This is the first in my series of end-to-end (100% automated grinding and job change) macros. However, this one is incomplete, but I wanted to go ahead and share my progress. Also, I'd like for someone to look through and make sure it's bug free as I literally learned how to write macros about... five minutes before writing this. So here you are.
Keep in mind it's also not perfect. I don't need anyone pointing out better grinding maps, the fact that it never equips new gear, etc.
This is going to be pretty awesome. I mentioned it on IRC but I would throw in some conf changes for lockmaps so the bot doesn't roam like a motherfuck. From what I can tell there's nothing to stop your bot right now, moving to payon field and then heading off on his own accord to wherever he likes, and in the same respect when it moves to payon dungeon and field 07.
Also I don't really know but if the bot dies on the way to comodo would it try and repeat the command to move there? I suppose it would because it would just be running the conditions of the macro.
You're not going to try and tell me you think you can diddle your way out of a criminal charge with an adding machine!
do conf lockmap <map name> instead? Or do you know that there is actually a built in config changer? The only thing macros need to do is just to do the job change.
Oh hey, I was just putting some macros together for my thief, I think it might be worth throwing in the class condition in there too so it doesn't try and repeat the first job change quest when it hits level 10 again.
@Kafka precaution and idea is totally correct.
When the machine bot was died during the execution of macro, all of your automacro will be executed again until it meets the current range level of the character then continue.
p.s: make some validation to your code, its up to you what technique you will apply. You can do that big bro!!!