Bug in SkillsAddAuto ?

This place is for Closed bug reports only. NOT for asking help!

Moderators: Moderators, Developers

Scarya
Moderators
Moderators
Posts: 136
Joined: 26 May 2008, 12:25
Noob?: No

Bug in SkillsAddAuto ?

#1 Post by Scarya »

Maybe I encountered a bug in SkillsAddAuto. I started botting a thief with this config:

Code: Select all

skillsAddAuto 1
skillsAddAuto_list Double Attack 10, Improve Dodge 10
So the bot should first skill Double Attack until it's on level 10 and then Improve Dodge. But he stopped at level 9.

Code: Select all

  48 Double Attack                   9
  49 Improve Dodge                   1
I'm using OpenKore what-will-become-2.0.7 (SVN Version).

I hope I didn't make a mistake and thus this post useless.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs and the universe trying to produce bigger and better idiots.
So far, the universe is winning.

Richard Cook

Wiki
Scarya
Moderators
Moderators
Posts: 136
Joined: 26 May 2008, 12:25
Noob?: No

Re: Bug in SkillsAddAuto ?

#2 Post by Scarya »

Today this occurred again.

Code: Select all

  48 Double Attack                   8
  49 Improve Dodge                   1
Same config. It's weird.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs and the universe trying to produce bigger and better idiots.
So far, the universe is winning.

Richard Cook

Wiki
kali
OpenKore Monk
OpenKore Monk
Posts: 457
Joined: 04 Apr 2008, 10:10

Re: Bug in SkillsAddAuto ?

#3 Post by kali »

Could be caused by lag.

Do you have a reliable way to trigger this?
Got your topic trashed by a mod?

Trashing topics is one click, and moving a topic to its proper forum is a lot harder. You expend the least effort in deciding where to post, mods expend the least effort by trashing.

Have a nice day.
Terrat
Noob
Noob
Posts: 1
Joined: 13 Feb 2009, 03:23
Noob?: No

Re: Bug in SkillsAddAuto ?

#4 Post by Terrat »

Adding stats and skills is a big problem on high-rate servers, especially stats.
It would add Double Attack after some point in next skill, bot just starts to add new points to next skills even if he's not finished with previous
Scarya
Moderators
Moderators
Posts: 136
Joined: 26 May 2008, 12:25
Noob?: No

Re: Bug in SkillsAddAuto ?

#5 Post by Scarya »

kali wrote:Could be caused by lag.

Do you have a reliable way to trigger this?
Well, I don't think it happens because of a lag. I botted with a root-box with 100mbit.
And I don't have reliable way to trigger it. I can start botting another char...
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs and the universe trying to produce bigger and better idiots.
So far, the universe is winning.

Richard Cook

Wiki
EternalHarvest
Developers
Developers
Posts: 1798
Joined: 05 Dec 2008, 05:42
Noob?: Yes

Re: Bug in SkillsAddAuto ?

#6 Post by EternalHarvest »

Are your bots confugired to teleport?
Scarya
Moderators
Moderators
Posts: 136
Joined: 26 May 2008, 12:25
Noob?: No

Re: Bug in SkillsAddAuto ?

#7 Post by Scarya »

Oh was long time ago, but I guess yes.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs and the universe trying to produce bigger and better idiots.
So far, the universe is winning.

Richard Cook

Wiki
EternalHarvest
Developers
Developers
Posts: 1798
Joined: 05 Dec 2008, 05:42
Noob?: Yes

Re: Bug in SkillsAddAuto ?

#8 Post by EternalHarvest »

Who can test or has this problem, try this patch.
Do not use on important characters without skill reset.
You do not have the required permissions to view the files attached to this post.
Technology
Super Moderators
Super Moderators
Posts: 801
Joined: 06 May 2008, 12:47
Noob?: No

Re: Bug in SkillsAddAuto ?

#9 Post by Technology »

related to: http://forums.openkore.com/viewtopic.php?f=36&t=8102 ?

EDIT:
attempt to fix:

Code: Select all

http://forums.openkore.com/viewtopic.php?f=56&t=8102&start=10#p34747
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...

Mount Doom awaits us, fellowship of OpenKore!
User avatar
kLabMouse
Administrator
Administrator
Posts: 1301
Joined: 24 Apr 2008, 12:02

Re: Bug in SkillsAddAuto ?

#10 Post by kLabMouse »

Up.