime 0
    	hp
    	sp
    	homunculus_hp
    	homunculus_sp
    	homunculus_dead
    	onAction
    	whenStatusActive
    	whenStatusInactive
    	whenFollowing
    	spirit
    	amuletType
    	aggressives
    	monsters
    	notMonsters
    	monstersCount
    	stopWhenHit 0
    	inLockOnly 0
    	notWhileSitting 0
    	notInTown 0
    	timeout 0
    	disabled 0
    	inInventory
    	manualAI 0
    }
    
    useSelf_skill_smartHeal 1
    
    partySkillDistance 0..8
    
    partySkill {
    	lvl 10
    	dist 3
    	maxCastTime 0
    	minCastTime 0
    	hp
    	sp
    	homunculus_hp
    	homunculus_sp
    	homunculus_dead
    	onAction
    	whenStatusActive
    	whenStatusInactive
    	whenFollowing
    	spirit
    	amuletType
    	aggressives
    	monsters
    	notMonsters
    	monstersCount
    	stopWhenHit 0
    	inLockOnly 0
    	notWhileSitting 0
    	notInTown 0
    	timeout 0
    	disabled 0
    	manualAI 0
    	target
    	target_hp
    	target_isJob
    	target_isNotJob
    	target_whenStatusActive
    	target_whenStatusInactive
    	target_aggressives
    	target_monsters
    	target_timeout 0
    	target_deltaHp
    	target_dead 0
    	inInventory
    	isSelfSkill 0
    }
    
    monsterSkill {
    	target
    	maxUses
    	# Skill Use Conditions, including isSelfSkill
    	# Self Conditions
    	# Target Monster Conditions
    }
    
    autoSwitch_default_rightHand
    autoSwitch_default_leftHand
    autoSwitch_default_arrow
    
    # NOTE: In the case of two handed weapons, or no Shield,
    #       duplicate the weapon name for 'rightHand'
    # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
    
    autoSwitch {
    	rightHand
    	leftHand
    	arrow
    	distance
    	useWeapon
    }
    
    equipAuto {
    	topHead
    	midHead
    	lowHead
    	leftHand
    	rightHand
    	leftAccessory
    	rightAccessory
    	robe
    	armor
    	shoes
    	arrow
    	monsters
    	notMonsters
    	monstersCount
    	weight 0
    	whileSitting 0
    	hp
    	sp
    	homunculus_hp
    	homunculus_sp
    	homunculus_dead
    	onAction
    	whenStatusActive
    	whenStatusInactive
    	whenFollowing
    	spirit
    	amuletType
    	aggressives
    	stopWhenHit 0
    	inLockOnly 0
    	notWhileSitting 0
    	notInTown 0
    	timeout 0
    	disabled 0
    	inInventory
    	manualAI 0
    }
    
    useSelf_item {
    	hp
    	sp
    	homunculus_hp
    	homunculus_sp
    	homunculus_dead
    	onAction
    	whenStatusActive
    	whenStatusInactive
    	whenFollowing
    	spirit
    	amuletType
    	aggressives
    	monsters
    	notMonsters
    	monstersCount
    	stopWhenHit 0
    	inLockOnly 0
    	notWhileSitting 0
    	notInTown 0
    	timeout 0
    	disabled 0
    	inInventory
    	manualAI 0
    }
    
    ######## Autostorage/autosell ########
    
    buyAuto {
    	npc
    	standpoint
    	distance 5
    	price
    	minAmount 2
    	maxAmount 3
    	disabled 0
    }
    
    sellAuto 0
    sellAuto_npc
    sellAuto_standpoint
    sellAuto_distance 5
    sellAuto_npc_steps s e
    
    storageAuto 0
    storageAuto_npc
    storageAuto_distance 5
    storageAuto_npc_type 1
    storageAuto_npc_steps
    storageAuto_password
    storageEncryptKey
    storageAuto_keepOpen 0
    storageAuto_useChatCommand
    storageAuto_notAfterDeath
    relogAfterStorage 0
    minStorageZeny 50
    
    npcTimeResponse
    
    getAuto {
    	minAmount
    	maxAmount
    	passive
    }
    
    ######## Debugging options; only useful for developers ########
    
    debug 0
    debugPacket_unparsed 0
    debugPacket_received 0
    debugPacket_ro_sent 0
    debugPacket_sent 0
    debugPacket_exclude
    debugPacket_include
    debugPacket_include_dumpMethod
    debugDomains
    logToFile_Debug
    logToFile_Errors
    logToFile_Messages
    logToFile_Warnings
    history_max 50
    macro_orphans terminate
    
    
    useSelf_skill Heal {
    	lvl 10
    	hp < 80%
    	sp > 10
    }
    
    useSelf_skill Blessing {
    	lvl 10
    	maxCastTime 0.1
    	sp > 64
    	stopWhenHit 0
    	inLockOnly 0
    	notWhileSitting 0
    	notInTown 0
    	timeout 3
    	disabled 0
    	whenStatusInactive Blessing
    }
    
    useSelf_skill Increase AGI {
    	lvl 10
    	maxCastTime
    	sp > 45
    	stopWhenHit 0
    	inLockOnly 0
    	notWhileSitting 1
    	notInTown 0
    	timeout 0
    	disabled 0
    	whenStatusInactive Increase AGI
    }
    
    useSelf_skill Magnificat {
    	lvl 5
    	target_sp < 70%
    	whenStatusInactive Magnificat
    	stopWhenHit 1
    	inLockOnly 0
    	notWhileSitting 0
    	notInTown 1
    }
    
    useSelf_skill Gloria {
    	lvl 3
    	sp > 10
    	whenStatusInactive Gloria
    	whenFollowing 1
    	inLockOnly 0
    	notWhileSitting 1
    	notInTown 1
    }
    
    partySkill Heal {
    	lvl 10
    	sp > 10
    	target <put name here>
    	target_hp < 98%
    }
    
    partySkill Increase AGI {
    	lvl 10
    	sp > 10%
    	timeout
    	target -=Tzukasa=-
    	target_whenStatusInactive Increase AGI
    	target_timeout 240
    }
    partySkill Blessing {
    	lvl 10
    	sp > 30%
    	inLockOnly 1
    	timeout 3
    	target -=Tzukasa=-
    	target_whenStatusInactive Blessing
    	target_timeout 240
    }
    partySkill Kyrie Eleison {
    	lvl 5
    	sp > 20%
    	stopWhenHit 1
    	inLockOnly 0
    	notWhileSitting 1
    	notInTown 1
    	timeout 3
    	disabled 0
    	target -=Tzukasa=-
    	target_whenStatusInactive Kyrie Eleison
    	target_timeout 120
    }
    partySkill Gloria {
    	lvl 1
    	sp > 25
    	inLockOnly 1
    	timeout 3
    	disabled 0
    	target -=Tzukasa=-
    	target_whenStatusInactive Impositio Manus
    	target_timeout 60
    }
    
    [/code]
    rentard
    Noob
    Noob
    Posts: 15
    Joined: 11 Jul 2017, 18:35
    Noob?: No

    Re: my Bot don`t follow my Char

    #2 Post by rentard »

    posting your ign is good way to get banned.