a very very weird problem... kindly read and help.

Philippines

Moderators: waferbaron, Moderators

Forum rules
This server is currently not maintained and tables folder (including connection info) is outdated. Read the wiki for instructions on how to update those information. Please contribute your updated info. Contact Cozzie to join the team as a regular server supporter.
pingckoy
Noob
Noob
Posts: 17
Joined: 04 Jan 2013, 13:09
Noob?: Yes

a very very weird problem... kindly read and help.

#1 Post by pingckoy »

ok i have several bot. in pRO/New Loki
all of them are working properly such as killing stuff, and such....

before what I do is just copy the entire folder for kore, re-configure the config.txt according on what character the bot is playing and that's it. it always work like a charm.
anyhow my delima starts when I make 3 acolyte 1 is for my New Champ/Shura and 2 are slaves support. oh they working alright but I notice when I come back and to check them out hows my toons doing... everything works perfectly except for the newly created toon. "They are not returning loots when they are OVERWEIGHT 50%/90%"! now thats the problem.

does anyone encounter this kind of problem? and i know im being very observant, but I notice the 3 NEW toon has different ICON from my TASKBAR all toons has this 2 circular Black and grey thingie, but these 3 new bots has 3 squares with yellow, red or something...

they are botting in comodo where my other 2 bots works perfectly fine and returning some stuff from kafra but these 3 stubborn is not doing they just keeps on keeling, calculating map inside the filed/dungeon.

I can post my config.txt if its needed. please be reminded that this isn't my first bot and if your going to as if I try my newly copied kore into another toon? yes it works the auto storage, ONLY the 3 new toon that I created.

in addition, my toons has LONG 4 syllable name XXXX XXXX XXXX XXXX that kind of format... it has spaces.

here is the icon ... kinda wierd... dunno if this related thou...

Image
Last edited by pingckoy on 09 Feb 2013, 03:40, edited 1 time in total.
pingckoy
Noob
Noob
Posts: 17
Joined: 04 Jan 2013, 13:09
Noob?: Yes

Re: a very very weird problem... kindly read and help.

#2 Post by pingckoy »

ok in related to my first post... i made a new toon with 1 word name... still its not working, but if I type autostorage... bot will go to kafra and initiate the autostorage setting.

please help. thanks!
pingckoy
Noob
Noob
Posts: 17
Joined: 04 Jan 2013, 13:09
Noob?: Yes

Re: a very very weird problem... kindly read and help.

#3 Post by pingckoy »

here is my conf

Code: Select all

# Please Read the Users Manual
# The Manual is located at http://wiki.openkore.com/index.php?title=Manual

######## Login options and server-specific options ########

master Philippines - pRO: New Loki
server 0
username XXXXXXXXX
password XXXXXXXXX
loginPinCode
char X

# Poseidon Settings (http://wiki.openkore.com/index.php/PoseidonServer)
# They must be the same as Query Server config in Poseidon.txt
poseidonServer 127.0.0.1
poseidonPort 24390

bindIp
# For an overview of all servertypes please go to the following URL:
# http://wiki.openkore.com/index.php?title=ServerType
serverType iRO

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
# http://wiki.openkore.com/index.php/XKore
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1

# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword crushume
callSign
commandPrefix ;

pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 0
attackDistance 1
attackDistanceAuto 1
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
	startTime
	stopTime
}

autoConfChange {
	minTime
	varTime
	lvl
	joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
followRandom 0
followRandomDistance 4

itemsTakeAuto 2
itemsTakeAuto_party 1
itemsGatherAuto 1
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0

lockMap pay_fild08
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 18

runFromTarget 0
runFromTarget_dist 6

saveMap payon
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 80
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

dealAuto 0
dealAuto_names
partyAuto 0
partyAutoShare 0
partyAutoShareItem 0
partyAutoShareItemDiv 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
logAppendServer

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

status_mapProperty 0
status_mapType 0

removeActorWithDistance

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
	lvl 10
	dist 1.5
	maxCastTime 0
	minCastTime 0
	hp
	sp > 10
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	previousDamage
	stopWhenHit 0
	inLockOnly 0
	notInTown 0
	timeout 0
	disabled 0
	monsters
	notMonsters
	monstersCount
	maxAttempts 0
	maxUses 0
	target_whenStatusActive
	target_whenStatusInactive
	target_deltaHp
	inInventory
	isSelfSkill 0
	equip_topHead
	equip_midHead
	equip_lowHead
	equip_leftHand
	equip_rightHand
	equip_leftAccessory
	equip_rightAccessory
	equip_robe
	equip_armor
	equip_shoes
	equip_arrow
	manualAI 0
}

attackComboSlot {
	afterSkill
	waitBeforeUse
	dist 1.5
	isSelfSkill 1
	target_deltaHp
	monsters
	notMonsters
	monstersCount
}

doCommand {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory
	inCart
	inMap
	manualAI 0
}

useSelf_skill Heal {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp <99%
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill Blessing {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Blessing
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 1
	inLockOnly 0
	notWhileSitting 1
	notInTown 1
	timeout 5
	disabled 0
	inInventory
	manualAI 0
}


useSelf_skill Kyrie Eleison {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Kyrie Eleison
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 1
	inLockOnly 0
	notWhileSitting 1
	notInTown 1
	timeout 5
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill Angelus {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Angelus
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 1
	inLockOnly 0
	notWhileSitting 1
	notInTown 1
	timeout 5
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill Increase AGI {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Increase AGI
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 1
	inLockOnly 0
	notWhileSitting 1
	notInTown 0
	timeout 5
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill Magnificat {
	lvl 5
	maxCastTime 0
	minCastTime 0
	hp
	sp <50%
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Magnificat
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 1
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 5
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill_smartHeal 1

partySkill Heal {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	manualAI 0
	target
	target_hp 
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive
	target_aggressives
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}

partySkill {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 3
	disabled 0
	manualAI 0
	target 
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive 
	target_aggressives
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}

partySkill {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 1
	notWhileSitting 0
	notInTown 0
	timeout 3
	disabled 0
	manualAI 0
	target 
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive 
	target_aggressives
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}



partySkill {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction attack
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 3
	disabled 0
	manualAI 0
	target 
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive 
	target_aggressives 2
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}

partySkill {
	lvl 5
	maxCastTime 1.5
	minCastTime 1
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction attack
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 20
	disabled 0
	manualAI 0
	target 
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive 
	target_aggressives 1
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}

partySkill {
	lvl 5
	maxCastTime 1.5
	minCastTime 1
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive 
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 3
	disabled 0
	manualAI 0
	target 
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive 
	target_aggressives
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}

partySkill {
	lvl 5
	maxCastTime 1.5
	minCastTime 1
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	manualAI 0
	target 
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive 
	target_aggressives 1
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}

partySkill Status {
	lvl 1
	maxCastTime 1.5
	minCastTime 1
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	manualAI 0
	target 
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive 
	target_whenStatusInactive
	target_aggressives 0
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
	rightHand
	leftHand
	arrow
	distance
	useWeapon
}

equipAuto {
	topHead
	midHead
	lowHead
	leftHand
	rightHand
	leftAccessory
	rightAccessory
	robe
	armor
	shoes
	arrow
	monsters
	notMonsters
	monstersCount
	weight 0
	whileSitting 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_item Red Potion {
	hp <60%
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 1
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_item Red herb {
	hp <65%
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 1
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_item Novice Potion {
	hp <65%
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	monstersCount
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 1
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}
######## Auto/autosell ########

buyAuto {
	npc
	standpoint
	distance
	price
	minAmount 0
	maxAmount 0
}

buyAuto {
	npc
	standpoint
	distance
	price
	minAmount 0
	maxAmount 0
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 0

storageAuto 1
storageAuto_npc payon 181 104
storageAuto_distance 3
storageAuto_npc_type 3
storageAuto_npc_steps c r1 r1 n
storageAuto_password XXXXXX
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 0
minStorageZeny 60

storageAuto_notAfterDeath 0

npcTimeResponse

getAuto {
	minAmount
	maxAmount
	passive
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
gameGuard 1
charBlockSize 144
serverEncoding Tagalog
wx_map_route 1
wx_npcTalk 1
pingckoy
Noob
Noob
Posts: 17
Joined: 04 Jan 2013, 13:09
Noob?: Yes

Re: a very very weird problem... kindly read and help.

#4 Post by pingckoy »

15 views and no one cares to reply?
pingckoy
Noob
Noob
Posts: 17
Joined: 04 Jan 2013, 13:09
Noob?: Yes

Re: a very very weird problem... kindly read and help.

#5 Post by pingckoy »

I post a screenshot of my acolyte bot, you will notice that openkore is already telling my bot that he is 50% OWG but still not going to storage but instead his calculating the field where he botting...

Image

please help...

in addition just to DOUBLE check if my openkore is the problem, i tried to replace the config.txt of my "known working bot its a Royal Guard" to the folder of acolytes kore folder and it works fine... so i guess the item_control.txt is doing well as well as the kore folder itself but when I revert the config.txt of new acolyte its not working... T_T
pingckoy
Noob
Noob
Posts: 17
Joined: 04 Jan 2013, 13:09
Noob?: Yes

Re: a very very weird problem... kindly read and help.

#6 Post by pingckoy »

LOL it's confirmed! WTH!! the 2 acolyte is not returning the loots while a swordman (i create a swordman on the same account) return the loots.

i use the same config.txt just ticking/changing the char position/number.

i mean wth? acolyte cant return loots? i find it hard to believe coz i have 3 FS slave and they started also as acolyte and if can still remember they're autostorage is ok....

do I need to update on anything? tables? src? some expert here please!
pingckoy
Noob
Noob
Posts: 17
Joined: 04 Jan 2013, 13:09
Noob?: Yes

Re: a very very weird problem... kindly read and help.

#7 Post by pingckoy »

for some reason now it's working I DONT KNOW WHAT HAPPEN! but it resolved it self!