My Priest didn't Buff right.... 2.1

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beast
Noob
Noob
Posts: 4
Joined: 30 Jul 2012, 01:38
Noob?: Yes

My Priest didn't Buff right.... 2.1

#1 Post by beast »

After the merge on iRO, my priest didn't buff as I told, he even didn't heal my char or himself... usually it works, here my config....

He Buff my char nicely except he didn't HEAL at all, but he didn't buff himself AT ALL for some reason, it's been hours changing the config, but no luck.... thx in advance :)

:cry:
useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp < 85%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 3
disabled 0
inInventory
manualAI 0
}

useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Increase AGI
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly
notWhileSitting
notInTown 0
timeout 5
disabled 0
inInventory
manualAI 0
}

useSelf_skill Magnificat {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp < 70%
homunculus_hp 0
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Magnificat
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 5
disabled 0
inInventory
manualAI 0
}

useSelf_skill_smartHeal 1

partySkill Heal {
lvl 10
dist
maxCastTime 0
minCastTime 0
hp < 80%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 3
disabled 0
manualAI 0
target Rotten
target_hp < 80%
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 3
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

partySkill Increase AGI {
lvl 10
dist
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 1
disabled 0
manualAI 0
target Rotten
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Increase AGI
target_aggressives
target_monsters
target_timeout 5
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

partySkill Blessing {
lvl 10
dist
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 5
disabled 0
manualAI 0
target Rotten
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Blessing
target_aggressives
target_monsters
target_timeout 5
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

partySkill Kyrie Eleison {
lvl 10
dist
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 3
disabled 0
manualAI 0
target Rotten
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Kyrie Eleison
target_aggressives
target_monsters
target_timeout
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

partySkill Angelus {
lvl 10
dist
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 5
disabled 0
manualAI 0
target Rotten
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Angelus
target_aggressives
target_monsters
target_timeout 5
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

partySkill Impositio Manus {
lvl 10
dist
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 60
disabled 0
manualAI 0
target Rotten
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Impositio Manus
target_aggressives
target_monsters
target_timeout
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
Raider
The Kore Devil
The Kore Devil
Posts: 672
Joined: 22 Feb 2013, 03:40
Noob?: No
Location: The Netherlands

Re: My Priest didn't Buff right.... 2.1

#2 Post by Raider »

I could only think of setting timeout 3 to 0 and deleting manualAI 0.
beast
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Posts: 4
Joined: 30 Jul 2012, 01:38
Noob?: Yes

Re: My Priest didn't Buff right.... 2.1

#3 Post by beast »

Is it different between manualAI 0 with Nothing at all?
Raider
The Kore Devil
The Kore Devil
Posts: 672
Joined: 22 Feb 2013, 03:40
Noob?: No
Location: The Netherlands

Re: My Priest didn't Buff right.... 2.1

#4 Post by Raider »

beast wrote:Is it different between manualAI 0 with Nothing at all?
Did you try it?
codedmarine
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Posts: 8
Joined: 22 Feb 2013, 13:56
Noob?: Yes

Re: My Priest didn't Buff right.... 2.1

#5 Post by codedmarine »

Quick question are you setting xkore to "xkore 1" and running the client, then trying the skill manually while the bot runs to see if the skill you named is correct? For instance sometimes Increase AGI or Increase agi might not work, but Increase Agility might.

A quick fix is normally to take all your modified files, copy them to a safe folder, setup for SVN, download SVN, run it default to make sure it works, then mod the skills one by one to see if they work or copy the skills block, and finally edit all the other areas of your config.txt file.
ptcarino
Plain Yogurt
Plain Yogurt
Posts: 62
Joined: 17 Jul 2010, 00:48
Noob?: No
Location: pRO Valkyrie

Re: My Priest didn't Buff right.... 2.1

#6 Post by ptcarino »

i maybe off topic here but i can't help but notice this

Code: Select all

partySkill Heal {
hp < 80%
target Rotten
target_hp < 80%
}
this would mean your priest would only heal Rotten if both your hp and his are at less than 80%.
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